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authorNick Brassel <nick@tzarc.org>2022-02-05 05:57:21 +1100
committerGitHub <noreply@github.com>2022-02-05 05:57:21 +1100
commit1fffcbc29840c7d11c8fb44b382e068c40936f19 (patch)
tree34df2857f6ccfa4da1cf741234a7a9bc8e4b0efd /docs
parente8fa329073d8752cad9b11b90287fd20f130ac6f (diff)
Revert "[Core] Add Pixel Flow RGB matrix effect (#15829)" (#16209)
This reverts commit e8fa329073d8752cad9b11b90287fd20f130ac6f.
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_rgb_matrix.md2
-rw-r--r--docs/squeezing_avr.md1
2 files changed, 0 insertions, 3 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 0e2e68233f..3384aa7180 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -455,7 +455,6 @@ enum rgb_matrix_effects {
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
- RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
@@ -511,7 +510,6 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
|`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` |
|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
-|`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` |
|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
?> These modes don't require any additional defines.
diff --git a/docs/squeezing_avr.md b/docs/squeezing_avr.md
index 4a147e0c66..e4d8d7c146 100644
--- a/docs/squeezing_avr.md
+++ b/docs/squeezing_avr.md
@@ -147,7 +147,6 @@ For RGB Matrix, these need to be explicitly enabled as well. To disable any that
#undef ENABLE_RGB_MATRIX_HUE_PENDULUM
#undef ENABLE_RGB_MATRIX_HUE_WAVE
#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-#undef ENABLE_RGB_MATRIX_PIXEL_FLOW
#undef ENABLE_RGB_MATRIX_PIXEL_RAIN
#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP