summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorXScorpion2 <rcalt2vt@gmail.com>2019-04-02 19:24:14 -0500
committerDrashna Jaelre <drashna@live.com>2019-04-02 17:24:14 -0700
commitc98247e3dd2958bd2d8969dc75170e7e2757b895 (patch)
treea566de223a9501809e1059c522b52adf7d37fe74
parent68d8bb2b3fb8a35fda164539d27754b3f74e0819 (diff)
RGB Matrix Overhaul (#5372)
* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
-rw-r--r--docs/feature_rgb_matrix.md278
-rw-r--r--keyboards/dztech/dz40rgb/config.h1
-rw-r--r--keyboards/dztech/dz60rgb/config.h1
-rw-r--r--keyboards/ergodox_ez/config.h1
-rw-r--r--keyboards/hs60/v1/config.h1
-rw-r--r--layouts/community/ergodox/drashna_glow/config.h1
-rw-r--r--layouts/community/ortho_4x12/drashna/config.h1
-rw-r--r--lib/lib8tion/LICENSE20
-rw-r--r--lib/lib8tion/lib8tion.c242
-rw-r--r--lib/lib8tion/lib8tion.h934
-rw-r--r--lib/lib8tion/math8.h552
-rw-r--r--lib/lib8tion/random8.h94
-rw-r--r--lib/lib8tion/scale8.h542
-rw-r--r--lib/lib8tion/trig8.h259
-rw-r--r--quantum/color.c2
-rw-r--r--quantum/quantum.c14
-rw-r--r--quantum/rgb_matrix.c1185
-rw-r--r--quantum/rgb_matrix.h152
-rw-r--r--quantum/rgb_matrix_animations/alpha_mods_anim.h26
-rw-r--r--quantum/rgb_matrix_animations/breathing_anim.h19
-rw-r--r--quantum/rgb_matrix_animations/cycle_all_anim.h21
-rw-r--r--quantum/rgb_matrix_animations/cycle_left_right_anim.h22
-rw-r--r--quantum/rgb_matrix_animations/cycle_up_down_anim.h22
-rw-r--r--quantum/rgb_matrix_animations/digital_rain_anim.h74
-rw-r--r--quantum/rgb_matrix_animations/dual_beacon_anim.h24
-rw-r--r--quantum/rgb_matrix_animations/gradient_up_down_anim.h22
-rw-r--r--quantum/rgb_matrix_animations/jellybean_raindrops_anim.h30
-rw-r--r--quantum/rgb_matrix_animations/rainbow_beacon_anim.h24
-rw-r--r--quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h22
-rw-r--r--quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h24
-rw-r--r--quantum/rgb_matrix_animations/raindrops_anim.h40
-rw-r--r--quantum/rgb_matrix_animations/solid_color_anim.h14
-rw-r--r--quantum/rgb_matrix_animations/solid_reactive_anim.h33
-rw-r--r--quantum/rgb_matrix_animations/solid_reactive_simple_anim.h32
-rw-r--r--quantum/rgb_matrix_animations/solid_splash_anim.h42
-rw-r--r--quantum/rgb_matrix_animations/splash_anim.h44
-rw-r--r--quantum/rgb_matrix_types.h90
37 files changed, 3887 insertions, 1018 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 8d1efb12a2..ec12189545 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -10,39 +10,45 @@ If you want to use single color LED's you should use the [LED Matrix Subsystem](
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
- RGB_MATRIX_ENABLE = IS31FL3731
+```C
+RGB_MATRIX_ENABLE = IS31FL3731
+```
Configure the hardware via your `config.h`:
- // This is a 7-bit address, that gets left-shifted and bit 0
- // set to 0 for write, 1 for read (as per I2C protocol)
- // The address will vary depending on your wiring:
- // 0b1110100 AD <-> GND
- // 0b1110111 AD <-> VCC
- // 0b1110101 AD <-> SCL
- // 0b1110110 AD <-> SDA
- #define DRIVER_ADDR_1 0b1110100
- #define DRIVER_ADDR_2 0b1110110
-
- #define DRIVER_COUNT 2
- #define DRIVER_1_LED_TOTAL 25
- #define DRIVER_2_LED_TOTAL 24
- #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
+```C
+// This is a 7-bit address, that gets left-shifted and bit 0
+// set to 0 for write, 1 for read (as per I2C protocol)
+// The address will vary depending on your wiring:
+// 0b1110100 AD <-> GND
+// 0b1110111 AD <-> VCC
+// 0b1110101 AD <-> SCL
+// 0b1110110 AD <-> SDA
+#define DRIVER_ADDR_1 0b1110100
+#define DRIVER_ADDR_2 0b1110110
+
+#define DRIVER_COUNT 2
+#define DRIVER_1_LED_TOTAL 25
+#define DRIVER_2_LED_TOTAL 24
+#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
+```
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
- const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
- /* Refer to IS31 manual for these locations
- * driver
- * | R location
- * | | G location
- * | | | B location
- * | | | | */
- {0, C1_3, C2_3, C3_3},
- ....
- }
+```C
+const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+/* Refer to IS31 manual for these locations
+ * driver
+ * | R location
+ * | | G location
+ * | | | B location
+ * | | | | */
+ {0, C1_3, C2_3, C3_3},
+ ....
+}
+```
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
@@ -50,60 +56,70 @@ Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet]
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
- RGB_MATRIX_ENABLE = IS31FL3733
+```C
+RGB_MATRIX_ENABLE = IS31FL3733
+```
Configure the hardware via your `config.h`:
- // This is a 7-bit address, that gets left-shifted and bit 0
- // set to 0 for write, 1 for read (as per I2C protocol)
- // The address will vary depending on your wiring:
- // 00 <-> GND
- // 01 <-> SCL
- // 10 <-> SDA
- // 11 <-> VCC
- // ADDR1 represents A1:A0 of the 7-bit address.
- // ADDR2 represents A3:A2 of the 7-bit address.
- // The result is: 0b101(ADDR2)(ADDR1)
- #define DRIVER_ADDR_1 0b1010000
- #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
-
- #define DRIVER_COUNT 2
- #define DRIVER_1_LED_TOTAL 64
- #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
+```C
+// This is a 7-bit address, that gets left-shifted and bit 0
+// set to 0 for write, 1 for read (as per I2C protocol)
+// The address will vary depending on your wiring:
+// 00 <-> GND
+// 01 <-> SCL
+// 10 <-> SDA
+// 11 <-> VCC
+// ADDR1 represents A1:A0 of the 7-bit address.
+// ADDR2 represents A3:A2 of the 7-bit address.
+// The result is: 0b101(ADDR2)(ADDR1)
+#define DRIVER_ADDR_1 0b1010000
+#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
+
+#define DRIVER_COUNT 2
+#define DRIVER_1_LED_TOTAL 64
+#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
+```
Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
Define these arrays listing all the LEDs in your `<keyboard>.c`:
- const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
- /* Refer to IS31 manual for these locations
- * driver
- * | R location
- * | | G location
- * | | | B location
- * | | | | */
- {0, B_1, A_1, C_1},
- ....
- }
+```C
+const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+/* Refer to IS31 manual for these locations
+ * driver
+ * | R location
+ * | | G location
+ * | | | B location
+ * | | | | */
+ {0, B_1, A_1, C_1},
+ ....
+}
+```
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
From this point forward the configuration is the same for all the drivers.
- const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
- /* {row | col << 4}
- * | {x=0..224, y=0..64}
- * | | modifier
- * | | | */
- {{0|(0<<4)}, {20.36*0, 21.33*0}, 1},
- {{0|(1<<4)}, {20.36*1, 21.33*0}, 1},
- ....
- }
+```C
+const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
+/* {row | col << 4}
+ * | {x=0..224, y=0..64}
+ * | | modifier
+ * | | | */
+ {{0|(0<<4)}, {20.36*0, 21.33*0}, 1},
+ {{0|(1<<4)}, {20.36*1, 21.33*0}, 1},
+ ....
+}
+```
The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
- x = 224 / ( NUMBER_OF_COLS - 1 ) * ROW_POSITION
- y = 64 / (NUMBER_OF_ROWS - 1 ) * COL_POSITION
+```C
+x = 224 / ( NUMBER_OF_COLS - 1 ) * ROW_POSITION
+y = 64 / (NUMBER_OF_ROWS - 1 ) * COL_POSITION
+```
Where all variables are decimels/floats.
@@ -113,48 +129,50 @@ Where all variables are decimels/floats.
All RGB keycodes are currently shared with the RGBLIGHT system:
- * `RGB_TOG` - toggle
- * `RGB_MOD` - cycle through modes
- * `RGB_HUI` - increase hue
- * `RGB_HUD` - decrease hue
- * `RGB_SAI` - increase saturation
- * `RGB_SAD` - decrease saturation
- * `RGB_VAI` - increase value
- * `RGB_VAD` - decrease value
- * `RGB_SPI` - increase speed effect (no EEPROM support)
- * `RGB_SPD` - decrease speed effect (no EEPROM support)
-
-
- * `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
+* `RGB_TOG` - toggle
+* `RGB_MOD` - cycle through modes
+* `RGB_HUI` - increase hue
+* `RGB_HUD` - decrease hue
+* `RGB_SAI` - increase saturation
+* `RGB_SAD` - decrease saturation
+* `RGB_VAI` - increase value
+* `RGB_VAD` - decrease value
+* `RGB_SPI` - increase speed effect (no EEPROM support)
+* `RGB_SPD` - decrease speed effect (no EEPROM support)
+* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
## RGB Matrix Effects
-These are the effects that are currently available:
-
- enum rgb_matrix_effects {
- RGB_MATRIX_SOLID_COLOR = 1,
- RGB_MATRIX_ALPHAS_MODS,
- RGB_MATRIX_DUAL_BEACON,
- RGB_MATRIX_GRADIENT_UP_DOWN,
- RGB_MATRIX_RAINDROPS,
- RGB_MATRIX_CYCLE_ALL,
- RGB_MATRIX_CYCLE_LEFT_RIGHT,
- RGB_MATRIX_CYCLE_UP_DOWN,
- RGB_MATRIX_RAINBOW_BEACON,
- RGB_MATRIX_RAINBOW_PINWHEELS,
- RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
- RGB_MATRIX_JELLYBEAN_RAINDROPS,
- RGB_MATRIX_DIGITAL_RAIN,
- #ifdef RGB_MATRIX_KEYPRESSES
- RGB_MATRIX_SOLID_REACTIVE,
- RGB_MATRIX_REACTIVE_SIMPLE,
- RGB_MATRIX_SPLASH,
- RGB_MATRIX_MULTISPLASH,
- RGB_MATRIX_SOLID_SPLASH,
- RGB_MATRIX_SOLID_MULTISPLASH,
- #endif
- RGB_MATRIX_EFFECT_MAX
- };
+All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:
+
+```C
+enum rgb_matrix_effects {
+ RGB_MATRIX_NONE = 0,
+ RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
+ RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
+ RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
+ RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
+ RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
+ RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
+ RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
+ RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
+ RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
+ RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
+ RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
+ RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
+ RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
+ RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
+#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
+ RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
+ RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
+ RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out
+ RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
+ RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
+ RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
+#endif
+ RGB_MATRIX_EFFECT_MAX
+};
+```
You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
@@ -162,19 +180,20 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|Define |Description |
|---------------------------------------------------|--------------------------------------------|
|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
-|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
-|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
+|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
-|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
+|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
-|`#define DISABLE_RGB_MATRIX_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_REACTIVE_SIMPLE` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLEE`|
|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
@@ -185,26 +204,33 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
Custom layer effects can be done by defining this in your `<keyboard>.c`:
- void rgb_matrix_indicators_kb(void) {
- rgb_matrix_set_color(index, red, green, blue);
- }
+```C
+void rgb_matrix_indicators_kb(void) {
+ rgb_matrix_set_color(index, red, green, blue);
+}
+```
A similar function works in the keymap as `rgb_matrix_indicators_user`.
## Additional `config.h` Options
- #define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
- #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
- #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
- #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
- #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+```C
+#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
+#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+```
## EEPROM storage
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
- #define EECONFIG_RGB_MATRIX (uint32_t *)16
+```C
+#define EECONFIG_RGB_MATRIX (uint32_t *)16
+```
Where `16` is an unused index from `eeconfig.h`.
@@ -212,12 +238,14 @@ Where `16` is an unused index from `eeconfig.h`.
To use the suspend feature, add this to your `<keyboard>.c`:
- void suspend_power_down_kb(void)
- {
- rgb_matrix_set_suspend_state(true);
- }
-
- void suspend_wakeup_init_kb(void)
- {
- rgb_matrix_set_suspend_state(false);
- }
+```C
+void suspend_power_down_kb(void)
+{
+ rgb_matrix_set_suspend_state(true);
+}
+
+void suspend_wakeup_init_kb(void)
+{
+ rgb_matrix_set_suspend_state(false);
+}
+```
diff --git a/keyboards/dztech/dz40rgb/config.h b/keyboards/dztech/dz40rgb/config.h
index 5b9f6dc089..0d6c4ae39a 100644
--- a/keyboards/dztech/dz40rgb/config.h
+++ b/keyboards/dztech/dz40rgb/config.h
@@ -22,7 +22,6 @@
#define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
-#define RGB_MATRIX_SKIP_FRAMES 10
#define RGB_MATRIX_KEYPRESSES
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
diff --git a/keyboards/dztech/dz60rgb/config.h b/keyboards/dztech/dz60rgb/config.h
index 19f32440ea..3a6f4bcc07 100644
--- a/keyboards/dztech/dz60rgb/config.h
+++ b/keyboards/dztech/dz60rgb/config.h
@@ -23,7 +23,6 @@
#define DEBOUNCE 3
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
-#define RGB_MATRIX_SKIP_FRAMES 10
#define RGB_MATRIX_KEYPRESSES
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
diff --git a/keyboards/ergodox_ez/config.h b/keyboards/ergodox_ez/config.h
index 096368f7ab..a75edd4154 100644
--- a/keyboards/ergodox_ez/config.h
+++ b/keyboards/ergodox_ez/config.h
@@ -109,7 +109,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DRIVER_1_LED_TOTAL 24
#define DRIVER_2_LED_TOTAL 24
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
-#define RGB_MATRIX_SKIP_FRAMES 10
// #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
/* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */
diff --git a/keyboards/hs60/v1/config.h b/keyboards/hs60/v1/config.h
index 7581e54b61..528f08bb99 100644
--- a/keyboards/hs60/v1/config.h
+++ b/keyboards/hs60/v1/config.h
@@ -120,7 +120,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
-#define RGB_MATRIX_SKIP_FRAMES 0
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 215
#define DRIVER_ADDR_1 0b1110100
diff --git a/layouts/community/ergodox/drashna_glow/config.h b/layouts/community/ergodox/drashna_glow/config.h
index cdca5ba4b5..a10c4bb297 100644
--- a/layouts/community/ergodox/drashna_glow/config.h
+++ b/layouts/community/ergodox/drashna_glow/config.h
@@ -13,7 +13,6 @@
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true// turn off effects when suspended
-// #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
// #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
// #define EECONFIG_RGB_MATRIX (uint32_t *)16
#endif
diff --git a/layouts/community/ortho_4x12/drashna/config.h b/layouts/community/ortho_4x12/drashna/config.h
index f648d11279..1858ee3a4f 100644
--- a/layouts/community/ortho_4x12/drashna/config.h
+++ b/layouts/community/ortho_4x12/drashna/config.h
@@ -18,7 +18,6 @@
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true// turn off effects when suspended
-// #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
// #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
#define EECONFIG_RGB_MATRIX (uint32_t *)15
#endif
diff --git a/lib/lib8tion/LICENSE b/lib/lib8tion/LICENSE
new file mode 100644
index 0000000000..ebe476330b
--- /dev/null
+++ b/lib/lib8tion/LICENSE
@@ -0,0 +1,20 @@
+The MIT License (MIT)
+
+Copyright (c) 2013 FastLED
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+the Software, and to permit persons to whom the Software is furnished to do so,
+subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/lib/lib8tion/lib8tion.c b/lib/lib8tion/lib8tion.c
new file mode 100644
index 0000000000..84b3e9c61c
--- /dev/null
+++ b/lib/lib8tion/lib8tion.c
@@ -0,0 +1,242 @@
+#define FASTLED_INTERNAL
+#include <stdint.h>
+
+#define RAND16_SEED 1337
+uint16_t rand16seed = RAND16_SEED;
+
+
+// memset8, memcpy8, memmove8:
+// optimized avr replacements for the standard "C" library
+// routines memset, memcpy, and memmove.
+//
+// There are two techniques that make these routines
+// faster than the standard avr-libc routines.
+// First, the loops are unrolled 2X, meaning that
+// the average loop overhead is cut in half.
+// And second, the compare-and-branch at the bottom
+// of each loop decrements the low byte of the
+// counter, and if the carry is clear, it branches
+// back up immediately. Only if the low byte math
+// causes carry do we bother to decrement the high
+// byte and check that result for carry as well.
+// Results for a 100-byte buffer are 20-40% faster
+// than standard avr-libc, at a cost of a few extra
+// bytes of code.
+
+#if defined(__AVR__)
+//__attribute__ ((noinline))
+void * memset8 ( void * ptr, uint8_t val, uint16_t num )
+{
+ asm volatile(
+ " movw r26, %[ptr] \n\t"
+ " sbrs %A[num], 0 \n\t"
+ " rjmp Lseteven_%= \n\t"
+ " rjmp Lsetodd_%= \n\t"
+ "Lsetloop_%=: \n\t"
+ " st X+, %[val] \n\t"
+ "Lsetodd_%=: \n\t"
+ " st X+, %[val] \n\t"
+ "Lseteven_%=: \n\t"
+ " subi %A[num], 2 \n\t"
+ " brcc Lsetloop_%= \n\t"
+ " sbci %B[num], 0 \n\t"
+ " brcc Lsetloop_%= \n\t"
+ : [num] "+r" (num)
+ : [ptr] "r" (ptr),
+ [val] "r" (val)
+ : "memory"
+ );
+ return ptr;
+}
+
+
+
+//__attribute__ ((noinline))
+void * memcpy8 ( void * dst, const void* src, uint16_t num )
+{
+ asm volatile(
+ " movw r30, %[src] \n\t"
+ " movw r26, %[dst] \n\t"
+ " sbrs %A[num], 0 \n\t"
+ " rjmp Lcpyeven_%= \n\t"
+ " rjmp Lcpyodd_%= \n\t"
+ "Lcpyloop_%=: \n\t"
+ " ld __tmp_reg__, Z+ \n\t"
+ " st X+, __tmp_reg__ \n\t"
+ "Lcpyodd_%=: \n\t"
+ " ld __tmp_reg__, Z+ \n\t"
+ " st X+, __tmp_reg__ \n\t"
+ "Lcpyeven_%=: \n\t"
+ " subi %A[num], 2 \n\t"
+ " brcc Lcpyloop_%= \n\t"
+ " sbci %B[num], 0 \n\t"
+ " brcc Lcpyloop_%= \n\t"
+ : [num] "+r" (num)
+ : [src] "r" (src),
+ [dst] "r" (dst)
+ : "memory"
+ );
+ return dst;
+}
+
+//__attribute__ ((noinline))
+void * memmove8 ( void * dst, const void* src, uint16_t num )
+{
+ if( src > dst) {
+ // if src > dst then we can use the forward-stepping memcpy8
+ return memcpy8( dst, src, num);
+ } else {
+ // if src < dst then we have to step backward:
+ dst = (char*)dst + num;
+ src = (char*)src + num;
+ asm volatile(
+ " movw r30, %[src] \n\t"
+ " movw r26, %[dst] \n\t"
+ " sbrs %A[num], 0 \n\t"
+ " rjmp Lmoveven_%= \n\t"
+ " rjmp Lmovodd_%= \n\t"
+ "Lmovloop_%=: \n\t"
+ " ld __tmp_reg__, -Z \n\t"
+ " st -X, __tmp_reg__ \n\t"
+ "Lmovodd_%=: \n\t"
+ " ld __tmp_reg__, -Z \n\t"
+ " st -X, __tmp_reg__ \n\t"
+ "Lmoveven_%=: \n\t"
+ " subi %A[num], 2 \n\t"
+ " brcc Lmovloop_%= \n\t"
+ " sbci %B[num], 0 \n\t"
+ " brcc Lmovloop_%= \n\t"
+ : [num] "+r" (num)
+ : [src] "r" (src),
+ [dst] "r" (dst)
+ : "memory"
+ );
+ return dst;
+ }
+}
+
+#endif /* AVR */
+
+
+
+
+#if 0
+// TEST / VERIFICATION CODE ONLY BELOW THIS POINT
+#include <Arduino.h>
+#include "lib8tion.h"
+
+void test1abs( int8_t i)
+{
+ Serial.print("abs("); Serial.print(i); Serial.print(") = ");
+ int8_t j = abs8(i);
+ Serial.print(j); Serial.println(" ");
+}
+
+void testabs()
+{
+ delay(5000);
+ for( int8_t q = -128; q != 127; q++) {
+ test1abs(q);
+ }
+ for(;;){};
+}
+
+
+void testmul8()
+{
+ delay(5000);
+ byte r, c;
+
+ Serial.println("mul8:");
+ for( r = 0; r <= 20; r += 1) {
+ Serial.print(r); Serial.print(" : ");
+ for( c = 0; c <= 20; c += 1) {
+ byte t;
+ t = mul8( r, c);
+ Serial.print(t); Serial.print(' ');
+ }
+ Serial.println(' ');
+ }
+ Serial.println("done.");
+ for(;;){};
+}
+
+
+void testscale8()
+{
+ delay(5000);
+ byte r, c;
+
+ Serial.println("scale8:");
+ for( r = 0; r <= 240; r += 10) {
+ Serial.print(r); Serial.print(" : ");
+ for( c = 0; c <= 240; c += 10) {
+ byte t;
+ t = scale8( r, c);
+ Serial.print(t); Serial.print(' ');
+ }
+ Serial.println(' ');
+ }
+
+ Serial.println(' ');
+ Serial.println("scale8_video:");
+
+ for( r = 0; r <= 100; r += 4) {
+ Serial.print(r); Serial.print(" : ");
+ for( c = 0; c <= 100; c += 4) {
+ byte t;
+ t = scale8_video( r, c);
+ Serial.print(t); Serial.print(' ');
+ }
+ Serial.println(' ');
+ }
+
+ Serial.println("done.");
+ for(;;){};
+}
+
+
+
+void testqadd8()
+{
+ delay(5000);
+ byte r, c;
+ for( r = 0; r <= 240; r += 10) {
+ Serial.print(r); Serial.print(" : ");
+ for( c = 0; c <= 240; c += 10) {
+ byte t;
+ t = qadd8( r, c);
+ Serial.print(t); Serial.print(' ');
+ }
+ Serial.println(' ');
+ }
+ Serial.println("done.");
+ for(;;){};
+}
+
+void testnscale8x3()
+{
+ delay(5000);
+ byte r, g, b, sc;
+ for( byte z = 0; z < 10; z++) {
+ r = random8(); g = random8(); b = random8(); sc = random8();
+
+ Serial.print("nscale8x3_video( ");
+ Serial.print(r); Serial.print(", ");
+ Serial.print(g); Serial.print(", ");
+ Serial.print(b); Serial.print(", ");
+ Serial.print(sc); Serial.print(") = [ ");
+
+ nscale8x3_video( r, g, b, sc);
+
+ Serial.print(r); Serial.print(", ");
+ Serial.print(g); Serial.print(", ");
+ Serial.print(b); Serial.print("]");
+
+ Serial.println(' ');
+ }
+ Serial.println("done.");
+ for(;;){};
+}
+
+#endif
diff --git a/lib/lib8tion/lib8tion.h b/lib/lib8tion/lib8tion.h
new file mode 100644
index 0000000000..d93c748e6a
--- /dev/null
+++ b/lib/lib8tion/lib8tion.h
@@ -0,0 +1,934 @@
+#ifndef __INC_LIB8TION_H
+#define __INC_LIB8TION_H
+
+/*
+
+ Fast, efficient 8-bit math functions specifically
+ designed for high-performance LED programming.
+
+ Because of the AVR(Arduino) and ARM assembly language
+ implementations provided, using these functions often
+ results in smaller and faster code than the equivalent
+ program using plain "C" arithmetic and logic.
+
+
+ Included are:
+
+
+ - Saturating unsigned 8-bit add and subtract.
+ Instead of wrapping around if an overflow occurs,
+ these routines just 'clamp' the output at a maxumum
+ of 255, or a minimum of 0. Useful for adding pixel
+ values. E.g., qadd8( 200, 100) = 255.
+
+ qadd8( i, j) == MIN( (i + j), 0xFF )
+ qsub8( i, j) == MAX( (i - j), 0 )
+
+ - Saturating signed 8-bit ("7-bit") add.
+ qadd7( i, j) == MIN( (i + j), 0x7F)
+
+
+ - Scaling (down) of unsigned 8- and 16- bit values.
+ Scaledown value is specified in 1/256ths.
+ scale8( i, sc) == (i * sc) / 256
+ scale16by8( i, sc) == (i * sc) / 256
+
+ Example: scaling a 0-255 value down into a
+ range from 0-99:
+ downscaled = scale8( originalnumber, 100);
+
+ A special version of scale8 is provided for scaling
+ LED brightness values, to make sure that they don't
+ accidentally scale down to total black at low
+ dimming levels, since that would look wrong:
+ scale8_video( i, sc) = ((i * sc) / 256) +? 1
+
+ Example: reducing an LED brightness by a
+ dimming factor:
+ new_bright = scale8_video( orig_bright, dimming);
+
+
+ - Fast 8- and 16- bit unsigned random numbers.
+ Significantly faster than Arduino random(), but
+ also somewhat less random. You can add entropy.
+ random8() == random from 0..255
+ random8( n) == random from 0..(N-1)
+ random8( n, m) == random from N..(M-1)
+
+ random16() == random from 0..65535
+ random16( n) == random from 0..(N-1)
+ random16( n, m) == random from N..(M-1)
+
+ random16_set_seed( k) == seed = k
+ random16_add_entropy( k) == seed += k
+
+
+ - Absolute value of a signed 8-bit value.
+ abs8( i) == abs( i)
+
+
+ - 8-bit math operations which return 8-bit values.
+ These are provided mostly for completeness,
+ not particularly for performance.
+ mul8( i, j) == (i * j) & 0xFF
+ add8( i, j) == (i + j) & 0xFF
+ sub8( i, j) == (i - j) & 0xFF
+
+
+ - Fast 16-bit approximations of sin and cos.
+ Input angle is a uint16_t from 0-65535.
+ Output is a signed int16_t from -32767 to 32767.
+ sin16( x) == sin( (x/32768.0) * pi) * 32767
+ cos16( x) == cos( (x/32768.0) * pi) * 32767
+ Accurate to more than 99% in all cases.
+
+ - Fast 8-bit approximations of sin and cos.
+ Input angle is a uint8_t from 0-255.
+ Output is an UNsigned uint8_t from 0 to 255.
+ sin8( x) == (sin( (x/128.0) * pi) * 128) + 128
+ cos8( x) == (cos( (x/128.0) * pi) * 128) + 128
+ Accurate to within about 2%.
+
+
+ - Fast 8-bit "easing in/out" function.
+ ease8InOutCubic(x) == 3(x^i) - 2(x^3)
+ ease8InOutApprox(x) ==
+ faster, rougher, approximation of cubic easing
+ ease8InOutQuad(x) == quadratic (vs cubic) easing
+
+ - Cubic, Quadratic, and Triangle wave functions.
+ Input is a uint8_t representing phase withing the wave,
+ similar to how sin8 takes an angle 'theta'.
+ Output is a uint8_t representing the amplitude of
+ the wave at that point.
+ cubicwave8( x)
+ quadwave8( x)
+ triwave8( x)
+
+ - Square root for 16-bit integers. About three times
+ faster and five times smaller than Arduino's built-in
+ generic 32-bit sqrt routine.
+ sqrt16( uint16_t x ) == sqrt( x)
+
+ - Dimming and brightening functions for 8-bit
+ light values.
+ dim8_video( x) == scale8_video( x, x)
+ dim8_raw( x) == scale8( x, x)
+ dim8_lin( x) == (x<128) ? ((x+1)/2) : scale8(x,x)
+ brighten8_video( x) == 255 - dim8_video( 255 - x)
+ brighten8_raw( x) == 255 - dim8_raw( 255 - x)
+ brighten8_lin( x) == 255 - dim8_lin( 255 - x)
+ The dimming functions in particular are suitable
+ for making LED light output appear more 'linear'.
+
+
+ - Linear interpolation between two values, with the
+ fraction between them expressed as an 8- or 16-bit
+ fixed point fraction (fract8 or fract16).
+ lerp8by8( fromU8, toU8, fract8 )
+ lerp16by8( fromU16, toU16, fract8 )
+ lerp15by8( fromS16, toS16, fract8 )
+ == from + (( to - from ) * fract8) / 256)
+ lerp16by16( fromU16, toU16, fract16 )
+ == from + (( to - from ) * fract16) / 65536)
+ map8( in, rangeStart, rangeEnd)
+ == map( in, 0, 255, rangeStart, rangeEnd);
+
+ - Optimized memmove, memcpy, and memset, that are
+ faster than standard avr-libc 1.8.
+ memmove8( dest, src, bytecount)
+ memcpy8( dest, src, bytecount)
+ memset8( buf, value, bytecount)
+
+ - Beat generators which return sine or sawtooth
+ waves in a specified number of Beats Per Minute.
+ Sine wave beat generators can specify a low and
+ high range for the output. Sawtooth wave beat
+ generators always range 0-255 or 0-65535.
+ beatsin8( BPM, low8, high8)
+ = (sine(beatphase) * (high8-low8)) + low8
+ beatsin16( BPM, low16, high16)
+ = (sine(beatphase) * (high16-low16)) + low16
+ beatsin88( BPM88, low16, high16)
+ = (sine(beatphase) * (high16-low16)) + low16
+ beat8( BPM) = 8-bit repeating sawtooth wave
+ beat16( BPM) = 16-bit repeating sawtooth wave
+ beat88( BPM88) = 16-bit repeating sawtooth wave
+ BPM is beats per minute in either simple form
+ e.g. 120, or Q8.8 fixed-point form.
+ BPM88 is beats per minute in ONLY Q8.8 fixed-point
+ form.
+
+Lib8tion is pronounced like 'libation': lie-BAY-shun
+
+*/
+
+
+
+#include <stdint.h>
+
+#define LIB8STATIC __attribute__ ((unused)) static inline
+#define LIB8STATIC_ALWAYS_INLINE __attribute__ ((always_inline)) static inline
+
+#if !defined(__AVR__)
+#include <string.h>
+// for memmove, memcpy, and memset if not defined here
+#endif
+
+#if defined(__arm__)
+
+#if defined(FASTLED_TEENSY3)
+// Can use Cortex M4 DSP instructions
+#define QADD8_C 0
+#define QADD7_C 0
+#define QADD8_ARM_DSP_ASM 1
+#define QADD7_ARM_DSP_ASM 1
+#else
+// Generic ARM
+#define QADD8_C 1
+#define QADD7_C 1
+#endif
+
+#define QSUB8_C 1
+#define SCALE8_C 1
+#define SCALE16BY8_C 1
+#define SCALE16_C 1
+#define ABS8_C 1
+#define MUL8_C 1
+#define QMUL8_C 1
+#define ADD8_C 1
+#define SUB8_C 1
+#define EASE8_C 1
+#define AVG8_C 1
+#define AVG7_C 1
+#define AVG16_C 1
+#define AVG15_C 1
+#define BLEND8_C 1
+
+
+#elif defined(__AVR__)
+
+// AVR ATmega and friends Arduino
+
+#define QADD8_C 0
+#define QADD7_C 0
+#define QSUB8_C 0
+#define ABS8_C 0
+#define ADD8_C 0
+#define SUB8_C 0
+#define AVG8_C 0
+#define AVG7_C 0
+#define AVG16_C 0
+#define AVG15_C 0
+
+#define QADD8_AVRASM 1
+#define QADD7_AVRASM 1
+#define QSUB8_AVRASM 1
+#define ABS8_AVRASM 1
+#define ADD8_AVRASM 1
+#define SUB8_AVRASM 1
+#define AVG8_AVRASM 1
+#define AVG7_AVRASM 1
+#define AVG16_AVRASM 1
+#define AVG15_AVRASM 1
+
+// Note: these require hardware MUL instruction
+// -- sorry, ATtiny!
+#if !defined(LIB8_ATTINY)
+#define SCALE8_C 0
+#define SCALE16BY8_C 0
+#define SCALE16_C 0
+#define MUL8_C 0
+#define QMUL8_C 0
+#define EASE8_C 0
+#define BLEND8_C 0
+#define SCALE8_AVRASM 1
+#define SCALE16BY8_AVRASM 1
+#define SCALE16_AVRASM 1
+#define MUL8_AVRASM 1
+#define QMUL8_AVRASM 1
+#define EASE8_AVRASM 1
+#define CLEANUP_R1_AVRASM 1
+#define BLEND8_AVRASM 1
+#else
+// On ATtiny, we just use C implementations
+#define SCALE8_C 1
+#define SCALE16BY8_C 1
+#define SCALE16_C 1
+#define MUL8_C 1
+#define QMUL8_C 1
+#define EASE8_C 1
+#define BLEND8_C 1
+#define SCALE8_AVRASM 0
+#define SCALE16BY8_AVRASM 0
+#define SCALE16_AVRASM 0
+#define MUL8_AVRASM 0
+#define QMUL8_AVRASM 0
+#define EASE8_AVRASM 0
+#define BLEND8_AVRASM 0
+#endif
+
+#else
+
+// unspecified architecture, so
+// no ASM, everything in C
+#define QADD8_C 1
+#define QADD7_C 1
+#define QSUB8_C 1
+#define SCALE8_C 1
+#define SCALE16BY8_C 1
+#define SCALE16_C 1
+#define ABS8_C 1
+#define MUL8_C 1
+#define QMUL8_C 1
+#define ADD8_C 1
+#define SUB8_C 1
+#define EASE8_C 1
+#define AVG8_C 1
+#define AVG7_C 1
+#define AVG16_C 1
+#define AVG15_C 1
+#define BLEND8_C 1
+
+#endif
+
+///@defgroup lib8tion Fast math functions
+///A variety of functions for working with numbers.
+///@{
+
+
+///////////////////////////////////////////////////////////////////////
+//
+// typdefs for fixed-point fractional types.
+//
+// sfract7 should be interpreted as signed 128ths.
+// fract8 should be interpreted as unsigned 256ths.
+// sfract15 should be interpreted as signed 32768ths.
+// fract16 should be interpreted as unsigned 65536ths.
+//
+// Example: if a fract8 has the value "64", that should be interpreted
+// as 64/256ths, or one-quarter.
+//
+//
+// fract8 range is 0 to 0.99609375
+// in steps of 0.00390625
+//
+// sfract7 range is -0.9921875 to 0.9921875
+// in steps of 0.0078125
+//
+// fract16 range is 0 to 0.99998474121
+// in steps of 0.00001525878
+//
+// sfract15 range is -0.99996948242 to 0.99996948242
+// in steps of 0.00003051757
+//
+
+/// ANSI unsigned short _Fract. range is 0 to 0.99609375
+/// in steps of 0.00390625
+typedef uint8_t fract8; ///< ANSI: unsigned short _Fract
+
+/// ANSI: signed short _Fract. range is -0.9921875 to 0.9921875
+/// in steps of 0.0078125
+typedef int8_t sfract7; ///< ANSI: signed short _Fract
+
+/// ANSI: unsigned _Fract. range is 0 to 0.99998474121
+/// in steps of 0.00001525878
+typedef uint16_t fract16; ///< ANSI: unsigned _Fract
+
+/// ANSI: signed _Fract. range is -0.99996948242 to 0.99996948242
+/// in steps of 0.00003051757
+typedef int16_t sfract15; ///< ANSI: signed _Fract
+
+
+// accumXY types should be interpreted as X bits of integer,
+// and Y bits of fraction.
+// E.g., accum88 has 8 bits of int, 8 bits of fraction
+
+typedef uint16_t accum88; ///< ANSI: unsigned short _Accum. 8 bits int, 8 bits fraction
+typedef int16_t saccum78; ///< ANSI: signed short _Accum. 7 bits int, 8 bits fraction
+typedef uint32_t accum1616;///< ANSI: signed _Accum. 16 bits int, 16 bits fraction
+typedef int32_t saccum1516;///< ANSI: signed _Accum. 15 bits int, 16 bits fraction
+typedef uint16_t accum124; ///< no direct ANSI counterpart. 12 bits int, 4 bits fraction
+typedef int32_t saccum114;///< no direct ANSI counterpart. 1 bit int, 14 bits fraction
+
+
+
+#include "math8.h"
+#include "scale8.h"
+#include "random8.h"
+#include "trig8.h"
+
+///////////////////////////////////////////////////////////////////////
+
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////
+//
+// float-to-fixed and fixed-to-float conversions
+//
+// Note that anything involving a 'float' on AVR will be slower.
+
+/// sfract15ToFloat: conversion from sfract15 fixed point to
+/// IEEE754 32-bit float.
+LIB8STATIC float sfract15ToFloat( sfract15 y)
+{
+ return y / 32768.0;
+}
+
+/// conversion from IEEE754 float in the range (-1,1)
+/// to 16-bit fixed point. Note that the extremes of
+/// one and negative one are NOT representable. The
+/// representable range is basically
+LIB8STATIC sfract15 floatToSfract15( float f)
+{
+ return f * 32768.0;
+}
+
+
+
+///////////////////////////////////////////////////////////////////////
+//
+// memmove8, memcpy8, and memset8:
+// alternatives to memmove, memcpy, and memset that are
+// faster on AVR than standard avr-libc 1.8
+
+#if defined(__AVR__)
+void * memmove8( void * dst, const void * src, uint16_t num );
+void * memcpy8 ( void * dst, const void * src, uint16_t num ) __attribute__ ((noinline));
+void * memset8 ( void * ptr, uint8_t value, uint16_t num ) __attribute__ ((noinline)) ;
+#else
+// on non-AVR platforms, these names just call standard libc.
+#define memmove8 memmove
+#define memcpy8 memcpy
+#define memset8 memset
+#endif
+
+
+///////////////////////////////////////////////////////////////////////
+//
+// linear interpolation, such as could be used for Perlin noise, etc.
+//
+
+// A note on the structure of the lerp functions:
+// The cases for b>a and b<=a are handled separately for
+// speed: without knowing the relative order of a and b,
+// the value (a-b) might be overflow the width of a or b,
+// and have to be promoted to a wider, slower type.
+// To avoid that, we separate the two cases, and are able
+// to do all the math in the same width as the arguments,
+// which is much faster and smaller on AVR.
+
+/// linear interpolation between two unsigned 8-bit values,
+/// with 8-bit fraction
+LIB8STATIC uint8_t lerp8by8( uint8_t a, uint8_t b, fract8 frac)
+{
+ uint8_t result;
+ if( b > a) {
+ uint8_t delta = b - a;
+ uint8_t scaled = scale8( delta, frac);
+ result = a + scaled;
+ } else {
+ uint8_t delta = a - b;
+ uint8_t scaled = scale8( delta, frac);
+ result = a - scaled;
+ }
+ return result;
+}
+
+/// linear interpolation between two unsigned 16-bit values,
+/// with 16-bit fraction
+LIB8STATIC uint16_t lerp16by16( uint16_t a, uint16_t b, fract16 frac)
+{
+ uint16_t result;
+ if( b > a ) {
+ uint16_t delta = b - a;
+ uint16_t scaled = scale16(delta, frac);
+ result = a + scaled;
+ } else {
+ uint16_t delta = a - b;
+ uint16_t scaled = scale16( delta, frac);
+ result = a - scaled;
+ }
+ return result;
+}
+
+/// linear interpolation between two unsigned 16-bit values,
+/// with 8-bit fraction
+LIB8STATIC uint16_t lerp16by8( uint16_t a, uint16_t b, fract8 frac)
+{
+ uint16_t result;
+ if( b > a) {
+ uint16_t delta = b - a;
+ uint16_t scaled = scale16by8( delta, frac);
+ result = a + scaled;
+ } else {
+ uint16_t delta = a - b;
+ uint16_t scaled = scale16by8( delta, frac);
+ result = a - scaled;
+ }
+ return result;
+}
+
+/// linear interpolation between two signed 15-bit values,
+/// with 8-bit fraction
+LIB8STATIC int16_t lerp15by8( int16_t a, int16_t b, fract8 frac)
+{
+ int16_t result;
+ if( b > a) {
+ uint16_t delta = b - a;
+ uint16_t scaled = scale16by8( delta, frac);
+ result = a + scaled;
+ } else {
+ uint16_t delta = a - b;
+ uint16_t scaled = scale16by8( delta, frac);
+ result = a - scaled;
+ }
+ return result;
+}
+
+/// linear interpolation between two signed 15-bit values,
+/// with 8-bit fraction
+LIB8STATIC int16_t lerp15by16( int16_t a, int16_t b, fract16 frac)
+{
+ int16_t result;
+ if( b > a) {
+ uint16_t delta = b - a;
+ uint16_t scaled = scale16( delta, frac);
+ result = a + scaled;
+ } else {
+ uint16_t delta = a - b;
+ uint16_t scaled = scale16( delta, frac);
+ result = a - scaled;
+ }
+ return result;
+}
+
+/// map8: map from one full-range 8-bit value into a narrower
+/// range of 8-bit values, possibly a range of hues.
+///
+/// E.g. map myValue into a hue in the range blue..purple..pink..red
+/// hue = map8( myValue, HUE_BLUE, HUE_RED);
+///
+/// Combines nicely with the waveform functions (like sin8, etc)
+/// to produce continuous hue gradients back and forth:
+///
+/// hue = map8( sin8( myValue), HUE_BLUE, HUE_RED);
+///
+/// Mathematically simiar to lerp8by8, but arguments are more
+/// like Arduino's "map"; this function is similar to
+///
+/// map( in, 0, 255, rangeStart, rangeEnd)
+///
+/// but faster and specifically designed for 8-bit values.
+LIB8STATIC uint8_t map8( uint8_t in, uint8_t rangeStart, uint8_t rangeEnd)
+{
+ uint8_t rangeWidth = rangeEnd - rangeStart;
+ uint8_t out = scale8( in, rangeWidth);
+ out += rangeStart;
+ return out;
+}
+
+
+///////////////////////////////////////////////////////////////////////
+//
+// easing functions; see http://easings.net
+//
+
+/// ease8InOutQuad: 8-bit quadratic ease-in / ease-out function
+/// Takes around 13 cycles on AVR
+#if EASE8_C == 1
+LIB8STATIC uint8_t ease8InOutQuad( uint8_t i)
+{
+ uint8_t j = i;
+ if( j & 0x80 ) {
+ j = 255 - j;
+ }
+ uint8_t jj = scale8( j, j);
+ uint8_t jj2 = jj << 1;
+ if( i & 0x80 ) {
+ jj2 = 255 - jj2;
+ }
+ return jj2;
+}
+
+#elif EASE8_AVRASM == 1
+// This AVR asm version of ease8InOutQuad preserves one more
+// low-bit of precision than the C version, and is also slightly
+// smaller and faster.
+LIB8STATIC uint8_t ease8InOutQuad(uint8_t val) {
+ uint8_t j=val;
+ asm volatile (
+ "sbrc %[val], 7 \n"
+ "com %[j] \n"
+ "mul %[j], %[j] \n"
+ "add r0, %[j] \n"
+ "ldi %[j], 0 \n"
+ "adc %[j], r1 \n"
+ "lsl r0 \n" // carry = high bit of low byte of mul product
+ "rol %[j] \n" // j = (j * 2) + carry // preserve add'l bit of precision
+ "sbrc %[val], 7 \n"
+ "com %[j] \n"
+ "clr __zero_reg__ \n"
+ : [j] "+&a" (j)
+ : [val] "a" (val)
+ : "r0", "r1"
+ );
+ return j;
+}
+
+#else
+#error "No implementation for ease8InOutQuad available."
