diff options
author | tmk <nobody@nowhere> | 2013-02-11 12:48:49 +0900 |
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committer | tmk <nobody@nowhere> | 2013-02-11 12:48:49 +0900 |
commit | 8c80deb775ac151001dc1592a2e94e8677b49964 (patch) | |
tree | aa62c5cbef8419d9cdded26440cfdb42f7d806fd /common/action.c | |
parent | 4701b08b71b187cb3d015bec7e05d30e35c344ac (diff) | |
parent | 39d093339393e1758eede06f736b1f99a68ac74c (diff) |
Merge branch 'keymap2'
Conflicts:
common/keyboard.c
Diffstat (limited to 'common/action.c')
-rw-r--r-- | common/action.c | 883 |
1 files changed, 883 insertions, 0 deletions
diff --git a/common/action.c b/common/action.c new file mode 100644 index 0000000000..6d5336752e --- /dev/null +++ b/common/action.c @@ -0,0 +1,883 @@ +/* +Copyright 2012,2013 Jun Wako <wakojun@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +#include "host.h" +#include "timer.h" +#include "keymap.h" +#include "keycode.h" +#include "keyboard.h" +#include "mousekey.h" +#include "command.h" +#include "util.h" +#include "debug.h" +#include "action.h" + + +static void process_action(keyrecord_t *record); +static bool process_tapping(keyrecord_t *record); +static void waiting_buffer_scan_tap(void); + +static void debug_event(keyevent_t event); +static void debug_record(keyrecord_t record); +static void debug_action(action_t action); +static void debug_tapping_key(void); +static void debug_waiting_buffer(void); + + +/* + * Tapping + */ +/* period of tapping(ms) */ +#ifndef TAPPING_TERM +#define TAPPING_TERM 200 +#endif + +/* tap count needed for toggling a feature */ +#ifndef TAPPING_TOGGLE +#define TAPPING_TOGGLE 5 +#endif + +/* stores a key event of current tap. */ +static keyrecord_t tapping_key = {}; + +#define IS_TAPPING() !IS_NOEVENT(tapping_key.event) +#define IS_TAPPING_PRESSED() (IS_TAPPING() && tapping_key.event.pressed) +#define IS_TAPPING_RELEASED() (IS_TAPPING() && !tapping_key.event.pressed) +#define IS_TAPPING_KEY(k) (IS_TAPPING() && KEYEQ(tapping_key.event.key, (k))) +#define WITHIN_TAPPING_TERM(e) (TIMER_DIFF_16(e.time, tapping_key.event.time) < TAPPING_TERM) + + +/* + * Waiting buffer + * + * stores key events waiting for settling current tap. + */ +#define WAITING_BUFFER_SIZE 8 +static keyrecord_t waiting_buffer[WAITING_BUFFER_SIZE] = {}; + +/* point to empty cell to enq */ +static uint8_t waiting_buffer_head = 0; + +/* point to the oldest data cell to deq */ +static uint8_t waiting_buffer_tail = 0; + +static bool waiting_buffer_enq(keyrecord_t record) +{ + if (IS_NOEVENT(record.event)) { + return true; + } + + if ((waiting_buffer_head + 1) % WAITING_BUFFER_SIZE == waiting_buffer_tail) { + debug("waiting_buffer_enq: Over flow.\n"); + return false; + } + + waiting_buffer[waiting_buffer_head] = record; + waiting_buffer_head = (waiting_buffer_head + 1) % WAITING_BUFFER_SIZE; + + debug("waiting_buffer_enq: "); debug_waiting_buffer(); + return true; +} + +static void waiting_buffer_clear(void) +{ + waiting_buffer_head = 0; + waiting_buffer_tail = 0; +} + +#if TAPPING_TERM >= 500 +static bool waiting_buffer_typed(keyevent_t event) +{ + for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) { + if (KEYEQ(event.key, waiting_buffer[i].event.key) && event.pressed != waiting_buffer[i].event.pressed) { + return true; + } + } + return false; +} +#endif + +bool waiting_buffer_has_anykey_pressed(void) +{ + for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) { + if (waiting_buffer[i].event.pressed) return true; + } + return false; +} + + +/* Oneshot modifier + * + * Problem: Want to capitalize like 'The' but the result tends to be 'THe'. + * Solution: Oneshot