diff options
author | Daniel Shields <daniel.shields@bcs.org> | 2018-09-28 09:33:51 +0100 |
---|---|---|
committer | Jack Humbert <jack.humb@gmail.com> | 2018-10-01 12:54:37 -0400 |
commit | da6c58175a74e4bb5a6c67f7e8b63567c14800d7 (patch) | |
tree | 6dbc76f4b18db052386e22f18af9ff8d43fb9a41 | |
parent | b3f6aa9480a5ddb0b0ba0d611d988121c0ff848b (diff) |
Make digital rain RGB matrix effect #define configurable.
-rw-r--r-- | docs/feature_rgb_matrix.md | 1 | ||||
-rw-r--r-- | keyboards/model01/keymaps/dshields/config.h | 1 | ||||
-rw-r--r-- | keyboards/planck/keymaps/dshields/config.h | 1 | ||||
-rw-r--r-- | quantum/rgb_matrix.c | 8 |
4 files changed, 9 insertions, 2 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 4f827f8dc9..809d034bdc 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -140,6 +140,7 @@ These are the effects that are currently available: RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_RAINBOW_MOVING_CHEVRON, RGB_MATRIX_JELLYBEAN_RAINDROPS, + RGB_MATRIX_DIGITAL_RAIN, #ifdef RGB_MATRIX_KEYPRESSES RGB_MATRIX_SOLID_REACTIVE, RGB_MATRIX_SPLASH, diff --git a/keyboards/model01/keymaps/dshields/config.h b/keyboards/model01/keymaps/dshields/config.h index 4d609e4368..4de2d3cbb3 100644 --- a/keyboards/model01/keymaps/dshields/config.h +++ b/keyboards/model01/keymaps/dshields/config.h @@ -1,5 +1,6 @@ #pragma once +#define RGB_DIGITAL_RAIN_DROPS 18 #define USB_MAX_POWER_CONSUMPTION 100 #define ONESHOT_TAP_TOGGLE 2 #define ONESHOT_TIMEOUT 3000 diff --git a/keyboards/planck/keymaps/dshields/config.h b/keyboards/planck/keymaps/dshields/config.h index b149530b8d..512e2fbc64 100644 --- a/keyboards/planck/keymaps/dshields/config.h +++ b/keyboards/planck/keymaps/dshields/config.h @@ -1,5 +1,6 @@ #pragma once +#define RGB_DIGITAL_RAIN_DROPS 24 #define USB_MAX_POWER_CONSUMPTION 100 #define ONESHOT_TAP_TOGGLE 2 #define ONESHOT_TIMEOUT 3000 diff --git a/quantum/rgb_matrix.c b/quantum/rgb_matrix.c index b282284a13..f0c2ddfdfb 100644 --- a/quantum/rgb_matrix.c +++ b/quantum/rgb_matrix.c @@ -50,6 +50,11 @@ rgb_config_t rgb_matrix_config; #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 #endif +#ifndef RGB_DIGITAL_RAIN_DROPS + // lower the number for denser effect/wider keyboard + #define RGB_DIGITAL_RAIN_DROPS 24 +#endif + bool g_suspend_state = false; // Global tick at 20 Hz @@ -466,7 +471,6 @@ void rgb_matrix_jellybean_raindrops( bool initialize ) { void rgb_matrix_digital_rain( const bool initialize ) { // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain const uint8_t drop_ticks = 28; - const uint8_t new_drop_probability = 24; const uint8_t pure_green_intensity = 0xd0; const uint8_t max_brightness_boost = 0xc0; const uint8_t max_intensity = 0xff; @@ -481,7 +485,7 @@ void rgb_matrix_digital_rain( const bool initialize ) { } for (uint8_t col = 0; col < MATRIX_COLS; col++) { for (uint8_t row = 0; row < MATRIX_ROWS; row++) { - if (row == 0 && drop == 0 && rand() < RAND_MAX / new_drop_probability) { + if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { // top row, pixels have just fallen and we're // making a new rain drop in this column map[col][row] = max_intensity; |