+#endif
+
+/// ease16InOutQuad: 16-bit quadratic ease-in / ease-out function
+// C implementation at this point
+LIB8STATIC uint16_t ease16InOutQuad( uint16_t i)
+{
+ uint16_t j = i;
+ if( j & 0x8000 ) {
+ j = 65535 - j;
+ }
+ uint16_t jj = scale16( j, j);
+ uint16_t jj2 = jj << 1;
+ if( i & 0x8000 ) {
+ jj2 = 65535 - jj2;
+ }
+ return jj2;
+}
+
+
+/// ease8InOutCubic: 8-bit cubic ease-in / ease-out function
+/// Takes around 18 cycles on AVR
+LIB8STATIC fract8 ease8InOutCubic( fract8 i)
+{
+ uint8_t ii = scale8_LEAVING_R1_DIRTY( i, i);
+ uint8_t iii = scale8_LEAVING_R1_DIRTY( ii, i);
+
+ uint16_t r1 = (3 * (uint16_t)(ii)) - ( 2 * (uint16_t)(iii));
+
+ /* the code generated for the above *'s automatically
+ cleans up R1, so there's no need to explicitily call
+ cleanup_R1(); */
+
+ uint8_t result = r1;
+
+ // if we got "256", return 255:
+ if( r1 & 0x100 ) {
+ result = 255;
+ }
+ return result;
+}
+
+/// ease8InOutApprox: fast, rough 8-bit ease-in/ease-out function
+/// shaped approximately like 'ease8InOutCubic',
+/// it's never off by more than a couple of percent
+/// from the actual cubic S-curve, and it executes
+/// more than twice as fast. Use when the cycles
+/// are more important than visual smoothness.
+/// Asm version takes around 7 cycles on AVR.
+
+#if EASE8_C == 1
+LIB8STATIC fract8 ease8InOutApprox( fract8 i)
+{
+ if( i < 64) {
+ // start with slope 0.5
+ i /= 2;
+ } else if( i > (255 - 64)) {
+ // end with slope 0.5
+ i = 255 - i;
+ i /= 2;
+ i = 255 - i;
+ } else {
+ // in the middle, use slope 192/128 = 1.5
+ i -= 64;
+ i += (i / 2);
+ i += 32;
+ }
+
+ return i;
+}
+
+#elif EASE8_AVRASM == 1
+LIB8STATIC uint8_t ease8InOutApprox( fract8 i)
+{
+ // takes around 7 cycles on AVR
+ asm volatile (
+ " subi %[i], 64 \n\t"
+ " cpi %[i], 128 \n\t"
+ " brcc Lshift_%= \n\t"
+
+ // middle case
+ " mov __tmp_reg__, %[i] \n\t"
+ " lsr __tmp_reg__ \n\t"
+ " add %[i], __tmp_reg__ \n\t"
+ " subi %[i], 224 \n\t"
+ " rjmp Ldone_%= \n\t"
+
+ // start or end case
+ "Lshift_%=: \n\t"
+ " lsr %[i] \n\t"
+ " subi %[i], 96 \n\t"
+
+ "Ldone_%=: \n\t"
+
+ : [i] "+&a" (i)
+ :
+ : "r0", "r1"
+ );
+ return i;
+}
+#else
+#error "No implementation for ease8 available."
+#endif
+
+
+
+/// triwave8: triangle (sawtooth) wave generator. Useful for
+/// turning a one-byte ever-increasing value into a
+/// one-byte value that oscillates up and down.
+///
+/// input output
+/// 0..127 0..254 (positive slope)
+/// 128..255 254..0 (negative slope)
+///
+/// On AVR this function takes just three cycles.
+///
+LIB8STATIC uint8_t triwave8(uint8_t in)
+{
+ if( in & 0x80) {
+ in = 255 - in;
+ }
+ uint8_t out = in << 1;
+ return out;
+}
+
+
+// quadwave8 and cubicwave8: S-shaped wave generators (like 'sine').
+// Useful for turning a one-byte 'counter' value into a
+// one-byte oscillating value that moves smoothly up and down,
+// with an 'acceleration' and 'deceleration' curve.
+//
+// These are even faster than 'sin8', and have
+// slightly different curve shapes.
+//
+
+/// quadwave8: quadratic waveform generator. Spends just a little more
+/// time at the limits than 'sine' does.
+LIB8STATIC uint8_t quadwave8(uint8_t in)
+{
+ return ease8InOutQuad( triwave8( in));
+}
+
+/// cubicwave8: cubic waveform generator. Spends visibly more time
+/// at the limits than 'sine' does.
+LIB8STATIC uint8_t cubicwave8(uint8_t in)
+{
+ return ease8InOutCubic( triwave8( in));
+}
+
+/// squarewave8: square wave generator. Useful for
+/// turning a one-byte ever-increasing value
+/// into a one-byte value that is either 0 or 255.
+/// The width of the output 'pulse' is
+/// determined by the pulsewidth argument:
+///
+///~~~
+/// If pulsewidth is 255, output is always 255.
+/// If pulsewidth < 255, then
+/// if input < pulsewidth then output is 255
+/// if input >= pulsewidth then output is 0
+///~~~
+///
+/// the output looking like:
+///
+///~~~
+/// 255 +--pulsewidth--+
+/// . | |
+/// 0 0 +--------(256-pulsewidth)--------
+///~~~
+///
+/// @param in
+/// @param pulsewidth
+/// @returns square wave output
+LIB8STATIC uint8_t squarewave8( uint8_t in, uint8_t pulsewidth)
+{
+ if( in < pulsewidth || (pulsewidth == 255)) {
+ return 255;
+ } else {
+ return 0;
+ }
+}
+
+
+// Beat generators - These functions produce waves at a given
+// number of 'beats per minute'. Internally, they use
+// the Arduino function 'millis' to track elapsed time.
+// Accuracy is a bit better than one part in a thousand.
+//
+// beat8( BPM ) returns an 8-bit value that cycles 'BPM' times
+// per minute, rising from 0 to 255, resetting to zero,
+// rising up again, etc.. The output of this function
+// is suitable for feeding directly into sin8, and cos8,
+// triwave8, quadwave8, and cubicwave8.
+// beat16( BPM ) returns a 16-bit value that cycles 'BPM' times
+// per minute, rising from 0 to 65535, resetting to zero,
+// rising up again, etc. The output of this function is
+// suitable for feeding directly into sin16 and cos16.
+// beat88( BPM88) is the same as beat16, except that the BPM88 argument
+// MUST be in Q8.8 fixed point format, e.g. 120BPM must
+// be specified as 120*256 = 30720.
+// beatsin8( BPM, uint8_t low, uint8_t high) returns an 8-bit value that
+// rises and falls in a sine wave, 'BPM' times per minute,
+// between the values of 'low' and 'high'.
+// beatsin16( BPM, uint16_t low, uint16_t high) returns a 16-bit value
+// that rises and falls in a sine wave, 'BPM' times per
+// minute, between the values of 'low' and 'high'.
+// beatsin88( BPM88, ...) is the same as beatsin16, except that the
+// BPM88 argument MUST be in Q8.8 fixed point format,
+// e.g. 120BPM must be specified as 120*256 = 30720.
+//
+// BPM can be supplied two ways. The simpler way of specifying BPM is as
+// a simple 8-bit integer from 1-255, (e.g., "120").
+// The more sophisticated way of specifying BPM allows for fractional
+// "Q8.8" fixed point number (an 'accum88') with an 8-bit integer part and
+// an 8-bit fractional part. The easiest way to construct this is to multiply
+// a floating point BPM value (e.g. 120.3) by 256, (e.g. resulting in 30796
+// in this case), and pass that as the 16-bit BPM argument.
+// "BPM88" MUST always be specified in Q8.8 format.
+//
+// Originally designed to make an entire animation project pulse with brightness.
+// For that effect, add this line just above your existing call to "FastLED.show()":
+//
+// uint8_t bright = beatsin8( 60 /*BPM*/, 192 /*dimmest*/, 255 /*brightest*/ ));
+// FastLED.setBrightness( bright );
+// FastLED.show();
+//
+// The entire animation will now pulse between brightness 192 and 255 once per second.
+
+
+// The beat generators need access to a millisecond counter.
+// On Arduino, this is "millis()". On other platforms, you'll
+// need to provide a function with this signature:
+// uint32_t get_millisecond_timer();
+// that provides similar functionality.
+// You can also force use of the get_millisecond_timer function
+// by #defining USE_GET_MILLISECOND_TIMER.
+#if (defined(ARDUINO) || defined(SPARK) || defined(FASTLED_HAS_MILLIS)) && !defined(USE_GET_MILLISECOND_TIMER)
+// Forward declaration of Arduino function 'millis'.
+//uint32_t millis();
+#define GET_MILLIS millis
+#else
+uint32_t get_millisecond_timer(void);
+#define GET_MILLIS get_millisecond_timer
+#endif
+
+// beat16 generates a 16-bit 'sawtooth' wave at a given BPM,
+/// with BPM specified in Q8.8 fixed-point format; e.g.
+/// for this function, 120 BPM MUST BE specified as
+/// 120*256 = 30720.
+/// If you just want to specify "120", use beat16 or beat8.
+LIB8STATIC uint16_t beat88( accum88 beats_per_minute_88, uint32_t timebase)
+{
+ // BPM is 'beats per minute', or 'beats per 60000ms'.
+ // To avoid using the (slower) division operator, we
+ // want to convert 'beats per 60000ms' to 'beats per 65536ms',
+ // and then use a simple, fast bit-shift to divide by 65536.
+ //
+ // The ratio 65536:60000 is 279.620266667:256; we'll call it 280:256.
+ // The conversion is accurate to about 0.05%, more or less,
+ // e.g. if you ask for "120 BPM", you'll get about "119.93".
+ return (((GET_MILLIS()) - timebase) * beats_per_minute_88 * 280) >> 16;
+}
+
+/// beat16 generates a 16-bit 'sawtooth' wave at a given BPM
+LIB8STATIC uint16_t beat16( accum88 beats_per_minute, uint32_t timebase)
+{
+ // Convert simple 8-bit BPM's to full Q8.8 accum88's if needed
+ if( beats_per_minute < 256) beats_per_minute <<= 8;
+ return beat88(beats_per_minute, timebase);
+}
+
+/// beat8 generates an 8-bit 'sawtooth' wave at a given BPM
+LIB8STATIC uint8_t beat8( accum88 beats_per_minute, uint32_t timebase)
+{
+ return beat16( beats_per_minute, timebase) >> 8;
+}
+
+/// beatsin88 generates a 16-bit sine wave at a given BPM,
+/// that oscillates within a given range.
+/// For this function, BPM MUST BE SPECIFIED as
+/// a Q8.8 fixed-point value; e.g. 120BPM must be
+/// specified as 120*256 = 30720.
+/// If you just want to specify "120", use beatsin16 or beatsin8.
+LIB8STATIC uint16_t beatsin88( accum88 beats_per_minute_88, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset)
+{
+ uint16_t beat = beat88( beats_per_minute_88, timebase);
+ uint16_t beatsin = (sin16( beat + phase_offset) + 32768);
+ uint16_t rangewidth = highest - lowest;
+ uint16_t scaledbeat = scale16( beatsin, rangewidth);
+ uint16_t result = lowest + scaledbeat;
+ return result;
+}
+
+/// beatsin16 generates a 16-bit sine wave at a given BPM,
+/// that oscillates within a given range.
+LIB8STATIC uint16_t beatsin16(accum88 beats_per_minute, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset)
+{
+ uint16_t beat = beat16( beats_per_minute, timebase);
+ uint16_t beatsin = (sin16( beat + phase_offset) + 32768);
+ uint16_t rangewidth = highest - lowest;
+ uint16_t scaledbeat = scale16( beatsin, rangewidth);
+ uint16_t result = lowest + scaledbeat;
+ return result;
+}
+
+/// beatsin8 generates an 8-bit sine wave at a given BPM,
+/// that oscillates within a given range.
+LIB8STATIC uint8_t beatsin8( accum88 beats_per_minute, uint8_t lowest, uint8_t highest, uint32_t timebase, uint8_t phase_offset)
+{
+ uint8_t beat = beat8( beats_per_minute, timebase);
+ uint8_t beatsin = sin8( beat + phase_offset);
+ uint8_t rangewidth = highest - lowest;
+ uint8_t scaledbeat = scale8( beatsin, rangewidth);
+ uint8_t result = lowest + scaledbeat;
+ return result;
+}
+
+
+/// Return the current seconds since boot in a 16-bit value. Used as part of the
+/// "every N time-periods" mechanism
+LIB8STATIC uint16_t seconds16(void)
+{
+ uint32_t ms = GET_MILLIS();
+ uint16_t s16;
+ s16 = ms / 1000;
+ return s16;
+}
+
+/// Return the current minutes since boot in a 16-bit value. Used as part of the
+/// "every N time-periods" mechanism
+LIB8STATIC uint16_t minutes16(void)
+{
+ uint32_t ms = GET_MILLIS();
+ uint16_t m16;
+ m16 = (ms / (60000L)) & 0xFFFF;
+ return m16;
+}
+
+/// Return the current hours since boot in an 8-bit value. Used as part of the
+/// "every N time-periods" mechanism
+LIB8STATIC uint8_t hours8(void)
+{
+ uint32_t ms = GET_MILLIS();
+ uint8_t h8;
+ h8 = (ms / (3600000L)) & 0xFF;
+ return h8;
+}
+
+///@}
+
+#endif
diff --git a/lib/lib8tion/math8.h b/lib/lib8tion/math8.h
new file mode 100644
index 0000000000..8c6b6c227e
--- /dev/null
+++ b/lib/lib8tion/math8.h
@@ -0,0 +1,552 @@
+#ifndef __INC_LIB8TION_MATH_H
+#define __INC_LIB8TION_MATH_H
+
+#include "scale8.h"
+
+///@ingroup lib8tion
+
+///@defgroup Math Basic math operations
+/// Fast, efficient 8-bit math functions specifically
+/// designed for high-performance LED programming.
+///
+/// Because of the AVR(Arduino) and ARM assembly language
+/// implementations provided, using these functions often
+/// results in smaller and faster code than the equivalent
+/// program using plain "C" arithmetic and logic.
+///@{
+
+
+/// add one byte to another, saturating at 0xFF
+/// @param i - first byte to add
+/// @param j - second byte to add
+/// @returns the sum of i & j, capped at 0xFF
+LIB8STATIC_ALWAYS_INLINE uint8_t qadd8( uint8_t i, uint8_t j)
+{
+#if QADD8_C == 1
+ uint16_t t = i + j;
+ if (t > 255) t = 255;
+ return t;
+#elif QADD8_AVRASM == 1
+ asm volatile(
+ /* First, add j to i, conditioning the C flag */
+ "add %0, %1 \n\t"
+
+ /* Now test the C flag.
+ If C is clear, we branch around a load of 0xFF into i.
+ If C is set, we go ahead and load 0xFF into i.
+ */
+ "brcc L_%= \n\t"
+ "ldi %0, 0xFF \n\t"
+ "L_%=: "
+ : "+a" (i)
+ : "a" (j) );
+ return i;
+#elif QADD8_ARM_DSP_ASM == 1
+ asm volatile( "uqadd8 %0, %0, %1" : "+r" (i) : "r" (j));
+ return i;
+#else
+#error "No implementation for qadd8 available."
+#endif
+}
+
+/// Add one byte to another, saturating at 0x7F
+/// @param i - first byte to add
+/// @param j - second byte to add
+/// @returns the sum of i & j, capped at 0xFF
+LIB8STATIC_ALWAYS_INLINE int8_t qadd7( int8_t i, int8_t j)
+{
+#if QADD7_C == 1
+ int16_t t = i + j;
+ if (t > 127) t = 127;
+ return t;
+#elif QADD7_AVRASM == 1
+ asm volatile(
+ /* First, add j to i, conditioning the V flag */
+ "add %0, %1 \n\t"
+
+ /* Now test the V flag.
+ If V is clear, we branch around a load of 0x7F into i.
+ If V is set, we go ahead and load 0x7F into i.
+ */
+ "brvc L_%= \n\t"
+ "ldi %0, 0x7F \n\t"
+ "L_%=: "
+ : "+a" (i)
+ : "a" (j) );
+
+ return i;
+#elif QADD7_ARM_DSP_ASM == 1
+ asm volatile( "qadd8 %0, %0, %1" : "+r" (i) : "r" (j));
+ return i;
+#else
+#error "No implementation for qadd7 available."
+#endif
+}
+
+/// subtract one byte from another, saturating at 0x00
+/// @returns i - j with a floor of 0
+LIB8STATIC_ALWAYS_INLINE uint8_t qsub8( uint8_t i, uint8_t j)
+{
+#if QSUB8_C == 1
+ int16_t t = i - j;
+ if (t < 0) t = 0;
+ return t;
+#elif QSUB8_AVRASM == 1
+
+ asm volatile(
+ /* First, subtract j from i, conditioning the C flag */
+ "sub %0, %1 \n\t"
+
+ /* Now test the C flag.
+ If C is clear, we branch around a load of 0x00 into i.
+ If C is set, we go ahead and load 0x00 into i.
+ */
+ "brcc L_%= \n\t"
+ "ldi %0, 0x00 \n\t"
+ "L_%=: "
+ : "+a" (i)
+ : "a" (j) );
+
+ return i;
+#else
+#error "No implementation for qsub8 available."
+#endif
+}
+
+/// add one byte to another, with one byte result
+LIB8STATIC_ALWAYS_INLINE uint8_t add8( uint8_t i, uint8_t j)
+{
+#if ADD8_C == 1
+ uint16_t t = i + j;
+ return t;
+#elif ADD8_AVRASM == 1
+ // Add j to i, period.
+ asm volatile( "add %0, %1" : "+a" (i) : "a" (j));
+ return i;
+#else
+#error "No implementation for add8 available."
+#endif
+}
+
+/// add one byte to another, with one byte result
+LIB8STATIC_ALWAYS_INLINE uint16_t add8to16( uint8_t i, uint16_t j)
+{
+#if ADD8_C == 1
+ uint16_t t = i + j;
+ return t;
+#elif ADD8_AVRASM == 1
+ // Add i(one byte) to j(two bytes)
+ asm volatile( "add %A[j], %[i] \n\t"
+ "adc %B[j], __zero_reg__ \n\t"
+ : [j] "+a" (j)
+ : [i] "a" (i)
+ );
+ return i;
+#else
+#error "No implementation for add8to16 available."
+#endif
+}
+
+
+/// subtract one byte from another, 8-bit result
+LIB8STATIC_ALWAYS_INLINE uint8_t sub8( uint8_t i, uint8_t j)
+{
+#if SUB8_C == 1
+ int16_t t = i - j;
+ return t;
+#elif SUB8_AVRASM == 1
+ // Subtract j from i, period.
+ asm volatile( "sub %0, %1" : "+a" (i) : "a" (j));
+ return i;
+#else
+#error "No implementation for sub8 available."
+#endif
+}
+
+/// Calculate an integer average of two unsigned
+/// 8-bit integer values (uint8_t).
+/// Fractional results are rounded down, e.g. avg8(20,41) = 30
+LIB8STATIC_ALWAYS_INLINE uint8_t avg8( uint8_t i, uint8_t j)
+{
+#if AVG8_C == 1
+ return (i + j) >> 1;
+#elif AVG8_AVRASM == 1
+ asm volatile(
+ /* First, add j to i, 9th bit overflows into C flag */
+ "add %0, %1 \n\t"
+ /* Divide by two, moving C flag into high 8th bit */
+ "ror %0 \n\t"
+ : "+a" (i)
+ : "a" (j) );
+ return i;
+#else
+#error "No implementation for avg8 available."
+#endif
+}
+
+/// Calculate an integer average of two unsigned
+/// 16-bit integer values (uint16_t).
+/// Fractional results are rounded down, e.g. avg16(20,41) = 30
+LIB8STATIC_ALWAYS_INLINE uint16_t avg16( uint16_t i, uint16_t j)
+{
+#if AVG16_C == 1
+ return (uint32_t)((uint32_t)(i) + (uint32_t)(j)) >> 1;
+#elif AVG16_AVRASM == 1
+ asm volatile(
+ /* First, add jLo (heh) to iLo, 9th bit overflows into C flag */
+ "add %A[i], %A[j] \n\t"
+ /* Now, add C + jHi to iHi, 17th bit overflows into C flag */
+ "adc %B[i], %B[j] \n\t"
+ /* Divide iHi by two, moving C flag into high 16th bit, old 9th bit now in C */
+ "ror %B[i] \n\t"
+ /* Divide iLo by two, moving C flag into high 8th bit */
+ "ror %A[i] \n\t"
+ : [i] "+a" (i)
+ : [j] "a" (j) );
+ return i;
+#else
+#error "No implementation for avg16 available."
+#endif
+}
+
+
+/// Calculate an integer average of two signed 7-bit
+/// integers (int8_t)
+/// If the first argument is even, result is rounded down.
+/// If the first argument is odd, result is result up.
+LIB8STATIC_ALWAYS_INLINE int8_t avg7( int8_t i, int8_t j)
+{
+#if AVG7_C == 1
+ return ((i + j) >> 1) + (i & 0x1);
+#elif AVG7_AVRASM == 1
+ asm volatile(
+ "asr %1 \n\t"
+ "asr %0 \n\t"
+ "adc %0, %1 \n\t"
+ : "+a" (i)
+ : "a" (j) );
+ return i;
+#else
+#error "No implementation for avg7 available."
+#endif
+}
+
+/// Calculate an integer average of two signed 15-bit
+/// integers (int16_t)
+/// If the first argument is even, result is rounded down.
+/// If the first argument is odd, result is result up.
+LIB8STATIC_ALWAYS_INLINE int16_t avg15( int16_t i, int16_t j)
+{
+#if AVG15_C == 1
+ return ((int32_t)((int32_t)(i) + (int32_t)(j)) >> 1) + (i & 0x1);
+#elif AVG15_AVRASM == 1
+ asm volatile(
+ /* first divide j by 2, throwing away lowest bit */
+ "asr %B[j] \n\t"
+ "ror %A[j] \n\t"
+ /* now divide i by 2, with lowest bit going into C */
+ "asr %B[i] \n\t"
+ "ror %A[i] \n\t"
+ /* add j + C to i */
+ "adc %A[i], %A[j] \n\t"
+ "adc %B[i], %B[j] \n\t"
+ : [i] "+a" (i)
+ : [j] "a" (j) );
+ return i;
+#else
+#error "No implementation for avg15 available."