modifier have its effect on only one key coming next. + * Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key. + * + * Hold: works as normal modifier. + * Tap: one shot modifier. + * 2 Tap: cancel one shot modifier. + * 5-Tap: toggles enable/disable oneshot feature. + */ +static struct { + uint8_t mods; + uint8_t time; + bool ready; + bool disabled; +} oneshot_state; + +static void oneshot_start(uint8_t mods, uint16_t time) +{ + oneshot_state.mods = mods; + oneshot_state.time = time; + oneshot_state.ready = true; +} + +static void oneshot_cancel(void) +{ + oneshot_state.mods = 0; + oneshot_state.time = 0; + oneshot_state.ready = false; +} + +static void oneshot_toggle(void) +{ + oneshot_state.disabled = !oneshot_state.disabled; +} + + + +void action_exec(keyevent_t event) +{ + if (!IS_NOEVENT(event)) { + debug("\n---- action_exec: start -----\n"); + debug("EVENT: "); debug_event(event); debug("\n"); + } + + keyrecord_t record = { .event = event }; + + // pre-process on tapping + if (process_tapping(&record)) { + if (!IS_NOEVENT(record.event)) { + debug("processed: "); debug_record(record); debug("\n"); + } + } else { + // enqueue + if (!waiting_buffer_enq(record)) { + // clear all in case of overflow. + debug("OVERFLOW: CLEAR ALL STATES\n"); + clear_keyboard(); + waiting_buffer_clear(); + tapping_key = (keyrecord_t){}; + } + } + + // process waiting_buffer + if (!IS_NOEVENT(event) && waiting_buffer_head != waiting_buffer_tail) { + debug("---- action_exec: process waiting_buffer -----\n"); + } + + for (; waiting_buffer_tail != waiting_buffer_head; waiting_buffer_tail = (waiting_buffer_tail + 1) % WAITING_BUFFER_SIZE) { + if (process_tapping(&waiting_buffer[waiting_buffer_tail])) { + debug("processed: waiting_buffer["); debug_dec(waiting_buffer_tail); debug("] = "); + debug_record(waiting_buffer[waiting_buffer_tail]); debug("\n\n"); + } else { + break; + } + } + if (!IS_NOEVENT(event)) { + debug("\n"); + } +} + +static void process_action(keyrecord_t *record) +{ + keyevent_t event = record->event; + uint8_t tap_count = record->tap_count; + + if (IS_NOEVENT(event)) { return; } + + action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col); + //debug("action: "); debug_hex16(action.code); if (event.pressed) debug("d\n"); else debug("u\n"); + debug("ACTION: "); debug_action(action); debug("\n"); + + switch (action.kind.id) { + /* Key and Mods */ + case ACT_LMODS: + case ACT_RMODS: + { + uint8_t mods = (action.kind.id == ACT_LMODS) ? action.key.mods : + action.key.mods<<4; + if (event.pressed) { + uint8_t tmp_mods = host_get_mods(); + if (mods) { + host_add_mods(mods); + host_send_keyboard_report(); + } + register_code(action.key.code); + if (mods && action.key.code) { + host_set_mods(tmp_mods); + host_send_keyboard_report(); + } + } else { + if (mods && !action.key.code) { + host_del_mods(mods); + host_send_keyboard_report(); + } + unregister_code(action.key.code); + } + } + break; + case ACT_LMODS_TAP: + case ACT_RMODS_TAP: + { + uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods : + action.key.mods<<4; + switch (action.layer.code) { + case 0x00: + // Oneshot modifier + if (event.pressed) { + if (tap_count == 0) { + debug("MODS_TAP: Oneshot: add_mods\n"); + add_mods(mods); + } + else if (tap_count == 1) { + debug("MODS_TAP: Oneshot: start\n"); + oneshot_start(mods, event.time); + } + else if (tap_count == TAPPING_TOGGLE) { + debug("MODS_TAP: Oneshot: toggle\n"); + oneshot_toggle(); + } + else { + debug("MODS_TAP: Oneshot: cancel&add_mods\n"); + // double tap cancels oneshot and works as normal modifier. + oneshot_cancel(); + add_mods(mods); + } + } else { + if (tap_count == 0) { + debug("MODS_TAP: Oneshot: cancel/del_mods\n"); + // cancel oneshot by holding. + oneshot_cancel(); + del_mods(mods); + } + else if (tap_count == 1) { + debug("MODS_TAP: Oneshot: del_mods\n"); + // retain Oneshot + del_mods(mods); + } + else { + debug("MODS_TAP: Oneshot: del_mods\n"); + // cancel Mods + del_mods(mods); + } + } + break; + default: + if (event.pressed) { + if (tap_count > 0) { + if (waiting_buffer_has_anykey_pressed()) { + debug("MODS_TAP: Tap: Cancel: add_mods\n"); + // ad hoc: set 0 to cancel tap + record->tap_count = 0; + add_mods(mods); + } else { + debug("MODS_TAP: Tap: register_code\n"); + register_code(action.key.code); + } + } else { + debug("MODS_TAP: No tap: add_mods\n"); + add_mods(mods); + } + } else { + if (tap_count > 0) { + debug("MODS_TAP: Tap: unregister_code\n"); + unregister_code(action.key.code); + } else { + debug("MODS_TAP: No tap: add_mods\n"); + del_mods(mods); + } + } + break; + } + } + break; + + /* other HID usage */ + case ACT_USAGE: +#ifdef EXTRAKEY_ENABLE + switch (action.usage.page) { + case PAGE_SYSTEM: + if (event.pressed) { + host_system_send(action.usage.code); + } else { + host_system_send(0); + } + break; + case PAGE_CONSUMER: + if (event.pressed) { + host_consumer_send(action.usage.code); + } else { + host_consumer_send(0); + } + break; + } +#endif + break; + + /* Mouse key */ + case ACT_MOUSEKEY: +#ifdef MOUSEKEY_ENABLE + if (event.pressed) { + mousekey_on(action.key.code); + mousekey_send(); + } else { + mousekey_off(action.key.code); + mousekey_send(); + } +#endif + break; + + /* Layer key */ + case ACT_LAYER: + switch (action.layer.code) { + case LAYER_MOMENTARY: /* momentary */ + if (event.pressed) { + layer_switch(action.layer.val); + } + else { + layer_switch(default_layer); + } + break; + case LAYER_ON_PRESS: + if (event.pressed) { + layer_switch(action.layer.val); + } + break; + case LAYER_ON_RELEASE: + if (!event.pressed) { + layer_switch(action.layer.val); + } + break; + case LAYER_DEFAULT: /* default layer */ + switch (action.layer.val) { + case DEFAULT_ON_BOTH: + layer_switch(default_layer); + break; + case DEFAULT_ON_PRESS: + if (event.pressed) { + layer_switch(default_layer); + } + break; + case DEFAULT_ON_RELEASE: + if (!event.pressed) { + layer_switch(default_layer); + } + break; + } + break; + case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ + if (event.pressed) { + if (tap_count < TAPPING_TOGGLE) { + layer_switch(action.layer.val); + } + } else { + if (tap_count >= TAPPING_TOGGLE) { + debug("LAYER_PRESSED: tap toggle.\n"); + layer_switch(action.layer.val); + } + } + break; + case LAYER_CHANGE_DEFAULT: /* change default layer */ + if (event.pressed) { + default_layer = action.layer.val; + layer_switch(default_layer); + } + break; + default: /* switch layer on hold and key on tap*/ + if (event.pressed) { + if (tap_count > 0) { + debug("LAYER_PRESSED: Tap: register_code\n"); + register_code(action.layer.code); + } else { + debug("LAYER_PRESSED: No tap: layer_switch\n"); + layer_switch(action.layer.val); + } + } else { + if (tap_count > 0) { + debug("LAYER_PRESSED: Tap: unregister_code\n"); + unregister_code(action.layer.code); + } else { + //debug("LAYER_PRESSED: No tap: NO ACTION\n"); +//TODO: this is ok? + debug("LAYER_PRESSED: No tap: return to default layer\n"); + layer_switch(default_layer); + } + } + break; + } + break; + case ACT_LAYER_BIT: + switch (action.layer.code) { + case LAYER_MOMENTARY: /* momentary */ + if (event.pressed) { + layer_switch(current_layer ^ action.layer.val); + } else { + layer_switch(current_layer ^ action.layer.val); + } + break; + case LAYER_ON_PRESS: + if (event.pressed) { + layer_switch(current_layer ^ action.layer.val); + } + break; + case LAYER_ON_RELEASE: + if (!event.pressed) { + layer_switch(current_layer ^ action.layer.val); + } + break; + case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ + if (event.pressed) { + if (tap_count < TAPPING_TOGGLE) { + debug("LAYER_BIT: tap toggle(press).