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author | Joshua Diamond <josh@windowoffire.com> | 2020-05-13 16:39:05 -0400 |
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committer | GitHub <noreply@github.com> | 2020-05-13 21:39:05 +0100 |
commit | a8a8bf0ff3d6e1c9637079b925b30cf7eb8913fd (patch) | |
tree | 3e7f1d53536711151fb7f8aebe63ab4d41f1d298 /docs/api_development_overview.md | |
parent | fadd3cb4617fe7e48c802c4470a50df36e6c5109 (diff) |
Allow expanding from 8 to 32 RGB Lighting Layers (#8941)
* Allow 16 lighting layers
* Require #define RGBLIGHT_LAYERS_16 to enable 16 layers
* Override RGBLIGHT_MAX_LAYERS to set maximum number of lighting layers
* Enforce lower bound on RGBLIGHT_MAX_LAYERS
Co-Authored-By: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
* Fix an error in the check for valid RGBLIGHT_MAX_LAYERS
* Don't use bitfield / PACKED, as it causes bloat
* Update documentation re: up to 32 lighting layers
* Run cformat
* Add note about increasing FW size in docs/config_options.md
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Remove no-longer-valid comment
* Add doc note that split sync will be slower
Co-authored-by: Takeshi ISHII <2170248+mtei@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'docs/api_development_overview.md')
0 files changed, 0 insertions, 0 deletions