+#endif
+}
+
+
+/// Calculate the remainder of one unsigned 8-bit
+/// value divided by anoter, aka A % M.
+/// Implemented by repeated subtraction, which is
+/// very compact, and very fast if A is 'probably'
+/// less than M. If A is a large multiple of M,
+/// the loop has to execute multiple times. However,
+/// even in that case, the loop is only two
+/// instructions long on AVR, i.e., quick.
+LIB8STATIC_ALWAYS_INLINE uint8_t mod8( uint8_t a, uint8_t m)
+{
+#if defined(__AVR__)
+ asm volatile (
+ "L_%=: sub %[a],%[m] \n\t"
+ " brcc L_%= \n\t"
+ " add %[a],%[m] \n\t"
+ : [a] "+r" (a)
+ : [m] "r" (m)
+ );
+#else
+ while( a >= m) a -= m;
+#endif
+ return a;
+}
+
+/// Add two numbers, and calculate the modulo
+/// of the sum and a third number, M.
+/// In other words, it returns (A+B) % M.
+/// It is designed as a compact mechanism for
+/// incrementing a 'mode' switch and wrapping
+/// around back to 'mode 0' when the switch
+/// goes past the end of the available range.
+/// e.g. if you have seven modes, this switches
+/// to the next one and wraps around if needed:
+/// mode = addmod8( mode, 1, 7);
+///LIB8STATIC_ALWAYS_INLINESee 'mod8' for notes on performance.
+LIB8STATIC uint8_t addmod8( uint8_t a, uint8_t b, uint8_t m)
+{
+#if defined(__AVR__)
+ asm volatile (
+ " add %[a],%[b] \n\t"
+ "L_%=: sub %[a],%[m] \n\t"
+ " brcc L_%= \n\t"
+ " add %[a],%[m] \n\t"
+ : [a] "+r" (a)
+ : [b] "r" (b), [m] "r" (m)
+ );
+#else
+ a += b;
+ while( a >= m) a -= m;
+#endif
+ return a;
+}
+
+/// Subtract two numbers, and calculate the modulo
+/// of the difference and a third number, M.
+/// In other words, it returns (A-B) % M.
+/// It is designed as a compact mechanism for
+/// incrementing a 'mode' switch and wrapping
+/// around back to 'mode 0' when the switch
+/// goes past the end of the available range.
+/// e.g. if you have seven modes, this switches
+/// to the next one and wraps around if needed:
+/// mode = addmod8( mode, 1, 7);
+///LIB8STATIC_ALWAYS_INLINESee 'mod8' for notes on performance.
+LIB8STATIC uint8_t submod8( uint8_t a, uint8_t b, uint8_t m)
+{
+#if defined(__AVR__)
+ asm volatile (
+ " sub %[a],%[b] \n\t"
+ "L_%=: sub %[a],%[m] \n\t"
+ " brcc L_%= \n\t"
+ " add %[a],%[m] \n\t"
+ : [a] "+r" (a)
+ : [b] "r" (b), [m] "r" (m)
+ );
+#else
+ a -= b;
+ while( a >= m) a -= m;
+#endif
+ return a;
+}
+
+/// 8x8 bit multiplication, with 8 bit result
+LIB8STATIC_ALWAYS_INLINE uint8_t mul8( uint8_t i, uint8_t j)
+{
+#if MUL8_C == 1
+ return ((uint16_t)i * (uint16_t)(j) ) & 0xFF;
+#elif MUL8_AVRASM == 1
+ asm volatile(
+ /* Multiply 8-bit i * 8-bit j, giving 16-bit r1,r0 */
+ "mul %0, %1 \n\t"
+ /* Extract the LOW 8-bits (r0) */
+ "mov %0, r0 \n\t"
+ /* Restore r1 to "0"; it's expected to always be that */
+ "clr __zero_reg__ \n\t"
+ : "+a" (i)
+ : "a" (j)
+ : "r0", "r1");
+
+ return i;
+#else
+#error "No implementation for mul8 available."
+#endif
+}
+
+
+/// saturating 8x8 bit multiplication, with 8 bit result
+/// @returns the product of i * j, capping at 0xFF
+LIB8STATIC_ALWAYS_INLINE uint8_t qmul8( uint8_t i, uint8_t j)
+{
+#if QMUL8_C == 1
+ int p = ((uint16_t)i * (uint16_t)(j) );
+ if( p > 255) p = 255;
+ return p;
+#elif QMUL8_AVRASM == 1
+ asm volatile(
+ /* Multiply 8-bit i * 8-bit j, giving 16-bit r1,r0 */
+ " mul %0, %1 \n\t"
+ /* If high byte of result is zero, all is well. */
+ " tst r1 \n\t"
+ " breq Lnospill_%= \n\t"
+ /* If high byte of result > 0, saturate low byte to 0xFF */
+ " ldi %0,0xFF \n\t"
+ " rjmp Ldone_%= \n\t"
+ "Lnospill_%=: \n\t"
+ /* Extract the LOW 8-bits (r0) */
+ " mov %0, r0 \n\t"
+ "Ldone_%=: \n\t"
+ /* Restore r1 to "0"; it's expected to always be that */
+ " clr __zero_reg__ \n\t"
+ : "+a" (i)
+ : "a" (j)
+ : "r0", "r1");
+
+ return i;
+#else
+#error "No implementation for qmul8 available."
+#endif
+}
+
+
+/// take abs() of a signed 8-bit uint8_t
+LIB8STATIC_ALWAYS_INLINE int8_t abs8( int8_t i)
+{
+#if ABS8_C == 1
+ if( i < 0) i = -i;
+ return i;
+#elif ABS8_AVRASM == 1
+
+
+ asm volatile(
+ /* First, check the high bit, and prepare to skip if it's clear */
+ "sbrc %0, 7 \n"
+
+ /* Negate the value */
+ "neg %0 \n"
+
+ : "+r" (i) : "r" (i) );
+ return i;
+#else
+#error "No implementation for abs8 available."
+#endif
+}
+
+/// square root for 16-bit integers
+/// About three times faster and five times smaller
+/// than Arduino's general sqrt on AVR.
+LIB8STATIC uint8_t sqrt16(uint16_t x)
+{
+ if( x <= 1) {
+ return x;
+ }
+
+ uint8_t low = 1; // lower bound
+ uint8_t hi, mid;
+
+ if( x > 7904) {
+ hi = 255;
+ } else {
+ hi = (x >> 5) + 8; // initial estimate for upper bound
+ }
+
+ do {
+ mid = (low + hi) >> 1;
+ if ((uint16_t)(mid * mid) > x) {
+ hi = mid - 1;
+ } else {
+ if( mid == 255) {
+ return 255;
+ }
+ low = mid + 1;
+ }
+ } while (hi >= low);
+
+ return low - 1;
+}
+
+/// blend a variable proproportion(0-255) of one byte to another
+/// @param a - the starting byte value
+/// @param b - the byte value to blend toward
+/// @param amountOfB - the proportion (0-255) of b to blend
+/// @returns a byte value between a and b, inclusive
+#if (FASTLED_BLEND_FIXED == 1)
+LIB8STATIC uint8_t blend8( uint8_t a, uint8_t b, uint8_t amountOfB)
+{
+#if BLEND8_C == 1
+ uint16_t partial;
+ uint8_t result;
+
+ uint8_t amountOfA = 255 - amountOfB;
+
+ partial = (a * amountOfA);
+#if (FASTLED_SCALE8_FIXED == 1)
+ partial += a;
+ //partial = add8to16( a, partial);
+#endif
+
+ partial += (b * amountOfB);
+#if (FASTLED_SCALE8_FIXED == 1)
+ partial += b;
+ //partial = add8to16( b, partial);
+#endif
+
+ result = partial >> 8;
+
+ return result;
+
+#elif BLEND8_AVRASM == 1
+ uint16_t partial;
+ uint8_t result;
+
+ asm volatile (
+ /* partial = b * amountOfB */
+ " mul %[b], %[amountOfB] \n\t"
+ " movw %A[partial], r0 \n\t"
+
+ /* amountOfB (aka amountOfA) = 255 - amountOfB */
+ " com %[amountOfB] \n\t"
+
+ /* partial += a * amountOfB (aka amountOfA) */
+ " mul %[a], %[amountOfB] \n\t"
+
+ " add %A[partial], r0 \n\t"
+ " adc %B[partial], r1 \n\t"
+
+ " clr __zero_reg__ \n\t"
+
+#if (FASTLED_SCALE8_FIXED == 1)
+ /* partial += a */
+ " add %A[partial], %[a] \n\t"
+ " adc %B[partial], __zero_reg__ \n\t"
+
+ // partial += b
+ " add %A[partial], %[b] \n\t"
+ " adc %B[partial], __zero_reg__ \n\t"
+#endif
+
+ : [partial] "=r" (partial),
+ [amountOfB] "+a" (amountOfB)
+ : [a] "a" (a),
+ [b] "a" (b)
+ : "r0", "r1"
+ );
+
+ result = partial >> 8;
+
+ return result;
+
+#else
+#error "No implementation for blend8 available."
+#endif
+}
+
+#else
+LIB8STATIC uint8_t blend8( uint8_t a, uint8_t b, uint8_t amountOfB)
+{
+ // This version loses precision in the integer math
+ // and can actually return results outside of the range
+ // from a to b. Its use is not recommended.
+ uint8_t result;
+ uint8_t amountOfA = 255 - amountOfB;
+ result = scale8_LEAVING_R1_DIRTY( a, amountOfA)
+ + scale8_LEAVING_R1_DIRTY( b, amountOfB);
+ cleanup_R1();
+ return result;
+}
+#endif
+
+
+///@}
+#endif
diff --git a/lib/lib8tion/random8.h b/lib/lib8tion/random8.h
new file mode 100644
index 0000000000..7ee67cbb36
--- /dev/null
+++ b/lib/lib8tion/random8.h
@@ -0,0 +1,94 @@
+#ifndef __INC_LIB8TION_RANDOM_H
+#define __INC_LIB8TION_RANDOM_H
+///@ingroup lib8tion
+
+///@defgroup Random Fast random number generators
+/// Fast 8- and 16- bit unsigned random numbers.
+/// Significantly faster than Arduino random(), but
+/// also somewhat less random. You can add entropy.
+///@{
+
+// X(n+1) = (2053 * X(n)) + 13849)
+#define FASTLED_RAND16_2053 ((uint16_t)(2053))
+#define FASTLED_RAND16_13849 ((uint16_t)(13849))
+
+/// random number seed
+extern uint16_t rand16seed;// = RAND16_SEED;
+
+/// Generate an 8-bit random number
+LIB8STATIC uint8_t random8(void)
+{
+ rand16seed = (rand16seed * FASTLED_RAND16_2053) + FASTLED_RAND16_13849;
+ // return the sum of the high and low bytes, for better
+ // mixing and non-sequential correlation
+ return (uint8_t)(((uint8_t)(rand16seed & 0xFF)) +
+ ((uint8_t)(rand16seed >> 8)));
+}
+
+/// Generate a 16 bit random number
+LIB8STATIC uint16_t random16(void)
+{
+ rand16seed = (rand16seed * FASTLED_RAND16_2053) + FASTLED_RAND16_13849;
+ return rand16seed;
+}
+
+/// Generate an 8-bit random number between 0 and lim
+/// @param lim the upper bound for the result
+LIB8STATIC uint8_t random8_max(uint8_t lim)
+{
+ uint8_t r = random8();
+ r = (r*lim) >> 8;
+ return r;
+}
+
+/// Generate an 8-bit random number in the given range
+/// @param min the lower bound for the random number
+/// @param lim the upper bound for the random number
+LIB8STATIC uint8_t random8_min_max(uint8_t min, uint8_t lim)
+{
+ uint8_t delta = lim - min;
+ uint8_t r = random8_max(delta) + min;
+ return r;
+}
+
+/// Generate an 16-bit random number between 0 and lim
+/// @param lim the upper bound for the result
+LIB8STATIC uint16_t random16_max(uint16_t lim)
+{
+ uint16_t r = random16();
+ uint32_t p = (uint32_t)lim * (uint32_t)r;
+ r = p >> 16;
+ return r;
+}
+
+/// Generate an 16-bit random number in the given range
+/// @param min the lower bound for the random number
+/// @param lim the upper bound for the random number
+LIB8STATIC uint16_t random16_min_max( uint16_t min, uint16_t lim)
+{
+ uint16_t delta = lim - min;
+ uint16_t r = random16_max(delta) + min;
+ return r;
+}
+
+/// Set the 16-bit seed used for the random number generator
+LIB8STATIC void random16_set_seed(uint16_t seed)
+{
+ rand16seed = seed;
+}
+
+/// Get the current seed value for the random number generator
+LIB8STATIC uint16_t random16_get_seed(void)
+{
+ return rand16seed;
+}
+
+/// Add entropy into the random number generator
+LIB8STATIC void random16_add_entropy(uint16_t entropy)
+{
+ rand16seed += entropy;
+}
+
+///@}
+
+#endif
diff --git a/lib/lib8tion/scale8.h b/lib/lib8tion/scale8.h
new file mode 100644
index 0000000000..9895fd4d79
--- /dev/null
+++ b/lib/lib8tion/scale8.h
@@ -0,0 +1,542 @@
+#ifndef __INC_LIB8TION_SCALE_H
+#define __INC_LIB8TION_SCALE_H
+
+///@ingroup lib8tion
+
+///@defgroup Scaling Scaling functions
+/// Fast, efficient 8-bit scaling functions specifically
+/// designed for high-performance LED programming.
+///
+/// Because of the AVR(Arduino) and ARM assembly language
+/// implementations provided, using these functions often
+/// results in smaller and faster code than the equivalent
+/// program using plain "C" arithmetic and logic.
+///@{
+
+/// scale one byte by a second one, which is treated as
+/// the numerator of a fraction whose denominator is 256
+/// In other words, it computes i * (scale / 256)
+/// 4 clocks AVR with MUL, 2 clocks ARM
+LIB8STATIC_ALWAYS_INLINE uint8_t scale8( uint8_t i, fract8 scale)
+{
+#if SCALE8_C == 1
+#if (FASTLED_SCALE8_FIXED == 1)
+ return (((uint16_t)i) * (1+(uint16_t)(scale))) >> 8;
+#else
+ return ((uint16_t)i * (uint16_t)(scale) ) >> 8;
+#endif
+#elif SCALE8_AVRASM == 1
+#if defined(LIB8_ATTINY)
+#if (FASTLED_SCALE8_FIXED == 1)
+ uint8_t work=i;
+#else
+ uint8_t work=0;
+#endif
+ uint8_t cnt=0x80;
+ asm volatile(
+#if (FASTLED_SCALE8_FIXED == 1)
+ " inc %[scale] \n\t"
+ " breq DONE_%= \n\t"
+ " clr %[work] \n\t"
+#endif
+ "LOOP_%=: \n\t"
+ /*" sbrc %[scale], 0 \n\t"
+ " add %[work], %[i] \n\t"
+ " ror %[work] \n\t"
+ " lsr %[scale] \n\t"
+ " clc \n\t"*/
+ " sbrc %[scale], 0 \n\t"
+ " add %[work], %[i] \n\t"
+ " ror %[work] \n\t"
+ " lsr %[scale] \n\t"
+ " lsr %[cnt] \n\t"
+ "brcc LOOP_%= \n\t"
+ "DONE_%=: \n\t"
+ : [work] "+r" (work), [cnt] "+r" (cnt)
+ : [scale] "r" (scale), [i] "r" (i)
+ :
+ );
+ return work;
+#else
+ asm volatile(
+#if (FASTLED_SCALE8_FIXED==1)
+ // Multiply 8-bit i * 8-bit scale, giving 16-bit r1,r0
+ "mul %0, %1 \n\t"
+ // Add i to r0, possibly setting the carry flag
+ "add r0, %0 \n\t"
+ // load the immediate 0 into i (note, this does _not_ touch any flags)
+ "ldi %0, 0x00 \n\t"
+ // walk and chew gum at the same time
+ "adc %0, r1 \n\t"
+#else
+ /* Multiply 8-bit i * 8-bit scale, giving 16-bit r1,r0 */
+ "mul %0, %1 \n\t"
+ /* Move the high 8-bits of the product (r1) back to i */
+ "mov %0, r1 \n\t"
+ /* Restore r1 to "0"; it's expected to always be that */
+#endif
+ "clr __zero_reg__ \n\t"
+
+ : "+a" (i) /* writes to i */
+ : "a" (scale) /* uses scale */
+ : "r0", "r1" /* clobbers r0, r1 */ );
+
+ /* Return the result */
+ return i;
+#endif
+#else
+#error "No implementation for scale8 available."
+#endif
+}
+
+
+/// The "video" version of scale8 guarantees that the output will
+/// be only be zero if one or both of the inputs are zero. If both
+/// inputs are non-zero, the output is guaranteed to be non-zero.
+/// This makes for better 'video'/LED dimming, at the cost of
+/// several additional cycles.
+LIB8STATIC_ALWAYS_INLINE uint8_t scale8_video( uint8_t i, fract8 scale)
+{
+#if SCALE8_C == 1 || defined(LIB8_ATTINY)
+ uint8_t j = (((int)i * (int)scale) >> 8) + ((i&&scale)?1:0);
+ // uint8_t nonzeroscale = (scale != 0) ? 1 : 0;
+ // uint8_t j = (i == 0) ? 0 : (((int)i * (int)(scale) ) >> 8) + nonzeroscale;
+ return j;
+#elif SCALE8_AVRASM == 1
+ uint8_t j=0;
+ asm volatile(
+ " tst %[i]\n\t"
+ " breq L_%=\n\t"
+ " mul %[i], %[scale]\n\t"
+ " mov %[j], r1\n\t"
+ " clr __zero_reg__\n\t"
+ " cpse %[scale], r1\n\t"
+ " subi %[j], 0xFF\n\t"
+ "L_%=: \n\t"
+ : [j] "+a" (j)
+ : [i] "a" (i), [scale] "a" (scale)
+ : "r0", "r1");
+
+ return j;
+ // uint8_t nonzeroscale = (scale != 0) ? 1 : 0;
+ // asm volatile(
+ // " tst %0 \n"
+ // " breq L_%= \n"
+ // " mul %0, %1 \n"
+ // " mov %0, r1 \n"
+ // " add %0, %2 \n"
+ // " clr __zero_reg__ \n"
+ // "L_%=: \n"
+
+ // : "+a" (i)
+ // : "a" (scale), "a" (nonzeroscale)
+ // : "r0", "r1");
+
+ // // Return the result
+ // return i;
+#else
+#error "No implementation for scale8_video available."
+#endif
+}
+
+
+/// This version of scale8 does not clean up the R1 register on AVR
+/// If you are doing several 'scale8's in a row, use this, and
+/// then explicitly call cleanup_R1.
+LIB8STATIC_ALWAYS_INLINE uint8_t scale8_LEAVING_R1_DIRTY( uint8_t i, fract8 scale)
+{
+#if SCALE8_C == 1
+#if (FASTLED_SCALE8_FIXED == 1)
+ return (((uint16_t)i) * ((uint16_t)(scale)+1)) >> 8;
+#else
+ return ((int)i * (int)(scale) ) >> 8;
+#endif
+#elif SCALE8_AVRASM == 1
+ asm volatile(
+ #if (FASTLED_SCALE8_FIXED==1)
+ // Multiply 8-bit i * 8-bit scale, giving 16-bit r1,r0
+ "mul %0, %1 \n\t"
+ // Add i to r0, possibly setting the carry flag
+ "add r0, %0 \n\t"
+ // load the immediate 0 into i (note, this does _not_ touch any flags)
+ "ldi %0, 0x00 \n\t"
+ // walk and chew gum at the same time
+ "adc %0, r1 \n\t"
+ #else
+ /* Multiply 8-bit i * 8-bit scale, giving 16-bit r1,r0 */
+ "mul %0, %1 \n\t"
+ /* Move the high 8-bits of the product (r1) back to i */
+ "mov %0, r1 \n\t"
+ #endif
+ /* R1 IS LEFT DIRTY HERE; YOU MUST ZERO IT OUT YOURSELF */
+ /* "clr __zero_reg__ \n\t" */
+
+ : "+a" (i) /* writes to i */
+ : "a" (scale) /* uses scale */
+ : "r0", "r1" /* clobbers r0, r1 */ );
+
+ // Return the result
+ return i;
+#else
+#error "No implementation for scale8_LEAVING_R1_DIRTY available."
+#endif
+}
+
+
+/// This version of scale8_video does not clean up the R1 register on AVR
+/// If you are doing several 'scale8_video's in a row, use this, and
+/// then explicitly call cleanup_R1.
+LIB8STATIC_ALWAYS_INLINE uint8_t scale8_video_LEAVING_R1_DIRTY( uint8_t i, fract8 scale)
+{
+#if SCALE8_C == 1 || defined(LIB8_ATTINY)
+ uint8_t j = (((int)i * (int)scale) >> 8) + ((i&&scale)?1:0);
+ // uint8_t nonzeroscale = (scale != 0) ? 1 : 0;
+ // uint8_t j = (i == 0) ? 0 : (((int)i * (int)(scale) ) >> 8) + nonzeroscale;
+ return j;
+#elif SCALE8_AVRASM == 1
+ uint8_t j=0;
+ asm volatile(
+ " tst %[i]\n\t"
+ " breq L_%=\n\t"
+ " mul %[i], %[scale]\n\t"
+ " mov %[j], r1\n\t"
+ " breq L_%=\n\t"
+ " subi %[j], 0xFF\n\t"
+ "L_%=: \n\t"
+ : [j] "+a" (j)
+ : [i] "a" (i), [scale] "a" (scale)
+ : "r0", "r1");
+
+ return j;
+ // uint8_t nonzeroscale = (scale != 0) ? 1 : 0;
+ // asm volatile(
+ // " tst %0 \n"
+ // " breq L_%= \n"
+ // " mul %0, %1 \n"
+ // " mov %0, r1 \n"
+ // " add %0, %2 \n"
+ // " clr __zero_reg__ \n"
+ // "L_%=: \n"
+
+ // : "+a" (i)
+ // : "a" (scale), "a" (nonzeroscale)
+ // : "r0", "r1");
+
+ // // Return the result
+ // return i;
+#else
+#error "No implementation for scale8_video_LEAVING_R1_DIRTY available."