\n"); + layer_switch(current_layer ^ action.layer.val); + } + } else { + if (tap_count <= TAPPING_TOGGLE) { + debug("LAYER_BIT: tap toggle(release).\n"); + layer_switch(current_layer ^ action.layer.val); + } + } + break; + case 0xFF: + // change default layer + if (event.pressed) { + default_layer = current_layer ^ action.layer.val; + layer_switch(default_layer); + } else { + default_layer = current_layer ^ action.layer.val; + layer_switch(default_layer); + } + break; + default: + // with tap key + if (event.pressed) { + if (IS_TAPPING_KEY(event.key) && tap_count > 0) { + debug("LAYER_BIT: Tap: register_code\n"); + register_code(action.layer.code); + } else { + debug("LAYER_BIT: No tap: layer_switch(bit on)\n"); + layer_switch(current_layer ^ action.layer.val); + } + } else { + if (IS_TAPPING_KEY(event.key) && tap_count > 0) { + debug("LAYER_BIT: Tap: unregister_code\n"); + unregister_code(action.layer.code); + } else { + debug("LAYER_BIT: No tap: layer_switch(bit off)\n"); + layer_switch(current_layer ^ action.layer.val); + } + } + break; + } + break; + + /* Extentions */ + case ACT_MACRO: + break; + case ACT_COMMAND: + break; + case ACT_FUNCTION: + // TODO + keymap_call_function(record, action.func.id, action.func.opt); + break; + default: + break; + } +} + +/* Tapping + * + * Rule: Tap key is typed(pressed and released) within TAPPING_TERM. + * (without interfering by typing other key) + */ +/* return true when key event is processed or consumed. */ +static bool process_tapping(keyrecord_t *keyp) +{ + keyevent_t event = keyp->event; + + // if tapping + if (IS_TAPPING_PRESSED()) { + if (WITHIN_TAPPING_TERM(event)) { + if (tapping_key.tap_count == 0) { + if (IS_TAPPING_KEY(event.key) && !event.pressed) { + // first tap! + debug("Tapping: First tap(0->1).\n"); + tapping_key.tap_count = 1; + debug_tapping_key(); + process_action(&tapping_key); + + // enqueue + keyp->tap_count = tapping_key.tap_count; + return false; + } +#if TAPPING_TERM >= 500 + /* This can prevent from typing some tap keys in a row at a time. */ + else if (!event.pressed && waiting_buffer_typed(event)) { + // other key typed. not tap. + debug("Tapping: End. No tap. Interfered by typing key\n"); + process_action(&tapping_key); + tapping_key = (keyrecord_t){}; + debug_tapping_key(); + + // enqueue + return false; + } +#endif + else { + // other key events shall be enq'd till tapping state settles. + return false; + } + } + // tap_count > 0 + else { + if (IS_TAPPING_KEY(event.key) && !event.pressed) { + debug("Tapping: Tap release("); debug_dec(tapping_key.tap_count); debug(")\n"); + keyp->tap_count = tapping_key.tap_count; + process_action(keyp); + tapping_key = *keyp; + debug_tapping_key(); + return true; + } + else if (is_tap_key(keyp->event.key) && event.pressed) { + if (tapping_key.tap_count > 1) { + debug("Tapping: Start new tap with releasing last tap(>1).\n"); + // unregister key + process_action(&(keyrecord_t){ + .tap_count = tapping_key.tap_count, + .event.key = tapping_key.event.key, + .event.time = event.time, + .event.pressed = false + }); + } else { + debug("Tapping: Start while last tap(1).\n"); + } + tapping_key = *keyp; + waiting_buffer_scan_tap(); + debug_tapping_key(); + return true; + } + else { + if (!IS_NOEVENT(keyp->event)) { + debug("Tapping: key event while last tap(>0).