+#endif
+}
+
+/// Clean up the r1 register after a series of *LEAVING_R1_DIRTY calls
+LIB8STATIC_ALWAYS_INLINE void cleanup_R1(void)
+{
+#if CLEANUP_R1_AVRASM == 1
+ // Restore r1 to "0"; it's expected to always be that
+ asm volatile( "clr __zero_reg__ \n\t" : : : "r1" );
+#endif
+}
+
+
+/// scale a 16-bit unsigned value by an 8-bit value,
+/// considered as numerator of a fraction whose denominator
+/// is 256. In other words, it computes i * (scale / 256)
+
+LIB8STATIC_ALWAYS_INLINE uint16_t scale16by8( uint16_t i, fract8 scale )
+{
+#if SCALE16BY8_C == 1
+ uint16_t result;
+#if FASTLED_SCALE8_FIXED == 1
+ result = (i * (1+((uint16_t)scale))) >> 8;
+#else
+ result = (i * scale) / 256;
+#endif
+ return result;
+#elif SCALE16BY8_AVRASM == 1
+#if FASTLED_SCALE8_FIXED == 1
+ uint16_t result = 0;
+ asm volatile(
+ // result.A = HighByte( (i.A x scale) + i.A )
+ " mul %A[i], %[scale] \n\t"
+ " add r0, %A[i] \n\t"
+ // " adc r1, [zero] \n\t"
+ // " mov %A[result], r1 \n\t"
+ " adc %A[result], r1 \n\t"
+
+ // result.A-B += i.B x scale
+ " mul %B[i], %[scale] \n\t"
+ " add %A[result], r0 \n\t"
+ " adc %B[result], r1 \n\t"
+
+ // cleanup r1
+ " clr __zero_reg__ \n\t"
+
+ // result.A-B += i.B
+ " add %A[result], %B[i] \n\t"
+ " adc %B[result], __zero_reg__ \n\t"
+
+ : [result] "+r" (result)
+ : [i] "r" (i), [scale] "r" (scale)
+ : "r0", "r1"
+ );
+ return result;
+#else
+ uint16_t result = 0;
+ asm volatile(
+ // result.A = HighByte(i.A x j )
+ " mul %A[i], %[scale] \n\t"
+ " mov %A[result], r1 \n\t"
+ //" clr %B[result] \n\t"
+
+ // result.A-B += i.B x j
+ " mul %B[i], %[scale] \n\t"
+ " add %A[result], r0 \n\t"
+ " adc %B[result], r1 \n\t"
+
+ // cleanup r1
+ " clr __zero_reg__ \n\t"
+
+ : [result] "+r" (result)
+ : [i] "r" (i), [scale] "r" (scale)
+ : "r0", "r1"
+ );
+ return result;
+#endif
+#else
+ #error "No implementation for scale16by8 available."
+#endif
+}
+
+/// scale a 16-bit unsigned value by a 16-bit value,
+/// considered as numerator of a fraction whose denominator
+/// is 65536. In other words, it computes i * (scale / 65536)
+
+LIB8STATIC uint16_t scale16( uint16_t i, fract16 scale )
+{
+ #if SCALE16_C == 1
+ uint16_t result;
+#if FASTLED_SCALE8_FIXED == 1
+ result = ((uint32_t)(i) * (1+(uint32_t)(scale))) / 65536;
+#else
+ result = ((uint32_t)(i) * (uint32_t)(scale)) / 65536;
+#endif
+ return result;
+#elif SCALE16_AVRASM == 1
+#if FASTLED_SCALE8_FIXED == 1
+ // implemented sort of like
+ // result = ((i * scale) + i ) / 65536
+ //
+ // why not like this, you may ask?
+ // result = (i * (scale+1)) / 65536
+ // the answer is that if scale is 65535, then scale+1
+ // will be zero, which is not what we want.
+ uint32_t result;
+ asm volatile(
+ // result.A-B = i.A x scale.A
+ " mul %A[i], %A[scale] \n\t"
+ // save results...
+ // basic idea:
+ //" mov %A[result], r0 \n\t"
+ //" mov %B[result], r1 \n\t"
+ // which can be written as...
+ " movw %A[result], r0 \n\t"
+ // Because we're going to add i.A-B to
+ // result.A-D, we DO need to keep both
+ // the r0 and r1 portions of the product
+ // UNlike in the 'unfixed scale8' version.
+ // So the movw here is needed.
+ : [result] "=r" (result)
+ : [i] "r" (i),
+ [scale] "r" (scale)
+ : "r0", "r1"
+ );
+
+ asm volatile(
+ // result.C-D = i.B x scale.B
+ " mul %B[i], %B[scale] \n\t"
+ //" mov %C[result], r0 \n\t"
+ //" mov %D[result], r1 \n\t"
+ " movw %C[result], r0 \n\t"
+ : [result] "+r" (result)
+ : [i] "r" (i),
+ [scale] "r" (scale)
+ : "r0", "r1"
+ );
+
+ const uint8_t zero = 0;
+ asm volatile(
+ // result.B-D += i.B x scale.A
+ " mul %B[i], %A[scale] \n\t"
+
+ " add %B[result], r0 \n\t"
+ " adc %C[result], r1 \n\t"
+ " adc %D[result], %[zero] \n\t"
+
+ // result.B-D += i.A x scale.B
+ " mul %A[i], %B[scale] \n\t"
+
+ " add %B[result], r0 \n\t"
+ " adc %C[result], r1 \n\t"
+ " adc %D[result], %[zero] \n\t"
+
+ // cleanup r1
+ " clr r1 \n\t"
+
+ : [result] "+r" (result)
+ : [i] "r" (i),
+ [scale] "r" (scale),
+ [zero] "r" (zero)
+ : "r0", "r1"
+ );
+
+ asm volatile(
+ // result.A-D += i.A-B
+ " add %A[result], %A[i] \n\t"
+ " adc %B[result], %B[i] \n\t"
+ " adc %C[result], %[zero] \n\t"
+ " adc %D[result], %[zero] \n\t"
+ : [result] "+r" (result)
+ : [i] "r" (i),
+ [zero] "r" (zero)
+ );
+
+ result = result >> 16;
+ return result;
+#else
+ uint32_t result;
+ asm volatile(
+ // result.A-B = i.A x scale.A
+ " mul %A[i], %A[scale] \n\t"
+ // save results...
+ // basic idea:
+ //" mov %A[result], r0 \n\t"
+ //" mov %B[result], r1 \n\t"
+ // which can be written as...
+ " movw %A[result], r0 \n\t"
+ // We actually don't need to do anything with r0,
+ // as result.A is never used again here, so we
+ // could just move the high byte, but movw is
+ // one clock cycle, just like mov, so might as
+ // well, in case we want to use this code for
+ // a generic 16x16 multiply somewhere.
+
+ : [result] "=r" (result)
+ : [i] "r" (i),
+ [scale] "r" (scale)
+ : "r0", "r1"
+ );
+
+ asm volatile(
+ // result.C-D = i.B x scale.B
+ " mul %B[i], %B[scale] \n\t"
+ //" mov %C[result], r0 \n\t"
+ //" mov %D[result], r1 \n\t"
+ " movw %C[result], r0 \n\t"
+ : [result] "+r" (result)
+ : [i] "r" (i),
+ [scale] "r" (scale)
+ : "r0", "r1"
+ );
+
+ const uint8_t zero = 0;
+ asm volatile(
+ // result.B-D += i.B x scale.A
+ " mul %B[i], %A[scale] \n\t"
+
+ " add %B[result], r0 \n\t"
+ " adc %C[result], r1 \n\t"
+ " adc %D[result], %[zero] \n\t"
+
+ // result.B-D += i.A x scale.B
+ " mul %A[i], %B[scale] \n\t"
+
+ " add %B[result], r0 \n\t"
+ " adc %C[result], r1 \n\t"
+ " adc %D[result], %[zero] \n\t"
+
+ // cleanup r1
+ " clr r1 \n\t"
+
+ : [result] "+r" (result)
+ : [i] "r" (i),
+ [scale] "r" (scale),
+ [zero] "r" (zero)
+ : "r0", "r1"
+ );
+
+ result = result >> 16;
+ return result;
+#endif
+#else
+ #error "No implementation for scale16 available."
+#endif
+}
+///@}
+
+///@defgroup Dimming Dimming and brightening functions
+///
+/// Dimming and brightening functions
+///
+/// The eye does not respond in a linear way to light.
+/// High speed PWM'd LEDs at 50% duty cycle appear far
+/// brighter then the 'half as bright' you might expect.
+///
+/// If you want your midpoint brightness leve (128) to
+/// appear half as bright as 'full' brightness (255), you
+/// have to apply a 'dimming function'.
+///@{
+
+/// Adjust a scaling value for dimming
+LIB8STATIC uint8_t dim8_raw( uint8_t x)
+{
+ return scale8( x, x);
+}
+
+/// Adjust a scaling value for dimming for video (value will never go below 1)
+LIB8STATIC uint8_t dim8_video( uint8_t x)
+{
+ return scale8_video( x, x);
+}
+
+/// Linear version of the dimming function that halves for values < 128
+LIB8STATIC uint8_t dim8_lin( uint8_t x )
+{
+ if( x & 0x80 ) {
+ x = scale8( x, x);
+ } else {
+ x += 1;
+ x /= 2;
+ }
+ return x;
+}
+
+/// inverse of the dimming function, brighten a value
+LIB8STATIC uint8_t brighten8_raw( uint8_t x)
+{
+ uint8_t ix = 255 - x;
+ return 255 - scale8( ix, ix);
+}
+
+/// inverse of the dimming function, brighten a value
+LIB8STATIC uint8_t brighten8_video( uint8_t x)
+{
+ uint8_t ix = 255 - x;
+ return 255 - scale8_video( ix, ix);
+}
+
+/// inverse of the dimming function, brighten a value
+LIB8STATIC uint8_t brighten8_lin( uint8_t x )
+{
+ uint8_t ix = 255 - x;
+ if( ix & 0x80 ) {
+ ix = scale8( ix, ix);
+ } else {
+ ix += 1;
+ ix /= 2;
+ }
+ return 255 - ix;
+}
+
+///@}
+#endif
diff --git a/lib/lib8tion/trig8.h b/lib/lib8tion/trig8.h
new file mode 100644
index 0000000000..4907c6ff30
--- /dev/null
+++ b/lib/lib8tion/trig8.h
@@ -0,0 +1,259 @@
+#ifndef __INC_LIB8TION_TRIG_H
+#define __INC_LIB8TION_TRIG_H
+
+///@ingroup lib8tion
+
+///@defgroup Trig Fast trig functions
+/// Fast 8 and 16-bit approximations of sin(x) and cos(x).
+/// Don't use these approximations for calculating the
+/// trajectory of a rocket to Mars, but they're great
+/// for art projects and LED displays.
+///
+/// On Arduino/AVR, the 16-bit approximation is more than
+/// 10X faster than floating point sin(x) and cos(x), while
+/// the 8-bit approximation is more than 20X faster.
+///@{
+
+#if defined(__AVR__)
+#define sin16 sin16_avr
+#else
+#define sin16 sin16_C
+#endif
+
+/// Fast 16-bit approximation of sin(x). This approximation never varies more than
+/// 0.69% from the floating point value you'd get by doing
+///
+/// float s = sin(x) * 32767.0;
+///
+/// @param theta input angle from 0-65535
+/// @returns sin of theta, value between -32767 to 32767.
+LIB8STATIC int16_t sin16_avr( uint16_t theta )
+{
+ static const uint8_t data[] =
+ { 0, 0, 49, 0, 6393%256, 6393/256, 48, 0,
+ 12539%256, 12539/256, 44, 0, 18204%256, 18204/256, 38, 0,
+ 23170%256, 23170/256, 31, 0, 27245%256, 27245/256, 23, 0,
+ 30273%256, 30273/256, 14, 0, 32137%256, 32137/256, 4 /*,0*/ };
+
+ uint16_t offset = (theta & 0x3FFF);
+
+ // AVR doesn't have a multi-bit shift instruction,
+ // so if we say "offset >>= 3", gcc makes a tiny loop.
+ // Inserting empty volatile statements between each
+ // bit shift forces gcc to unroll the loop.
+ offset >>= 1; // 0..8191
+ asm volatile("");
+ offset >>= 1; // 0..4095
+ asm volatile("");
+ offset >>= 1; // 0..2047
+
+ if( theta & 0x4000 ) offset = 2047 - offset;
+
+ uint8_t sectionX4;
+ sectionX4 = offset / 256;
+ sectionX4 *= 4;
+
+ uint8_t m;
+
+ union {
+ uint16_t b;
+ struct {
+ uint8_t blo;
+ uint8_t bhi;
+ };
+ } u;
+
+ //in effect u.b = blo + (256 * bhi);
+ u.blo = data[ sectionX4 ];
+ u.bhi = data[ sectionX4 + 1];
+ m = data[ sectionX4 + 2];
+
+ uint8_t secoffset8 = (uint8_t)(offset) / 2;
+
+ uint16_t mx = m * secoffset8;
+
+ int16_t y = mx + u.b;
+ if( theta & 0x8000 ) y = -y;
+
+ return y;
+}
+
+/// Fast 16-bit approximation of sin(x). This approximation never varies more than
+/// 0.69% from the floating point value you'd get by doing
+///
+/// float s = sin(x) * 32767.0;
+///
+/// @param theta input angle from 0-65535
+/// @returns sin of theta, value between -32767 to 32767.
+LIB8STATIC int16_t sin16_C( uint16_t theta )
+{
+ static const uint16_t base[] =
+ { 0, 6393, 12539, 18204, 23170, 27245, 30273, 32137 };
+ static const uint8_t slope[] =
+ { 49, 48, 44, 38, 31, 23, 14, 4 };
+
+ uint16_t offset = (theta & 0x3FFF) >> 3; // 0..2047
+ if( theta & 0x4000 ) offset = 2047 - offset;
+
+ uint8_t section = offset / 256; // 0..7
+ uint16_t b = base[section];
+ uint8_t m = slope[section];
+
+ uint8_t secoffset8 = (uint8_t)(offset) / 2;
+
+ uint16_t mx = m * secoffset8;
+ int16_t y = mx + b;
+
+ if( theta & 0x8000 ) y = -y;
+
+ return y;
+}
+
+
+/// Fast 16-bit approximation of cos(x). This approximation never varies more than
+/// 0.69% from the floating point value you'd get by doing
+///
+/// float s = cos(x) * 32767.0;
+///
+/// @param theta input angle from 0-65535
+/// @returns sin of theta, value between -32767 to 32767.
+LIB8STATIC int16_t cos16( uint16_t theta)
+{
+ return sin16( theta + 16384);
+}
+
+///////////////////////////////////////////////////////////////////////
+
+// sin8 & cos8
+// Fast 8-bit approximations of sin(x) & cos(x).
+// Input angle is an unsigned int from 0-255.
+// Output is an unsigned int from 0 to 255.
+//
+// This approximation can vary to to 2%
+// from the floating point value you'd get by doing
+// float s = (sin( x ) * 128.0) + 128;
+//
+// Don't use this approximation for calculating the
+// "real" trigonometric calculations, but it's great
+// for art projects and LED displays.
+//
+// On Arduino/AVR, this approximation is more than
+// 20X faster than floating point sin(x) and cos(x)
+
+#if defined(__AVR__) && !defined(LIB8_ATTINY)
+#define sin8 sin8_avr
+#else
+#define sin8 sin8_C
+#endif
+
+
+const uint8_t b_m16_interleave[] = { 0, 49, 49, 41, 90, 27, 117, 10 };
+
+/// Fast 8-bit approximation of sin(x). This approximation never varies more than
+/// 2% from the floating point value you'd get by doing
+///
+/// float s = (sin(x) * 128.0) + 128;
+///
+/// @param theta input angle from 0-255
+/// @returns sin of theta, value between 0 and 255
+LIB8STATIC uint8_t sin8_avr( uint8_t theta)
+{
+ uint8_t offset = theta;
+
+ asm volatile(
+ "sbrc %[theta],6 \n\t"
+ "com %[offset] \n\t"
+ : [theta] "+r" (theta), [offset] "+r" (offset)
+ );
+
+ offset &= 0x3F; // 0..63
+
+ uint8_t secoffset = offset & 0x0F; // 0..15
+ if( theta & 0x40) secoffset++;
+
+ uint8_t m16; uint8_t b;
+
+ uint8_t section = offset >> 4; // 0..3
+ uint8_t s2 = section * 2;
+
+ const uint8_t* p = b_m16_interleave;
+ p += s2;
+ b = *p;
+ p++;
+ m16 = *p;
+
+ uint8_t mx;
+ uint8_t xr1;
+ asm volatile(
+ "mul %[m16],%[secoffset] \n\t"
+ "mov %[mx],r0 \n\t"
+ "mov %[xr1],r1 \n\t"
+ "eor r1, r1 \n\t"
+ "swap %[mx] \n\t"
+ "andi %[mx],0x0F \n\t"
+ "swap %[xr1] \n\t"
+ "andi %[xr1], 0xF0 \n\t"
+ "or %[mx], %[xr1] \n\t"
+ : [mx] "=d" (mx), [xr1] "=d" (xr1)
+ : [m16] "d" (m16), [secoffset] "d" (secoffset)
+ );
+
+ int8_t y = mx + b;
+ if( theta & 0x80 ) y = -y;
+
+ y += 128;
+
+ return y;
+}
+
+
+/// Fast 8-bit approximation of sin(x). This approximation never varies more than
+/// 2% from the floating point value you'd get by doing
+///
+/// float s = (sin(x) * 128.0) + 128;
+///
+/// @param theta input angle from 0-255
+/// @returns sin of theta, value between 0 and 255
+LIB8STATIC uint8_t sin8_C( uint8_t theta)
+{
+ uint8_t offset = theta;
+ if( theta & 0x40 ) {
+ offset = (uint8_t)255 - offset;
+ }
+ offset &= 0x3F; // 0..63
+
+ uint8_t secoffset = offset & 0x0F; // 0..15
+ if( theta & 0x40) secoffset++;
+
+ uint8_t section = offset >> 4; // 0..3
+ uint8_t s2 = section * 2;
+ const uint8_t* p = b_m16_interleave;
+ p += s2;
+ uint8_t b = *p;
+ p++;
+ uint8_t m16 = *p;
+
+ uint8_t mx = (m16 * secoffset) >> 4;
+
+ int8_t y = mx + b;
+ if( theta & 0x80 ) y = -y;
+
+ y += 128;
+
+ return y;
+}
+
+/// Fast 8-bit approximation of cos(x). This approximation never varies more than
+/// 2% from the floating point value you'd get by doing
+///
+/// float s = (cos(x) * 128.0) + 128;
+///
+/// @param theta input angle from 0-255
+/// @returns sin of theta, value between 0 and 255
+LIB8STATIC uint8_t cos8( uint8_t theta)
+{
+ return sin8( theta + 64);
+}
+
+///@}
+#endif
diff --git a/quantum/color.c b/quantum/color.c
index 8ede053e71..c49877592e 100644
--- a/quantum/color.c
+++ b/quantum/color.c
@@ -78,9 +78,11 @@ RGB hsv_to_rgb( HSV hsv )
break;
}
+#ifdef USE_CIE1931_CURVE
rgb.r = pgm_read_byte( &CIE1931_CURVE[rgb.r] );
rgb.g = pgm_read_byte( &CIE1931_CURVE[rgb.g] );
rgb.b = pgm_read_byte( &CIE1931_CURVE[rgb.b] );
+#endif
return rgb;
}
diff --git a/quantum/quantum.c b/quantum/quantum.c
index 8316d1f06a..8c928441c5 100644
--- a/quantum/quantum.c
+++ b/quantum/quantum.c
@@ -274,10 +274,10 @@ bool process_record_quantum(keyrecord_t *record) {
#ifdef HAPTIC_ENABLE
process_haptic(keycode, record) &&
#endif //HAPTIC_ENABLE
- process_record_kb(keycode, record) &&
- #if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_KEYPRESSES)
+ #if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
process_rgb_matrix(keycode, record) &&
#endif
+ process_record_kb(keycode, record) &&
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&
#endif
@@ -1049,12 +1049,6 @@ void matrix_init_quantum() {
matrix_init_kb();
}
-uint8_t rgb_matrix_task_counter = 0;
-
-#ifndef RGB_MATRIX_SKIP_FRAMES
- #define RGB_MATRIX_SKIP_FRAMES 1
-#endif
-
void matrix_scan_quantum() {
#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
matrix_scan_music();
@@ -1078,10 +1072,6 @@ void matrix_scan_quantum() {
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_task();
- if (rgb_matrix_task_counter == 0) {
- rgb_matrix_update_pwm_buffers();
- }
- rgb_matrix_task_counter = ((rgb_matrix_task_counter + 1) % (RGB_MATRIX_SKIP_FRAMES + 1));
#endif
#ifdef ENCODER_ENABLE
diff --git a/quantum/rgb_matrix.c b/quantum/rgb_matrix.c
index 56a97e3c7d..0728e2431f 100644
--- a/quantum/rgb_matrix.c
+++ b/quantum/rgb_matrix.c
@@ -24,62 +24,80 @@
#include <string.h>
#include <math.h>
-rgb_config_t rgb_matrix_config;
+#include "lib/lib8tion/lib8tion.h"
+
+#include "rgb_matrix_animations/solid_color_anim.h"
+#include "rgb_matrix_animations/alpha_mods_anim.h"
+#include "rgb_matrix_animations/dual_beacon_anim.h"
+#include "rgb_matrix_animations/gradient_up_down_anim.h"
+#include "rgb_matrix_animations/raindrops_anim.h"
+#include "rgb_matrix_animations/cycle_all_anim.h"
+#include "rgb_matrix_animations/cycle_left_right_anim.h"
+#include "rgb_matrix_animations/cycle_up_down_anim.h"
+#include "rgb_matrix_animations/rainbow_beacon_anim.h"
+#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
+#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
+#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
+#include "rgb_matrix_animations/digital_rain_anim.h"
+#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
+#include "rgb_matrix_animations/solid_reactive_anim.h"
+#include "rgb_matrix_animations/splash_anim.h"
+#include "rgb_matrix_animations/solid_splash_anim.h"
+#include "rgb_matrix_animations/breathing_anim.h"
-#ifndef MAX
- #define MAX(X, Y) ((X) > (Y) ? (X) : (Y))
+#ifndef RGB_DISABLE_AFTER_TIMEOUT
+ #define RGB_DISABLE_AFTER_TIMEOUT 0
#endif
-#ifndef MIN
- #define MIN(a,b) ((a) < (b)? (a): (b))
+#ifndef RGB_DISABLE_WHEN_USB_SUSPENDED
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED false
#endif
-#ifndef RGB_DISABLE_AFTER_TIMEOUT
- #define RGB_DISABLE_AFTER_TIMEOUT 0
+#ifndef EECONFIG_RGB_MATRIX
+ #define EECONFIG_RGB_MATRIX EECONFIG_RGBLIGHT
#endif
-#ifndef RGB_DISABLE_WHEN_USB_SUSPENDED
- #define RGB_DISABLE_WHEN_USB_SUSPENDED false
+#if !defined(RGB_MATRIX_MAXIMUM_BRIGHTNESS) || RGB_MATRIX_MAXIMUM_BRIGHTNESS > UINT8_MAX
+ #undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS UINT8_MAX
#endif
-#ifndef EECONFIG_RGB_MATRIX
- #define EECONFIG_RGB_MATRIX EECONFIG_RGBLIGHT
+#if !defined(RGB_MATRIX_HUE_STEP)
+ #define RGB_MATRIX_HUE_STEP 8
#endif
-#if !defined(RGB_MATRIX_MAXIMUM_BRIGHTNESS) || RGB_MATRIX_MAXIMUM_BRIGHTNESS > 255
- #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
+#if !defined(RGB_MATRIX_SAT_STEP)
+ #define RGB_MATRIX_SAT_STEP 16
#endif
-#ifndef RGB_DIGITAL_RAIN_DROPS
- // lower the number for denser effect/wider keyboard
- #define RGB_DIGITAL_RAIN_DROPS 24
+#if !defined(RGB_MATRIX_VAL_STEP)
+ #define RGB_MATRIX_VAL_STEP 16
#endif
-#if !defined(DISABLE_RGB_MATRIX_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
- #define TRACK_PREVIOUS_EFFECT
+#if !defined(RGB_MATRIX_SPD_STEP)
+ #define RGB_MATRIX_SPD_STEP 16
#endif
bool g_suspend_state = false;
-// Global tick at 20 Hz
-uint32_t g_tick = 0;
-
-// Ticks since this key was last hit.