\n"); + } + process_action(keyp); + return true; + } + } + } + // after TAPPING_TERM + else { + if (tapping_key.tap_count == 0) { + debug("Tapping: End. Timeout. Not tap(0): "); + debug_event(event); debug("\n"); + process_action(&tapping_key); + tapping_key = (keyrecord_t){}; + debug_tapping_key(); + return false; + } else { + if (IS_TAPPING_KEY(event.key) && !event.pressed) { + debug("Tapping: End. last timeout tap release(>0)."); + keyp->tap_count = tapping_key.tap_count; + process_action(keyp); + tapping_key = (keyrecord_t){}; + return true; + } + else if (is_tap_key(keyp->event.key) && event.pressed) { + if (tapping_key.tap_count > 1) { + debug("Tapping: Start new tap with releasing last timeout tap(>1).\n"); + // unregister key + process_action(&(keyrecord_t){ + .tap_count = tapping_key.tap_count, + .event.key = tapping_key.event.key, + .event.time = event.time, + .event.pressed = false + }); + } else { + debug("Tapping: Start while last timeout tap(1).\n"); + } + tapping_key = *keyp; + waiting_buffer_scan_tap(); + debug_tapping_key(); + return true; + } + else { + if (!IS_NOEVENT(keyp->event)) { + debug("Tapping: key event while last timeout tap(>0).\n"); + } + process_action(keyp); + return true; + } + } + } + } else if (IS_TAPPING_RELEASED()) { + if (WITHIN_TAPPING_TERM(event)) { + if (tapping_key.tap_count > 0 && IS_TAPPING_KEY(event.key) && event.pressed) { + // sequential tap. + keyp->tap_count = tapping_key.tap_count + 1; + debug("Tapping: Tap press("); debug_dec(keyp->tap_count); debug(")\n"); + process_action(keyp); + tapping_key = *keyp; + debug_tapping_key(); + return true; + } else if (event.pressed && is_tap_key(event.key)) { + // Sequential tap can be interfered with other tap key. + debug("Tapping: Start with interfering other tap.\n"); + tapping_key = *keyp; + waiting_buffer_scan_tap(); + debug_tapping_key(); + return true; + } else { + if (!IS_NOEVENT(keyp->event)) debug("Tapping: other key just after tap.\n"); + process_action(keyp); + return true; + } + } else { + // timeout. no sequential tap. + debug("Tapping: End(Timeout after releasing last tap): "); + debug_event(event); debug("\n"); + tapping_key = (keyrecord_t){}; + debug_tapping_key(); + return false; + } + } + // not tapping satate + else { + if (event.pressed && is_tap_key(event.key)) { + debug("Tapping: Start(Press tap key).\n"); + tapping_key = *keyp; + waiting_buffer_scan_tap(); + debug_tapping_key(); + return true; + } else { + process_action(keyp); + return true; + } + } +} + +/* scan buffer for tapping */ +static void waiting_buffer_scan_tap(void) +{ + // tapping already is settled + if (tapping_key.tap_count > 0) return; + // invalid state: tapping_key released && tap_count == 0 + if (!tapping_key.event.pressed) return; + + for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) { + if (IS_TAPPING_KEY(waiting_buffer[i].event.key) && + !waiting_buffer[i].event.pressed && + WITHIN_TAPPING_TERM(waiting_buffer[i].event)) { + tapping_key.tap_count = 1; + waiting_buffer[i].tap_count = 1; + process_action(&tapping_key); + + debug("waiting_buffer_scan_tap: found at ["); debug_dec(i); debug("]\n"); + debug_waiting_buffer(); + return; + } + } +} + + + +/* + * Utilities for actions. + */ +void register_code(uint8_t code) +{ + if (code == KC_NO) { + return; + } + else if IS_KEY(code) { + // TODO: should push command_proc out of this block? + if (command_proc(code)) return; + + if (oneshot_state.mods && oneshot_state.ready && !oneshot_state.disabled) { + uint8_t tmp_mods = host_get_mods(); + host_add_mods(oneshot_state.mods); + host_add_key(code); + host_send_keyboard_report(); + + host_set_mods(tmp_mods); + oneshot_state.ready = false; + } else { + host_add_key(code); + host_send_keyboard_report(); + } + } + else if IS_MOD(code) { + host_add_mods(MOD_BIT(code)); + host_send_keyboard_report(); + } +} + +void unregister_code(uint8_t code) +{ + if IS_KEY(code) { + host_del_key(code); + host_send_keyboard_report(); + } + else if IS_MOD(code) { + host_del_mods(MOD_BIT(code)); + host_send_keyboard_report(); + } +} + +void add_mods(uint8_t mods) +{ + if (mods) { + host_add_mods(mods); + host_send_keyboard_report(); + } +} + +void del_mods(uint8_t mods) +{ + if (mods) { + host_del_mods(mods); + host_send_keyboard_report(); + } +} + +void set_mods(uint8_t mods) +{ + host_set_mods(mods); + host_send_keyboard_report(); +} + +void clear_keyboard(void) +{ + host_clear_mods(); + clear_keyboard_but_mods(); +} + +void clear_keyboard_but_mods(void) +{ + host_clear_keys(); + host_send_keyboard_report(); +#ifdef MOUSEKEY_ENABLE + mousekey_clear(); + mousekey_send(); +#endif +#ifdef EXTRAKEY_ENABLE + host_system_send(0); + host_consumer_send(0); +#endif +} + +bool sending_anykey(void) +{ + return (host_has_anykey() || host_mouse_in_use() || + host_last_sysytem_report() || host_last_consumer_report()); +} + +void layer_switch(uint8_t new_layer) +{ + if (current_layer != new_layer) { + debug("Layer Switch: "); debug_hex(current_layer); + debug(" -> "); debug_hex(new_layer); debug("\n"); + + current_layer = new_layer; + clear_keyboard_but_mods(); // To avoid stuck keys + // NOTE: update mods with full scan of matrix? if modifier changes between layers + } +} + +bool is_tap_key(key_t key) +{ + action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col); + switch (action.kind.id) { + case ACT_LMODS_TAP: + case ACT_RMODS_TAP: + return true; + case ACT_LAYER: + case ACT_LAYER_BIT: + switch (action.layer.code) { + case LAYER_MOMENTARY: + case LAYER_ON_PRESS: + case LAYER_ON_RELEASE: + case LAYER_DEFAULT: + return false; + case LAYER_TAP_TOGGLE: + default: /* tap key */ + return true; + } + return false; + case ACT_FUNCTION: + if (action.func.opt & FUNC_TAP) { return true; } + return false; + } + return false; +} + + +/* + * debug print + */ +static void debug_event(keyevent_t event) +{ + debug_hex16(event.key.raw); + if (event.pressed) debug("d("); else debug("u("); + debug_dec(event.time); debug(")"); +} +static void debug_record(keyrecord_t record) +{ + debug_event(record.event); debug(":"); debug_dec(record.tap_count); +} +static void debug_action(action_t action) +{ + switch (action.kind.id) { + case ACT_LMODS: debug("ACT_LMODS"); break; + case ACT_RMODS: debug("ACT_RMODS"); break; + case ACT_LMODS_TAP: debug("ACT_LMODS_TAP"); break; + case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; + case ACT_USAGE: debug("ACT_USAGE"); break; + case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; + case ACT_LAYER: debug("ACT_LAYER"); break; + case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; + case ACT_MACRO: debug("ACT_MACRO"); break; + case ACT_COMMAND: debug("ACT_COMMAND"); break; + case ACT_FUNCTION: debug("ACT_FUNCTION"); break; + default: debug("UNKNOWN"); break; + } + debug("["); + debug_hex4(action.kind.param>>8); + debug(":"); + debug_hex8(action.kind.param & 0xff); + debug("]"); +} +static void debug_tapping_key(void) +{ + debug("TAPPING_KEY="); debug_record(tapping_key); debug("\n"); +} +static void debug_waiting_buffer(void) +{ + debug("{ "); + for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) { + debug("["); debug_dec(i); debug("]="); debug_record(waiting_buffer[i]); debug(" "); + } + debug("}\n"); +} |