-uint8_t g_key_hit[DRIVER_LED_TOTAL];
+rgb_config_t rgb_matrix_config;
-// Ticks since any key was last hit.
-uint32_t g_any_key_hit = 0;
+rgb_counters_t g_rgb_counters;
+static uint32_t rgb_counters_buffer;
-#ifndef PI
-#define PI 3.14159265
-#endif
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+ last_hit_t g_last_hit_tracker;
+ static last_hit_t last_hit_buffer;
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
uint32_t eeconfig_read_rgb_matrix(void) {
return eeprom_read_dword(EECONFIG_RGB_MATRIX);
}
+
void eeconfig_update_rgb_matrix(uint32_t val) {
eeprom_update_dword(EECONFIG_RGB_MATRIX, val);
}
+
void eeconfig_update_rgb_matrix_default(void) {
dprintf("eeconfig_update_rgb_matrix_default\n");
rgb_matrix_config.enable = 1;
@@ -90,11 +108,12 @@ void eeconfig_update_rgb_matrix_default(void) {
rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR;
#endif
rgb_matrix_config.hue = 0;
- rgb_matrix_config.sat = 255;
+ rgb_matrix_config.sat = UINT8_MAX;
rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
- rgb_matrix_config.speed = 0;
+ rgb_matrix_config.speed = UINT8_MAX / 2;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
+
void eeconfig_debug_rgb_matrix(void) {
dprintf("rgb_matrix_config eprom\n");
dprintf("rgb_matrix_config.enable = %d\n", rgb_matrix_config.enable);
@@ -105,710 +124,330 @@ void eeconfig_debug_rgb_matrix(void) {
dprintf("rgb_matrix_config.speed = %d\n", rgb_matrix_config.speed);
}
-// Last led hit
-#define LED_HITS_TO_REMEMBER 8
-uint8_t g_last_led_hit[LED_HITS_TO_REMEMBER] = {255};
-uint8_t g_last_led_count = 0;
-
-void map_row_column_to_led( uint8_t row, uint8_t column, uint8_t *led_i, uint8_t *led_count) {
- rgb_led led;
- *led_count = 0;
-
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- // map_index_to_led(i, &led);
- led = g_rgb_leds[i];
- if (row == led.matrix_co.row && column == led.matrix_co.col) {
- led_i[*led_count] = i;
- (*led_count)++;
- }
+uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) {
+ // TODO: This is kinda expensive, fix this soonish
+ uint8_t led_count = 0;
+ for (uint8_t i = 0; i < DRIVER_LED_TOTAL && led_count < LED_HITS_TO_REMEMBER; i++) {
+ matrix_co_t matrix_co = g_rgb_leds[i].matrix_co;
+ if (row == matrix_co.row && column == matrix_co.col) {
+ led_i[led_count] = i;
+ led_count++;
}
+ }
+ return led_count;
}
void rgb_matrix_update_pwm_buffers(void) {
- rgb_matrix_driver.flush();
+ rgb_matrix_driver.flush();
}
void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue ) {
- rgb_matrix_driver.set_color(index, red, green, blue);
+ rgb_matrix_driver.set_color(index, red, green, blue);
}
void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue ) {
- rgb_matrix_driver.set_color_all(red, green, blue);
+ rgb_matrix_driver.set_color_all(red, green, blue);
}
bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
- if ( record->event.pressed ) {
- uint8_t led[8], led_count;
- map_row_column_to_led(record->event.key.row, record->event.key.col, led, &led_count);
- if (led_count > 0) {
- for (uint8_t i = LED_HITS_TO_REMEMBER; i > 1; i--) {
- g_last_led_hit[i - 1] = g_last_led_hit[i - 2];
- }
- g_last_led_hit[0] = led[0];
- g_last_led_count = MIN(LED_HITS_TO_REMEMBER, g_last_led_count + 1);
- }
- for(uint8_t i = 0; i < led_count; i++)
- g_key_hit[led[i]] = 0;
- g_any_key_hit = 0;
- } else {
- #ifdef RGB_MATRIX_KEYRELEASES
- uint8_t led[8], led_count;
- map_row_column_to_led(record->event.key.row, record->event.key.col, led, &led_count);
- for(uint8_t i = 0; i < led_count; i++)
- g_key_hit[led[i]] = 255;
-
- g_any_key_hit = 255;
- #endif
- }
- return true;
-}
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+ uint8_t led[LED_HITS_TO_REMEMBER];
+ uint8_t led_count = 0;
+
+#if defined(RGB_MATRIX_KEYRELEASES)
+ if (!record->event.pressed) {
+ led_count = rgb_matrix_map_row_column_to_led(record->event.key.row, record->event.key.col, led);
+ g_rgb_counters.any_key_hit = 0;
+ }
+#elif defined(RGB_MATRIX_KEYPRESSES)
+ if (record->event.pressed) {
+ led_count = rgb_matrix_map_row_column_to_led(record->event.key.row, record->event.key.col, led);
+ g_rgb_counters.any_key_hit = 0;
+ }
+#endif // defined(RGB_MATRIX_KEYRELEASES)
+
+ if (last_hit_buffer.count + led_count > LED_HITS_TO_REMEMBER) {
+ memcpy(&last_hit_buffer.x[0], &last_hit_buffer.x[led_count], LED_HITS_TO_REMEMBER - led_count);
+ memcpy(&last_hit_buffer.y[0], &last_hit_buffer.y[led_count], LED_HITS_TO_REMEMBER - led_count);
+ memcpy(&last_hit_buffer.tick[0], &last_hit_buffer.tick[led_count], (LED_HITS_TO_REMEMBER - led_count) * 2); // 16 bit
+ memcpy(&last_hit_buffer.index[0], &last_hit_buffer.index[led_count], LED_HITS_TO_REMEMBER - led_count);
+ last_hit_buffer.count--;
+ }
-void rgb_matrix_set_suspend_state(bool state) {
- g_suspend_state = state;
+ for(uint8_t i = 0; i < led_count; i++) {
+ uint8_t index = last_hit_buffer.count;
+ last_hit_buffer.x[index] = g_rgb_leds[led[i]].point.x;
+ last_hit_buffer.y[index] = g_rgb_leds[led[i]].point.y;
+ last_hit_buffer.index[index] = led[i];
+ last_hit_buffer.tick[index] = 0;
+ last_hit_buffer.count++;
+ }
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+ return true;
}
void rgb_matrix_test(void) {
- // Mask out bits 4 and 5
- // Increase the factor to make the test animation slower (and reduce to make it faster)
- uint8_t factor = 10;
- switch ( (g_tick & (0b11 << factor)) >> factor )
- {
- case 0:
- {
- rgb_matrix_set_color_all( 20, 0, 0 );
- break;
- }
- case 1:
- {
- rgb_matrix_set_color_all( 0, 20, 0 );
- break;
- }
- case 2:
- {
- rgb_matrix_set_color_all( 0, 0, 20 );
- break;
- }
- case 3:
- {
- rgb_matrix_set_color_all( 20, 20, 20 );
- break;
- }
+ // Mask out bits 4 and 5
+ // Increase the factor to make the test animation slower (and reduce to make it faster)
+ uint8_t factor = 10;
+ switch ( (g_rgb_counters.tick & (0b11 << factor)) >> factor )
+ {
+ case 0: {
+ rgb_matrix_set_color_all( 20, 0, 0 );
+ break;
}
-}
-
-// All LEDs off
-void rgb_matrix_all_off(void) {
- rgb_matrix_set_color_all( 0, 0, 0 );
-}
-
-// Solid color
-void rgb_matrix_solid_color(void) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color_all( rgb.r, rgb.g, rgb.b );
-}
-
-void rgb_matrix_solid_reactive(void) {
- // Relies on hue being 8-bit and wrapping
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- uint16_t offset2 = g_key_hit[i]<<2;
- offset2 = (offset2<=130) ? (130-offset2) : 0;
-
- HSV hsv = { .h = rgb_matrix_config.hue+offset2, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
-}
-
-void rgb_matrix_solid_reactive_simple(void)
-{
- HSV hsv = {.h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val};
- RGB rgb;
-
- for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
- uint16_t offset2 = g_key_hit[i] << 2;
- offset2 = (offset2 <= 255) ? (255 - offset2) : 0;
- hsv.v = offset2 * rgb_matrix_config.val / RGB_MATRIX_MAXIMUM_BRIGHTNESS;
- rgb = hsv_to_rgb(hsv);
- rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
- }
-}
-
-// alphas = color1, mods = color2
-void rgb_matrix_alphas_mods(void) {
-
- RGB rgb1 = hsv_to_rgb( (HSV){ .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val } );
- RGB rgb2 = hsv_to_rgb( (HSV){ .h = (rgb_matrix_config.hue + 180) % 360, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val } );
-
- rgb_led led;
- for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
- led = g_rgb_leds[i];
- if ( led.matrix_co.raw < 0xFF ) {
- if ( led.modifier )
- {
- rgb_matrix_set_color( i, rgb2.r, rgb2.g, rgb2.b );
- }
- else
- {
- rgb_matrix_set_color( i, rgb1.r, rgb1.g, rgb1.b );
- }
- }
- }
-}
-
-void rgb_matrix_gradient_up_down(void) {
- int16_t h1 = rgb_matrix_config.hue;
- int16_t h2 = (rgb_matrix_config.hue + 180) % 360;
- int16_t deltaH = h2 - h1;
-
- // Take the shortest path between hues
- if ( deltaH > 127 )
- {
- deltaH -= 256;
- }
- else if ( deltaH < -127 )
- {
- deltaH += 256;
- }
- // Divide delta by 4, this gives the delta per row
- deltaH /= 4;
-
- int16_t s1 = rgb_matrix_config.sat;
- int16_t s2 = rgb_matrix_config.hue;
- int16_t deltaS = ( s2 - s1 ) / 4;
-
- HSV hsv = { .h = 0, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // map_led_to_point( i, &point );
- point = g_rgb_leds[i].point;
- // The y range will be 0..64, map this to 0..4
- uint8_t y = (point.y>>4);
- // Relies on hue being 8-bit and wrapping
- hsv.h = rgb_matrix_config.hue + ( deltaH * y );
- hsv.s = rgb_matrix_config.sat + ( deltaS * y );
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
-}
-
-void rgb_matrix_raindrops(bool initialize) {
- int16_t h1 = rgb_matrix_config.hue;
- int16_t h2 = (rgb_matrix_config.hue + 180) % 360;
- int16_t deltaH = h2 - h1;
- deltaH /= 4;
-
- // Take the shortest path between hues
- if ( deltaH > 127 )
- {
- deltaH -= 256;
+ case 1: {
+ rgb_matrix_set_color_all( 0, 20, 0 );
+ break;
}
- else if ( deltaH < -127 )
- {
- deltaH += 256;
+ case 2: {
+ rgb_matrix_set_color_all( 0, 0, 20 );
+ break;
}
-
- int16_t s1 = rgb_matrix_config.sat;
- int16_t s2 = rgb_matrix_config.sat;
- int16_t deltaS = ( s2 - s1 ) / 4;
-
- HSV hsv;
- RGB rgb;
-
- // Change one LED every tick, make sure speed is not 0
- uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;
-
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // If initialize, all get set to random colors
- // If not, all but one will stay the same as before.
- if ( initialize || i == led_to_change )
- {
- hsv.h = h1 + ( deltaH * ( rand() & 0x03 ) );
- hsv.s = s1 + ( deltaS * ( rand() & 0x03 ) );
- // Override brightness with global brightness control
- hsv.v = rgb_matrix_config.val;
-
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
- }
-}
-
-void rgb_matrix_cycle_all(void) {
- uint8_t offset = ( g_tick << rgb_matrix_config.speed ) & 0xFF;
-
- rgb_led led;
-
- // Relies on hue being 8-bit and wrapping
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // map_index_to_led(i, &led);
- led = g_rgb_leds[i];
- if (led.matrix_co.raw < 0xFF) {
- uint16_t offset2 = g_key_hit[i]<<2;
- offset2 = (offset2<=63) ? (63-offset2) : 0;
-
- HSV hsv = { .h = offset+offset2, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
- }
-}
-
-void rgb_matrix_cycle_left_right(void) {
- uint8_t offset = ( g_tick << rgb_matrix_config.speed ) & 0xFF;
- HSV hsv = { .h = 0, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- rgb_led led;
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // map_index_to_led(i, &led);
- led = g_rgb_leds[i];
- if (led.matrix_co.raw < 0xFF) {
- uint16_t offset2 = g_key_hit[i]<<2;
- offset2 = (offset2<=63) ? (63-offset2) : 0;
-
- // map_led_to_point( i, &point );
- point = g_rgb_leds[i].point;
- // Relies on hue being 8-bit and wrapping
- hsv.h = point.x + offset + offset2;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
- }
-}
-
-void rgb_matrix_cycle_up_down(void) {
- uint8_t offset = ( g_tick << rgb_matrix_config.speed ) & 0xFF;
- HSV hsv = { .h = 0, .s = 255, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- rgb_led led;
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // map_index_to_led(i, &led);
- led = g_rgb_leds[i];
- if (led.matrix_co.raw < 0xFF) {
- uint16_t offset2 = g_key_hit[i]<<2;
- offset2 = (offset2<=63) ? (63-offset2) : 0;
-
- // map_led_to_point( i, &point );
- point = g_rgb_leds[i].point;
- // Relies on hue being 8-bit and wrapping
- hsv.h = point.y + offset + offset2;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
+ case 3: {
+ rgb_matrix_set_color_all( 20, 20, 20 );
+ break;
}
+ }
}
+static bool rgb_matrix_none(effect_params_t* params) {
+ if (!params->init) {
+ return false;
+ }
-void rgb_matrix_dual_beacon(void) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- double cos_value = cos(g_tick * PI / 128) / 32;
- double sin_value = sin(g_tick * PI / 128) / 112;
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- point = g_rgb_leds[i].point;
- hsv.h = ((point.y - 32.0)* cos_value + (point.x - 112.0) * sin_value) * (180) + rgb_matrix_config.hue;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, 0, 0, 0);
+ }
+ return led_max < DRIVER_LED_TOTAL;
}
-void rgb_matrix_rainbow_beacon(void) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- double cos_value = cos(g_tick * PI / 128);
- double sin_value = sin(g_tick * PI / 128);
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- point = g_rgb_leds[i].point;
- hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.y - 32.0)* cos_value + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.x - 112.0) * sin_value + rgb_matrix_config.hue;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
-}
+static uint8_t rgb_last_enable = UINT8_MAX;
+static uint8_t rgb_last_effect = UINT8_MAX;
+static effect_params_t rgb_effect_params = { 0, 0 };
+static rgb_task_states rgb_task_state = SYNCING;
-void rgb_matrix_rainbow_pinwheels(void) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- double cos_value = cos(g_tick * PI / 128);
- double sin_value = sin(g_tick * PI / 128);
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- point = g_rgb_leds[i].point;
- hsv.h = (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.y - 32.0)* cos_value + (2 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (66 - abs(point.x - 112.0)) * sin_value + rgb_matrix_config.hue;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
+static void rgb_task_timers(void) {
+ // Update double buffer timers
+ uint16_t deltaTime = timer_elapsed32(rgb_counters_buffer);
+ rgb_counters_buffer = timer_read32();
+ if (g_rgb_counters.any_key_hit < UINT32_MAX) {
+ if (UINT32_MAX - deltaTime < g_rgb_counters.any_key_hit) {
+ g_rgb_counters.any_key_hit = UINT32_MAX;
+ } else {
+ g_rgb_counters.any_key_hit += deltaTime;
}
-}
+ }
-void rgb_matrix_rainbow_moving_chevron(void) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- Point point;
- uint8_t r = 128;
- double cos_value = cos(r * PI / 128);
- double sin_value = sin(r * PI / 128);
- double multiplier = (g_tick / 256.0 * 224);
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- point = g_rgb_leds[i].point;
- hsv.h = (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * abs(point.y - 32.0)* sin_value + (1.5 * (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed)) * (point.x - multiplier) * cos_value + rgb_matrix_config.hue;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
+ // Update double buffer last hit timers
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+ uint8_t count = last_hit_buffer.count;
+ for (uint8_t i = 0; i < count; ++i) {
+ if (UINT16_MAX - deltaTime < last_hit_buffer.tick[i]) {
+ last_hit_buffer.count--;
+ continue;
}
-}
-
-
-void rgb_matrix_jellybean_raindrops( bool initialize ) {
- HSV hsv;
- RGB rgb;
+ last_hit_buffer.tick[i] += deltaTime;
+ }
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+}
+
+static void rgb_task_sync(void) {
+ // next task
+ if (timer_elapsed32(g_rgb_counters.tick) >= RGB_MATRIX_LED_FLUSH_LIMIT)
+ rgb_task_state = STARTING;
+}
+
+static void rgb_task_start(void) {
+ // reset iter
+ rgb_effect_params.iter = 0;
+
+ // update double buffers
+ g_rgb_counters.tick = rgb_counters_buffer;
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+ g_last_hit_tracker = last_hit_buffer;
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+
+ // next task
+ rgb_task_state = RENDERING;
+}
+
+static void rgb_task_render(uint8_t effect) {
+ bool rendering = false;
+ rgb_effect_params.init = (effect != rgb_last_effect) || (rgb_matrix_config.enable != rgb_last_enable);
+
+ // each effect can opt to do calculations
+ // and/or request PWM buffer updates.
+ switch (effect) {
+ case RGB_MATRIX_NONE:
+ rendering = rgb_matrix_none(&rgb_effect_params);
+ break;
+
+ case RGB_MATRIX_SOLID_COLOR:
+ rendering = rgb_matrix_solid_color(&rgb_effect_params); // Max 1ms Avg 0ms
+ break;
+#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
+ case RGB_MATRIX_ALPHAS_MODS:
+ rendering = rgb_matrix_alphas_mods(&rgb_effect_params); // Max 2ms Avg 1ms
+ break;
+#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
+#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ case RGB_MATRIX_GRADIENT_UP_DOWN:
+ rendering = rgb_matrix_gradient_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#ifndef DISABLE_RGB_MATRIX_BREATHING
+ case RGB_MATRIX_BREATHING:
+ rendering = rgb_matrix_breathing(&rgb_effect_params); // Max 1ms Avg 0ms
+ break;
+#endif // DISABLE_RGB_MATRIX_BREATHING
+#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
+ case RGB_MATRIX_CYCLE_ALL:
+ rendering = rgb_matrix_cycle_all(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
+#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ case RGB_MATRIX_CYCLE_LEFT_RIGHT:
+ rendering = rgb_matrix_cycle_left_right(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ case RGB_MATRIX_CYCLE_UP_DOWN:
+ rendering = rgb_matrix_cycle_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
+ rendering = rgb_matrix_rainbow_moving_chevron(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
+ case RGB_MATRIX_DUAL_BEACON:
+ rendering = rgb_matrix_dual_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
+ case RGB_MATRIX_RAINBOW_BEACON:
+ rendering = rgb_matrix_rainbow_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ case RGB_MATRIX_RAINBOW_PINWHEELS:
+ rendering = rgb_matrix_rainbow_pinwheels(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#ifndef DISABLE_RGB_MATRIX_RAINDROPS
+ case RGB_MATRIX_RAINDROPS:
+ rendering = rgb_matrix_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
+ break;
+#endif // DISABLE_RGB_MATRIX_RAINDROPS
+#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ case RGB_MATRIX_JELLYBEAN_RAINDROPS:
+ rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
+ break;
+#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
+ case RGB_MATRIX_DIGITAL_RAIN:
+ rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it
+ break;
+#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
+ rendering = rgb_matrix_solid_reactive_simple(&rgb_effect_params);// Max 4ms Avg 3ms
+ break;
+#endif
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
+ case RGB_MATRIX_SOLID_REACTIVE:
+ rendering = rgb_matrix_solid_reactive(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
+#ifndef DISABLE_RGB_MATRIX_SPLASH
+ case RGB_MATRIX_SPLASH:
+ rendering = rgb_matrix_splash(&rgb_effect_params); // Max 5ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SPLASH
+#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
+ case RGB_MATRIX_MULTISPLASH:
+ rendering = rgb_matrix_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
+ break;
+#endif // DISABLE_RGB_MATRIX_MULTISPLASH
+#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
+ case RGB_MATRIX_SOLID_SPLASH:
+ rendering = rgb_matrix_solid_splash(&rgb_effect_params); // Max 5ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH
+#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+ case RGB_MATRIX_SOLID_MULTISPLASH:
+ rendering = rgb_matrix_solid_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
- // Change one LED every tick, make sure speed is not 0
- uint8_t led_to_change = ( g_tick & ( 0x0A / (rgb_matrix_config.speed == 0 ? 1 : rgb_matrix_config.speed) ) ) == 0 ? rand() % (DRIVER_LED_TOTAL) : 255;
+ // Factory default magic value
+ case UINT8_MAX: {
+ rgb_matrix_test();
+ rgb_task_state = FLUSHING;
+ }
+ return;
+ }
- for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
- {
- // If initialize, all get set to random colors
- // If not, all but one will stay the same as before.
- if ( initialize || i == led_to_change )
- {
- hsv.h = rand() & 0xFF;
- hsv.s = rand() & 0xFF;
- // Override brightness with global brightness control
- hsv.v = rgb_matrix_config.val;
+ rgb_effect_params.iter++;
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
+ // next task
+ if (!rendering) {
+ rgb_task_state = FLUSHING;
+ if (!rgb_effect_params.init && effect == RGB_MATRIX_NONE) {
+ // We only need to flush once if we are RGB_MATRIX_NONE
+ rgb_task_state = SYNCING;
}
+ }
}
-void rgb_matrix_digital_rain( const bool initialize ) {
- // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
- const uint8_t drop_ticks = 28;
- const uint8_t pure_green_intensity = 0xd0;
- const uint8_t max_brightness_boost = 0xc0;
- const uint8_t max_intensity = 0xff;
+static void rgb_task_flush(uint8_t effect) {
+ // update last trackers after the first full render so we can init over several frames
+ rgb_last_effect = effect;
+ rgb_last_enable = rgb_matrix_config.enable;
- static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}};
- static uint8_t drop = 0;
-
- if (initialize) {
- rgb_matrix_set_color_all(0, 0, 0);
- memset(map, 0, sizeof map);
- drop = 0;
- }
- for (uint8_t col = 0; col < MATRIX_COLS; col++) {
- for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
- if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
- // top row, pixels have just fallen and we're
- // making a new rain drop in this column
- map[col][row] = max_intensity;
- }
- else if (map[col][row] > 0 && map[col][row] < max_intensity) {
- // neither fully bright nor dark, decay it
- map[col][row]--;
- }
- // set the pixel colour
- uint8_t led, led_count;
- map_row_column_to_led(row, col, &led, &led_count);
-
- if (map[col][row] > pure_green_intensity) {
- const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost
- * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
- rgb_matrix_set_color(led, boost, max_intensity, boost);
- }
- else {
- const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity);
- rgb_matrix_set_color(led, 0, green, 0);
- }
- }
- }
- if (++drop > drop_ticks) {
- // reset drop timer
- drop = 0;
- for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
- for (uint8_t col = 0; col < MATRIX_COLS; col++) {
- // if ths is on the bottom row and bright allow decay
- if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) {
- map[col][row]--;
- }
- // check if the pixel above is bright
- if (map[col][row - 1] == max_intensity) {
- // allow old bright pixel to decay
- map[col][row - 1]--;
- // make this pixel bright
- map[col][row] = max_intensity;
- }
- }
- }
- }
-}
+ // update pwm buffers
+ rgb_matrix_update_pwm_buffers();
-void rgb_matrix_multisplash(void) {
- // if (g_any_key_hit < 0xFF) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- rgb_led led;
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- led = g_rgb_leds[i];
- uint16_t c = 0, d = 0;
- rgb_led last_led;
- // if (g_last_led_count) {
- for (uint8_t last_i = 0; last_i < g_last_led_count; last_i++) {
- last_led = g_rgb_leds[g_last_led_hit[last_i]];
- uint16_t dist = (uint16_t)sqrt(pow(led.point.x - last_led.point.x, 2) + pow(led.point.y - last_led.point.y, 2));
- uint16_t effect = (g_key_hit[g_last_led_hit[last_i]] << 2) - dist;
- c += MIN(MAX(effect, 0), 255);
- d += 255 - MIN(MAX(effect, 0), 255);
- }
- // } else {
- // d = 255;
- // }
- hsv.h = (rgb_matrix_config.hue + c) % 256;
- hsv.v = MAX(MIN(d, 255), 0);
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
- // } else {
- // rgb_matrix_set_color_all( 0, 0, 0 );
- // }
-}
-
-
-void rgb_matrix_splash(void) {
- g_last_led_count = MIN(g_last_led_count, 1);
- rgb_matrix_multisplash();
-}
-
-
-void rgb_matrix_solid_multisplash(void) {
- // if (g_any_key_hit < 0xFF) {
- HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
- RGB rgb;
- rgb_led led;
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
- led = g_rgb_leds[i];
- uint16_t d = 0;
- rgb_led last_led;
- // if (g_last_led_count) {
- for (uint8_t last_i = 0; last_i < g_last_led_count; last_i++) {
- last_led = g_rgb_leds[g_last_led_hit[last_i]];
- uint16_t dist = (uint16_t)sqrt(pow(led.point.x - last_led.point.x, 2) + pow(led.point.y - last_led.point.y, 2));
- uint16_t effect = (g_key_hit[g_last_led_hit[last_i]] << 2) - dist;
- d += 255 - MIN(MAX(effect, 0), 255);
- }
- // } else {
- // d = 255;
- // }
- hsv.v = MAX(MIN(d, 255), 0);
- rgb = hsv_to_rgb( hsv );
- rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
- }
- // } else {
- // rgb_matrix_set_color_all( 0, 0, 0 );
- // }
-}
-
-
-void rgb_matrix_solid_splash(void) {
- g_last_led_count = MIN(g_last_led_count, 1);
- rgb_matrix_solid_multisplash();
-}
-
-
-// Needs eeprom access that we don't have setup currently
-
-void rgb_matrix_custom(void) {
-// HSV hsv;
-// RGB rgb;
-// for ( int i=0; i<DRIVER_LED_TOTAL; i++ )
-// {
-// backlight_get_key_color(i, &hsv);
-// // Override brightness with global brightness control
-// hsv.v = rgb_matrix_config.val;
-// rgb = hsv_to_rgb( hsv );
-// rgb_matrix_set_color( i, rgb.r, rgb.g, rgb.b );
-// }
+ // next task
+ rgb_task_state = SYNCING;
}
void rgb_matrix_task(void) {
- #ifdef TRACK_PREVIOUS_EFFECT
- static uint8_t toggle_enable_last = 255;
- #endif
- if (!rgb_matrix_config.enable) {
- rgb_matrix_all_off();
- rgb_matrix_indicators();
- #ifdef TRACK_PREVIOUS_EFFECT
- toggle_enable_last = rgb_matrix_config.enable;
- #endif
- return;
- }
- // delay 1 second before driving LEDs or doing anything else
- static uint8_t startup_tick = 0;
- if ( startup_tick < 20 ) {
- startup_tick++;
- return;
- }
-
- g_tick++;
-
- if ( g_any_key_hit < 0xFFFFFFFF ) {
- g_any_key_hit++;
- }
-
- for ( int led = 0; led < DRIVER_LED_TOTAL; led++ ) {
- if ( g_key_hit[led] < 255 ) {
- if (g_key_hit[led] == 254)
- g_last_led_count = MAX(g_last_led_count - 1, 0);
- g_key_hit[led]++;
- }
- }
-
- // Factory default magic value
- if ( rgb_matrix_config.mode == 255 ) {
- rgb_matrix_test();
- return;
- }
-
- // Ideally we would also stop sending zeros to the LED driver PWM buffers
- // while suspended and just do a software shutdown. This is a cheap hack for now.
- bool suspend_backlight = ((g_suspend_state && RGB_DISABLE_WHEN_USB_SUSPENDED) ||
- (RGB_DISABLE_AFTER_TIMEOUT > 0 && g_any_key_hit > RGB_DISABLE_AFTER_TIMEOUT * 60 * 20));
- uint8_t effect = suspend_backlight ? 0 : rgb_matrix_config.mode;
-
- #ifdef TRACK_PREVIOUS_EFFECT
- // Keep track of the effect used last time,
- // detect change in effect, so each effect can
- // have an optional initialization.
-
- static uint8_t effect_last = 255;
- bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
- effect_last = effect;
- toggle_enable_last = rgb_matrix_config.enable;
- #endif
-
- // this gets ticked at 20 Hz.
- // each effect can opt to do calculations
- // and/or request PWM buffer updates.
- switch ( effect ) {
- case RGB_MATRIX_SOLID_COLOR:
- rgb_matrix_solid_color();
- break;
- #ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
- case RGB_MATRIX_ALPHAS_MODS:
- rgb_matrix_alphas_mods();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
- case RGB_MATRIX_DUAL_BEACON:
- rgb_matrix_dual_beacon();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- case RGB_MATRIX_GRADIENT_UP_DOWN:
- rgb_matrix_gradient_up_down();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_RAINDROPS
- case RGB_MATRIX_RAINDROPS:
- rgb_matrix_raindrops( initialize );
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
- case RGB_MATRIX_CYCLE_ALL:
- rgb_matrix_cycle_all();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- case RGB_MATRIX_CYCLE_LEFT_RIGHT:
- rgb_matrix_cycle_left_right();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
- case RGB_MATRIX_CYCLE_UP_DOWN:
- rgb_matrix_cycle_up_down();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
- case RGB_MATRIX_RAINBOW_BEACON:
- rgb_matrix_rainbow_beacon();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- case RGB_MATRIX_RAINBOW_PINWHEELS:
- rgb_matrix_rainbow_pinwheels();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
- rgb_matrix_rainbow_moving_chevron();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- case RGB_MATRIX_JELLYBEAN_RAINDROPS:
- rgb_matrix_jellybean_raindrops( initialize );
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
- case RGB_MATRIX_DIGITAL_RAIN:
- rgb_matrix_digital_rain( initialize );
- break;
- #endif
- #ifdef RGB_MATRIX_KEYPRESSES
- #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
- case RGB_MATRIX_SOLID_REACTIVE:
- rgb_matrix_solid_reactive();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
- rgb_matrix_solid_reactive_simple();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_SPLASH
- case RGB_MATRIX_SPLASH:
- rgb_matrix_splash();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_MULTISPLASH
- case RGB_MATRIX_MULTISPLASH:
- rgb_matrix_multisplash();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
- case RGB_MATRIX_SOLID_SPLASH:
- rgb_matrix_solid_splash();
- break;
- #endif
- #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
- case RGB_MATRIX_SOLID_MULTISPLASH:
- rgb_matrix_solid_multisplash();
- break;
- #endif
- #endif
- default:
- rgb_matrix_custom();
- break;
- }
-
- if ( ! suspend_backlight ) {
- rgb_matrix_indicators();
- }
+ rgb_task_timers();
+
+ // Ideally we would also stop sending zeros to the LED driver PWM buffers
+ // while suspended and just do a software shutdown. This is a cheap hack for now.
+ bool suspend_backlight = ((g_suspend_state && RGB_DISABLE_WHEN_USB_SUSPENDED) || (RGB_DISABLE_AFTER_TIMEOUT > 0 && g_rgb_counters.any_key_hit > RGB_DISABLE_AFTER_TIMEOUT * 60 * 20));
+ uint8_t effect = suspend_backlight || !rgb_matrix_config.enable ? 0 : rgb_matrix_config.mode;
+
+ switch (rgb_task_state) {
+ case STARTING:
+ rgb_task_start();
+ break;
+ case RENDERING:
+ rgb_task_render(effect);
+ break;
+ case FLUSHING:
+ rgb_task_flush(effect);
+ break;
+ case SYNCING:
+ rgb_task_sync();
+ break;
+ }
+ if (!suspend_backlight) {
+ rgb_matrix_indicators();
+ }
}
void rgb_matrix_indicators(void) {
- rgb_matrix_indicators_kb();
- rgb_matrix_indicators_user();
+ rgb_matrix_indicators_kb();
+ rgb_matrix_indicators_user();
}
__attribute__((weak))
@@ -817,103 +456,54 @@ void rgb_matrix_indicators_kb(void) {}
__attribute__((weak))
void rgb_matrix_indicators_user(void) {}
-
-// void rgb_matrix_set_indicator_index( uint8_t *index, uint8_t row, uint8_t column )
-// {
-// if ( row >= MATRIX_ROWS )
-// {
-// // Special value, 255=none, 254=all
-// *index = row;
-// }
-// else
-// {
-// // This needs updated to something like
-// // uint8_t led[8], led_count;
-// // map_row_column_to_led(row,column,led,&led_count);
-// // for(uint8_t i = 0; i < led_count; i++)
-// map_row_column_to_led( row, column, index );
-// }
-// }
-
void rgb_matrix_init(void) {
rgb_matrix_driver.init();
// TODO: put the 1 second startup delay here?
- // clear the key hits
- for ( int led=0; led<DRIVER_LED_TOTAL; led++ ) {
- g_key_hit[led] = 255;
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+ g_last_hit_tracker.count = 0;
+ for (uint8_t i = 0; i < LED_HITS_TO_REMEMBER; ++i) {
+ g_last_hit_tracker.tick[i] = UINT16_MAX;
}
+ last_hit_buffer.count = 0;
+ for (uint8_t i = 0; i < LED_HITS_TO_REMEMBER; ++i) {
+ last_hit_buffer.tick[i] = UINT16_MAX;
+ }
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
if (!eeconfig_is_enabled()) {
- dprintf("rgb_matrix_init_drivers eeconfig is not enabled.\n");
- eeconfig_init();
- eeconfig_update_rgb_matrix_default();
+ dprintf("rgb_matrix_init_drivers eeconfig is not enabled.\n");
+ eeconfig_init();
+ eeconfig_update_rgb_matrix_default();
}
+
rgb_matrix_config.raw = eeconfig_read_rgb_matrix();
+ rgb_matrix_config.speed = UINT8_MAX / 2; //EECONFIG needs to be increased to support this
if (!rgb_matrix_config.mode) {
- dprintf("rgb_matrix_init_drivers rgb_matrix_config.mode = 0. Write default values to EEPROM.\n");
- eeconfig_update_rgb_matrix_default();
- rgb_matrix_config.raw = eeconfig_read_rgb_matrix();
+ dprintf("rgb_matrix_init_drivers rgb_matrix_config.mode = 0. Write default values to EEPROM.\n");
+ eeconfig_update_rgb_matrix_default();
+ rgb_matrix_config.raw = eeconfig_read_rgb_matrix();
}
eeconfig_debug_rgb_matrix(); // display current eeprom values
}
-// Deals with the messy details of incrementing an integer
-static uint8_t increment( uint8_t value, uint8_t step, uint8_t min, uint8_t max ) {
- int16_t new_value = value;
- new_value += step;
- return MIN( MAX( new_value, min ), max );
-}
-
-static uint8_t decrement( uint8_t value, uint8_t step, uint8_t min, uint8_t max ) {
- int16_t new_value = value;
- new_value -= step;
- return MIN( MAX( new_value, min ), max );
-}
-
-// void *backlight_get_custom_key_color_eeprom_address( uint8_t led )
-// {
-// // 3 bytes per color
-// return EECONFIG_RGB_MATRIX + ( led * 3 );
-// }
-
-// void backlight_get_key_color( uint8_t led, HSV *hsv )
-// {
-// void *address = backlight_get_custom_key_color_eeprom_address( led );
-// hsv->h = eeprom_read_byte(address);
-// hsv->s = eeprom_read_byte(address+1);
-// hsv->v = eeprom_read_byte(address+2);
-// }
-
-// void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv )
-// {
-// uint8_t led[8], led_count;
-// map_row_column_to_led(row,column,led,&led_count);
-// for(uint8_t i = 0; i < led_count; i++) {
-// if ( led[i] < DRIVER_LED_TOTAL )
-// {
-// void *address = backlight_get_custom_key_color_eeprom_address(led[i]);
-// eeprom_update_byte(address, hsv.h);
-// eeprom_update_byte(address+1, hsv.s);
-// eeprom_update_byte(address+2, hsv.v);
-// }
-// }
-// }
-
-uint32_t rgb_matrix_get_tick(void) {
- return g_tick;
+void rgb_matrix_set_suspend_state(bool state) {
+ g_suspend_state = state;
}
void rgb_matrix_toggle(void) {
- rgb_matrix_config.enable ^= 1;
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ rgb_matrix_config.enable ^= 1;
+ if (!rgb_matrix_config.enable) {
+ rgb_task_state = STARTING;
+ }
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_enable(void) {
rgb_matrix_config.enable = 1;
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_enable_noeeprom(void) {
@@ -922,7 +512,7 @@ void rgb_matrix_enable_noeeprom(void) {
void rgb_matrix_disable(void) {
rgb_matrix_config.enable = 0;
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_disable_noeeprom(void) {
@@ -930,76 +520,79 @@ void rgb_matrix_disable_noeeprom(void) {
}
void rgb_matrix_step(void) {
- rgb_matrix_config.mode++;
- if (rgb_matrix_config.mode >= RGB_MATRIX_EFFECT_MAX)
- rgb_matrix_config.mode = 1;
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ rgb_matrix_config.mode++;
+ if (rgb_matrix_config.mode >= RGB_MATRIX_EFFECT_MAX)
+ rgb_matrix_config.mode = 1;
+ rgb_task_state = STARTING;
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_step_reverse(void) {
- rgb_matrix_config.mode--;
- if (rgb_matrix_config.mode < 1)
- rgb_matrix_config.mode = RGB_MATRIX_EFFECT_MAX - 1;
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ rgb_matrix_config.mode--;
+ if (rgb_matrix_config.mode < 1)
+ rgb_matrix_config.mode = RGB_MATRIX_EFFECT_MAX - 1;
+ rgb_task_state = STARTING;
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_increase_hue(void) {
- rgb_matrix_config.hue = increment( rgb_matrix_config.hue, 8, 0, 255 );
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ rgb_matrix_config.hue += RGB_MATRIX_HUE_STEP;
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_decrease_hue(void) {
- rgb_matrix_config.hue = decrement( rgb_matrix_config.hue, 8, 0, 255 );
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ rgb_matrix_config.hue -= RGB_MATRIX_HUE_STEP;
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_increase_sat(void) {
- rgb_matrix_config.sat = increment( rgb_matrix_config.sat, 8, 0, 255 );
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ rgb_matrix_config.sat = qadd8(rgb_matrix_config.sat, RGB_MATRIX_SAT_STEP);
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_decrease_sat(void) {
- rgb_matrix_config.sat = decrement( rgb_matrix_config.sat, 8, 0, 255 );
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ rgb_matrix_config.sat = qsub8(rgb_matrix_config.sat, RGB_MATRIX_SAT_STEP);
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_increase_val(void) {
- rgb_matrix_config.val = increment( rgb_matrix_config.val, 8, 0, RGB_MATRIX_MAXIMUM_BRIGHTNESS );
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ rgb_matrix_config.val = qadd8(rgb_matrix_config.val, RGB_MATRIX_VAL_STEP);
+ if (rgb_matrix_config.val > RGB_MATRIX_MAXIMUM_BRIGHTNESS)
+ rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_decrease_val(void) {
- rgb_matrix_config.val = decrement( rgb_matrix_config.val, 8, 0, RGB_MATRIX_MAXIMUM_BRIGHTNESS );
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ rgb_matrix_config.val = qsub8(rgb_matrix_config.val, RGB_MATRIX_VAL_STEP);
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_increase_speed(void) {
- rgb_matrix_config.speed = increment( rgb_matrix_config.speed, 1, 0, 3 );
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this
+ rgb_matrix_config.speed = qadd8(rgb_matrix_config.speed, RGB_MATRIX_SPD_STEP);
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this
}
void rgb_matrix_decrease_speed(void) {
- rgb_matrix_config.speed = decrement( rgb_matrix_config.speed, 1, 0, 3 );
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this
+ rgb_matrix_config.speed = qsub8(rgb_matrix_config.speed, RGB_MATRIX_SPD_STEP);
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this
}
void rgb_matrix_mode(uint8_t mode) {
- rgb_matrix_config.mode = mode;
- eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
+ rgb_matrix_config.mode = mode;
+ rgb_task_state = STARTING;
+ eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_mode_noeeprom(uint8_t mode) {
- rgb_matrix_config.mode = mode;
+ rgb_matrix_config.mode = mode;
}
uint8_t rgb_matrix_get_mode(void) {
- return rgb_matrix_config.mode;
+ return rgb_matrix_config.mode;
}
void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val) {
- rgb_matrix_config.hue = hue;
- rgb_matrix_config.sat = sat;
- rgb_matrix_config.val = val;
+ rgb_matrix_sethsv_noeeprom(hue, sat, val);
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
@@ -1007,4 +600,6 @@ void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val) {
rgb_matrix_config.hue = hue;
rgb_matrix_config.sat = sat;
rgb_matrix_config.val = val;
+ if (rgb_matrix_config.val > RGB_MATRIX_MAXIMUM_BRIGHTNESS)
+ rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
}
diff --git a/quantum/rgb_matrix.h b/quantum/rgb_matrix.h
index e6acd2d4b5..855ea03230 100644
--- a/quantum/rgb_matrix.h
+++ b/quantum/rgb_matrix.h
@@ -21,32 +21,33 @@
#include <stdint.h>
#include <stdbool.h>
+#include "rgb_matrix_types.h"
#include "color.h"
#include "quantum.h"
#ifdef IS31FL3731
- #include "is31fl3731.h"
+ #include "is31fl3731.h"
#elif defined (IS31FL3733)
- #include "is31fl3733.h"
+ #include "is31fl3733.h"
#endif
-typedef struct Point {
- uint8_t x;
- uint8_t y;
-} __attribute__((packed)) Point;
+#ifndef RGB_MATRIX_LED_FLUSH_LIMIT
+ #define RGB_MATRIX_LED_FLUSH_LIMIT 16
+#endif
-typedef struct rgb_led {
- union {
- uint8_t raw;
- struct {
- uint8_t row:4; // 16 max
- uint8_t col:4; // 16 max
- };
- } matrix_co;
- Point point;
- uint8_t modifier:1;
-} __attribute__((packed)) rgb_led;
+#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
+ #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5
+#endif
+#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < DRIVER_LED_TOTAL
+#define RGB_MATRIX_USE_LIMITS(min, max) uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; \
+ uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT; \
+ if (max > DRIVER_LED_TOTAL) \
+ max = DRIVER_LED_TOTAL;
+#else
+#define RGB_MATRIX_USE_LIMITS(min, max) uint8_t min = 0; \
+ uint8_t max = DRIVER_LED_TOTAL;
+#endif
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
@@ -56,79 +57,73 @@ typedef struct
uint8_t index;
} rgb_indicator;
-typedef union {
- uint32_t raw;
- struct {
- bool enable :1;
- uint8_t mode :6;
- uint16_t hue :9;
- uint8_t sat :8;
- uint8_t val :8;
- uint8_t speed :8;//EECONFIG needs to be increased to support this
- };
-} rgb_config_t;
-
enum rgb_matrix_effects {
+ RGB_MATRIX_NONE = 0,
RGB_MATRIX_SOLID_COLOR = 1,
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
- RGB_MATRIX_ALPHAS_MODS,
-#endif
-#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
- RGB_MATRIX_DUAL_BEACON,
-#endif
+ RGB_MATRIX_ALPHAS_MODS,
+#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- RGB_MATRIX_GRADIENT_UP_DOWN,
-#endif
-#ifndef DISABLE_RGB_MATRIX_RAINDROPS
- RGB_MATRIX_RAINDROPS,
-#endif
+ RGB_MATRIX_GRADIENT_UP_DOWN,
+#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#ifndef DISABLE_RGB_MATRIX_BREATHING
+ RGB_MATRIX_BREATHING,
+#endif // DISABLE_RGB_MATRIX_BREATHING
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
- RGB_MATRIX_CYCLE_ALL,
-#endif
+ RGB_MATRIX_CYCLE_ALL,
+#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- RGB_MATRIX_CYCLE_LEFT_RIGHT,
-#endif
+ RGB_MATRIX_CYCLE_LEFT_RIGHT,
+#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
- RGB_MATRIX_CYCLE_UP_DOWN,
-#endif
+ RGB_MATRIX_CYCLE_UP_DOWN,
+#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
+#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
+ RGB_MATRIX_DUAL_BEACON,
+#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
- RGB_MATRIX_RAINBOW_BEACON,
-#endif
+ RGB_MATRIX_RAINBOW_BEACON,
+#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- RGB_MATRIX_RAINBOW_PINWHEELS,
-#endif
-#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
-#endif
+ RGB_MATRIX_RAINBOW_PINWHEELS,
+#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#ifndef DISABLE_RGB_MATRIX_RAINDROPS
+ RGB_MATRIX_RAINDROPS,
+#endif // DISABLE_RGB_MATRIX_RAINDROPS
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- RGB_MATRIX_JELLYBEAN_RAINDROPS,
-#endif
+ RGB_MATRIX_JELLYBEAN_RAINDROPS,
+#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
- RGB_MATRIX_DIGITAL_RAIN,
-#endif
-#ifdef RGB_MATRIX_KEYPRESSES
- #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
- RGB_MATRIX_SOLID_REACTIVE,
- #endif
- #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
- #endif
- #ifndef DISABLE_RGB_MATRIX_SPLASH
- RGB_MATRIX_SPLASH,
- #endif
- #ifndef DISABLE_RGB_MATRIX_MULTISPLASH
- RGB_MATRIX_MULTISPLASH,
- #endif
- #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
- RGB_MATRIX_SOLID_SPLASH,
- #endif
- #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
- RGB_MATRIX_SOLID_MULTISPLASH,
- #endif
-#endif
- RGB_MATRIX_EFFECT_MAX
+ RGB_MATRIX_DIGITAL_RAIN,
+#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
+#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
+ RGB_MATRIX_SOLID_REACTIVE,
+#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
+#ifndef DISABLE_RGB_MATRIX_SPLASH
+ RGB_MATRIX_SPLASH,
+#endif // DISABLE_RGB_MATRIX_SPLASH
+#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
+ RGB_MATRIX_MULTISPLASH,
+#endif // DISABLE_RGB_MATRIX_MULTISPLASH
+#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
+ RGB_MATRIX_SOLID_SPLASH,
+#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH
+#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+ RGB_MATRIX_SOLID_MULTISPLASH,
+#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+ RGB_MATRIX_EFFECT_MAX
};
+uint8_t rgb_matrix_map_row_column_to_led( uint8_t row, uint8_t column, uint8_t *led_i);
+
void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
@@ -162,8 +157,6 @@ void rgb_matrix_decrease(void);
// void backlight_get_key_color( uint8_t led, HSV *hsv );
// void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv );
-uint32_t rgb_matrix_get_tick(void);
-
void rgb_matrix_toggle(void);
void rgb_matrix_enable(void);
void rgb_matrix_enable_noeeprom(void);
@@ -212,7 +205,6 @@ uint8_t rgb_matrix_get_mode(void);
typedef struct {
/* Perform any initialisation required for the other driver functions to work. */
void (*init)(void);
-
/* Set the colour of a single LED in the buffer. */
void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b);
/* Set the colour of all LEDS on the keyboard in the buffer. */
diff --git a/quantum/rgb_matrix_animations/alpha_mods_anim.h b/quantum/rgb_matrix_animations/alpha_mods_anim.h
new file mode 100644
index 0000000000..cc1914d7f4
--- /dev/null
+++ b/quantum/rgb_matrix_animations/alpha_mods_anim.h
@@ -0,0 +1,26 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
+
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+
+// alphas = color1, mods = color2
+bool rgb_matrix_alphas_mods(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
+ RGB rgb1 = hsv_to_rgb(hsv);
+ hsv.h += rgb_matrix_config.speed;
+ RGB rgb2 = hsv_to_rgb(hsv);
+
+ for (uint8_t i = led_min; i < led_max; i++) {
+ if (g_rgb_leds[i].modifier) {
+ rgb_matrix_set_color(i, rgb2.r, rgb2.g, rgb2.b);
+ } else {
+ rgb_matrix_set_color(i, rgb1.r, rgb1.g, rgb1.b);
+ }
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
diff --git a/quantum/rgb_matrix_animations/breathing_anim.h b/quantum/rgb_matrix_animations/breathing_anim.h
new file mode 100644
index 0000000000..fb90b66bdf
--- /dev/null
+++ b/quantum/rgb_matrix_animations/breathing_anim.h
@@ -0,0 +1,19 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_BREATHING
+
+extern rgb_config_t rgb_matrix_config;
+
+bool rgb_matrix_breathing(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 8);
+ uint8_t val = scale8(abs8(sin8(time) - 128) * 2, rgb_matrix_config.val);
+ HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, val };
+ RGB rgb = hsv_to_rgb(hsv);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_BREATHING
diff --git a/quantum/rgb_matrix_animations/cycle_all_anim.h b/quantum/rgb_matrix_animations/cycle_all_anim.h
new file mode 100644
index 0000000000..5c18cfa0c9
--- /dev/null
+++ b/quantum/rgb_matrix_animations/cycle_all_anim.h
@@ -0,0 +1,21 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
+
+extern rgb_counters_t g_rgb_counters;
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+
+bool rgb_matrix_cycle_all(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
+ uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ hsv.h = time;
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
diff --git a/quantum/rgb_matrix_animations/cycle_left_right_anim.h b/quantum/rgb_matrix_animations/cycle_left_right_anim.h
new file mode 100644
index 0000000000..f519aeb476
--- /dev/null
+++ b/quantum/rgb_matrix_animations/cycle_left_right_anim.h
@@ -0,0 +1,22 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+
+extern rgb_counters_t g_rgb_counters;
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+
+bool rgb_matrix_cycle_left_right(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
+ uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ point_t point = g_rgb_leds[i].point;
+ hsv.h = point.x - time;
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
diff --git a/quantum/rgb_matrix_animations/cycle_up_down_anim.h b/quantum/rgb_matrix_animations/cycle_up_down_anim.h
new file mode 100644
index 0000000000..8b91d890de
--- /dev/null
+++ b/quantum/rgb_matrix_animations/cycle_up_down_anim.h
@@ -0,0 +1,22 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+
+extern rgb_counters_t g_rgb_counters;
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+
+bool rgb_matrix_cycle_up_down(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
+ uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ point_t point = g_rgb_leds[i].point;
+ hsv.h = point.y - time;
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h
new file mode 100644
index 0000000000..4ba3c1c87d
--- /dev/null
+++ b/quantum/rgb_matrix_animations/digital_rain_anim.h
@@ -0,0 +1,74 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
+
+#ifndef RGB_DIGITAL_RAIN_DROPS
+ // lower the number for denser effect/wider keyboard
+ #define RGB_DIGITAL_RAIN_DROPS 24
+#endif
+
+bool rgb_matrix_digital_rain(effect_params_t* params) {
+ // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
+ const uint8_t drop_ticks = 28;
+ const uint8_t pure_green_intensity = 0xd0;
+ const uint8_t max_brightness_boost = 0xc0;
+ const uint8_t max_intensity = 0xff;
+
+ static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}};
+ static uint8_t drop = 0;
+
+ if (params->init) {
+ rgb_matrix_set_color_all(0, 0, 0);
+ memset(map, 0, sizeof map);
+ drop = 0;
+ }
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
+ // top row, pixels have just fallen and we're
+ // making a new rain drop in this column
+ map[col][row] = max_intensity;
+ }
+ else if (map[col][row] > 0 && map[col][row] < max_intensity) {
+ // neither fully bright nor dark, decay it
+ map[col][row]--;
+ }
+ // set the pixel colour
+ uint8_t led[LED_HITS_TO_REMEMBER];
+ uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
+
+ // TODO: multiple leds are supported mapped to the same row/column
+ if (led_count > 0) {
+ if (map[col][row] > pure_green_intensity) {
+ const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
+ rgb_matrix_set_color(led[0], boost, max_intensity, boost);
+ }
+ else {
+ const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity);
+ rgb_matrix_set_color(led[0], 0, green, 0);
+ }
+ }
+ }
+ }
+ if (++drop > drop_ticks) {
+ // reset drop timer
+ drop = 0;
+ for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ // if ths is on the bottom row and bright allow decay
+ if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) {
+ map[col][row]--;
+ }
+ // check if the pixel above is bright
+ if (map[col][row - 1] == max_intensity) {
+ // allow old bright pixel to decay
+ map[col][row - 1]--;
+ // make this pixel bright
+ map[col][row] = max_intensity;
+ }
+ }
+ }
+ }
+ return false;
+}
+
+#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
diff --git a/quantum/rgb_matrix_animations/dual_beacon_anim.h b/quantum/rgb_matrix_animations/dual_beacon_anim.h
new file mode 100644
index 0000000000..dda3157809
--- /dev/null
+++ b/quantum/rgb_matrix_animations/dual_beacon_anim.h
@@ -0,0 +1,24 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
+
+extern rgb_counters_t g_rgb_counters;
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+
+bool rgb_matrix_dual_beacon(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
+ uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
+ int8_t cos_value = cos8(time) - 128;
+ int8_t sin_value = sin8(time) - 128;
+ for (uint8_t i = led_min; i < led_max; i++) {
+ point_t point = g_rgb_leds[i].point;
+ hsv.h = ((point.y - 32) * cos_value + (point.x - 112) * sin_value) / 128 + rgb_matrix_config.hue;
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
diff --git a/quantum/rgb_matrix_animations/gradient_up_down_anim.h b/quantum/rgb_matrix_animations/gradient_up_down_anim.h
new file mode 100644
index 0000000000..11498e22f5
--- /dev/null
+++ b/quantum/rgb_matrix_animations/gradient_up_down_anim.h
@@ -0,0 +1,22 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+
+bool rgb_matrix_gradient_up_down(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
+ uint8_t scale = scale8(64, rgb_matrix_config.speed);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ point_t point = g_rgb_leds[i].point;
+ // The y range will be 0..64, map this to 0..4
+ // Relies on hue being 8-bit and wrapping
+ hsv.h = rgb_matrix_config.hue + scale * (point.y >> 4);
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
diff --git a/quantum/rgb_matrix_animations/jellybean_raindrops_anim.h b/quantum/rgb_matrix_animations/jellybean_raindrops_anim.h
new file mode 100644
index 0000000000..01ff5c2306
--- /dev/null
+++ b/quantum/rgb_matrix_animations/jellybean_raindrops_anim.h
@@ -0,0 +1,30 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+
+extern rgb_counters_t g_rgb_counters;
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+
+static void jellybean_raindrops_set_color(int i) {
+ HSV hsv = { rand() & 0xFF , rand() & 0xFF, rgb_matrix_config.val };
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+}
+
+bool rgb_matrix_jellybean_raindrops(effect_params_t* params) {
+ if (!params->init) {
+ // Change one LED every tick, make sure speed is not 0
+ if (scale16by8(g_rgb_counters.tick, qadd8(rgb_matrix_config.speed, 16)) % 5 == 0) {
+ jellybean_raindrops_set_color(rand() % DRIVER_LED_TOTAL);
+ }
+ return false;
+ }
+
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (int i = led_min; i < led_max; i++) {
+ jellybean_raindrops_set_color(i);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
diff --git a/quantum/rgb_matrix_animations/rainbow_beacon_anim.h b/quantum/rgb_matrix_animations/rainbow_beacon_anim.h
new file mode 100644
index 0000000000..3c15e64ab6
--- /dev/null
+++ b/quantum/rgb_matrix_animations/rainbow_beacon_anim.h
@@ -0,0 +1,24 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
+
+extern rgb_counters_t g_rgb_counters;
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+
+bool rgb_matrix_rainbow_beacon(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
+ uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
+ int16_t cos_value = 2 * (cos8(time) - 128);
+ int16_t sin_value = 2 * (sin8(time) - 128);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ point_t point = g_rgb_leds[i].point;
+ hsv.h = ((point.y - 32) * cos_value + (point.x - 112) * sin_value) / 128 + rgb_matrix_config.hue;
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
diff --git a/quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h b/quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h
new file mode 100644
index 0000000000..0d11d52802
--- /dev/null
+++ b/quantum/rgb_matrix_animations/rainbow_moving_chevron_anim.h
@@ -0,0 +1,22 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+
+extern rgb_counters_t g_rgb_counters;
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+
+bool rgb_matrix_rainbow_moving_chevron(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
+ uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ point_t point = g_rgb_leds[i].point;
+ hsv.h = abs8(point.y - 32) + (point.x - time) + rgb_matrix_config.hue;
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
diff --git a/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h b/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h
new file mode 100644
index 0000000000..d7cd42cbe8
--- /dev/null
+++ b/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h
@@ -0,0 +1,24 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+
+extern rgb_counters_t g_rgb_counters;
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+
+bool rgb_matrix_rainbow_pinwheels(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
+ uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
+ int16_t cos_value = 3 * (cos8(time) - 128);
+ int16_t sin_value = 3 * (sin8(time) - 128);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ point_t point = g_rgb_leds[i].point;
+ hsv.h = ((point.y - 32) * cos_value + (56 - abs8(point.x - 112)) * sin_value) / 128 + rgb_matrix_config.hue;
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
diff --git a/quantum/rgb_matrix_animations/raindrops_anim.h b/quantum/rgb_matrix_animations/raindrops_anim.h
new file mode 100644
index 0000000000..fc721375b0
--- /dev/null
+++ b/quantum/rgb_matrix_animations/raindrops_anim.h
@@ -0,0 +1,40 @@
+#pragma once
+#ifndef DISABLE_RGB_MATRIX_RAINDROPS
+#include "rgb_matrix_types.h"
+
+extern rgb_counters_t g_rgb_counters;
+extern rgb_config_t rgb_matrix_config;
+
+static void raindrops_set_color(int i) {
+ HSV hsv = { 0 , rgb_matrix_config.sat, rgb_matrix_config.val };
+
+ // Take the shortest path between hues
+ int16_t deltaH = ((rgb_matrix_config.hue + 180) % 360 - rgb_matrix_config.hue) / 4;
+ if (deltaH > 127) {
+ deltaH -= 256;
+ } else if (deltaH < -127) {
+ deltaH += 256;
+ }
+
+ hsv.h = rgb_matrix_config.hue + (deltaH * (rand() & 0x03));
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+}
+
+bool rgb_matrix_raindrops(effect_params_t* params) {
+ if (!params->init) {
+ // Change one LED every tick, make sure speed is not 0
+ if (scale16by8(g_rgb_counters.tick, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0) {
+ raindrops_set_color(rand() % DRIVER_LED_TOTAL);
+ }
+ return false;
+ }
+
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (int i = led_min; i < led_max; i++) {
+ raindrops_set_color(i);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_RAINDROPS
diff --git a/quantum/rgb_matrix_animations/solid_color_anim.h b/quantum/rgb_matrix_animations/solid_color_anim.h
new file mode 100644
index 0000000000..24a197beb3
--- /dev/null
+++ b/quantum/rgb_matrix_animations/solid_color_anim.h
@@ -0,0 +1,14 @@
+#pragma once
+
+extern rgb_config_t rgb_matrix_config;
+
+bool rgb_matrix_solid_color(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val };
+ RGB rgb = hsv_to_rgb(hsv);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
diff --git a/quantum/rgb_matrix_animations/solid_reactive_anim.h b/quantum/rgb_matrix_animations/solid_reactive_anim.h
new file mode 100644
index 0000000000..220e542331
--- /dev/null
+++ b/quantum/rgb_matrix_animations/solid_reactive_anim.h
@@ -0,0 +1,33 @@
+#pragma once
+#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
+
+extern rgb_config_t rgb_matrix_config;
+extern last_hit_t g_last_hit_tracker;
+
+bool rgb_matrix_solid_reactive(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { rgb_matrix_config.hue, 255, rgb_matrix_config.val };
+ // Max tick based on speed scale ensures results from scale16by8 with rgb_matrix_config.speed are no greater than 255
+ uint16_t max_tick = 65535 / rgb_matrix_config.speed;
+ // Relies on hue being 8-bit and wrapping
+ for (uint8_t i = led_min; i < led_max; i++) {
+ uint16_t tick = max_tick;
+ for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) {
+ if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
+ tick = g_last_hit_tracker.tick[j];
+ break;
+ }
+ }
+
+ uint16_t offset = scale16by8(tick, rgb_matrix_config.speed);
+ hsv.h = rgb_matrix_config.hue + qsub8(130, offset);
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#endif // defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
diff --git a/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h b/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h
new file mode 100644
index 0000000000..e84cd69392
--- /dev/null
+++ b/quantum/rgb_matrix_animations/solid_reactive_simple_anim.h
@@ -0,0 +1,32 @@
+#pragma once
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+
+extern rgb_config_t rgb_matrix_config;
+extern last_hit_t g_last_hit_tracker;
+
+bool rgb_matrix_solid_reactive_simple(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
+ // Max tick based on speed scale ensures results from scale16by8 with rgb_matrix_config.speed are no greater than 255
+ uint16_t max_tick = 65535 / rgb_matrix_config.speed;
+ for (uint8_t i = led_min; i < led_max; i++) {
+ uint16_t tick = max_tick;
+ for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) {
+ if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
+ tick = g_last_hit_tracker.tick[j];
+ break;
+ }
+ }
+
+ uint16_t offset = scale16by8(tick, rgb_matrix_config.speed);
+ hsv.v = scale8(255 - offset, rgb_matrix_config.val);
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
diff --git a/quantum/rgb_matrix_animations/solid_splash_anim.h b/quantum/rgb_matrix_animations/solid_splash_anim.h
new file mode 100644
index 0000000000..82ac055b88
--- /dev/null
+++ b/quantum/rgb_matrix_animations/solid_splash_anim.h
@@ -0,0 +1,42 @@
+#pragma once
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+#if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH)
+
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+extern last_hit_t g_last_hit_tracker;
+
+static bool rgb_matrix_solid_multisplash_range(uint8_t start, effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
+ uint8_t count = g_last_hit_tracker.count;
+ for (uint8_t i = led_min; i < led_max; i++) {
+ hsv.v = 0;
+ point_t point = g_rgb_leds[i].point;
+ for (uint8_t j = start; j < count; j++) {
+ int16_t dx = point.x - g_last_hit_tracker.x[j];
+ int16_t dy = point.y - g_last_hit_tracker.y[j];
+ uint8_t dist = sqrt16(dx * dx + dy * dy);
+ uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
+ if (effect > 255)
+ effect = 255;
+ hsv.v = qadd8(hsv.v, 255 - effect);
+ }
+ hsv.v = scale8(hsv.v, rgb_matrix_config.val);
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+bool rgb_matrix_solid_multisplash(effect_params_t* params) {
+ return rgb_matrix_solid_multisplash_range(0, params);
+}
+
+bool rgb_matrix_solid_splash(effect_params_t* params) {
+ return rgb_matrix_solid_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params);
+}
+
+#endif // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
diff --git a/quantum/rgb_matrix_animations/splash_anim.h b/quantum/rgb_matrix_animations/splash_anim.h
new file mode 100644
index 0000000000..829d30eef5
--- /dev/null
+++ b/quantum/rgb_matrix_animations/splash_anim.h
@@ -0,0 +1,44 @@
+#pragma once
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+#if !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
+
+extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
+extern rgb_config_t rgb_matrix_config;
+extern last_hit_t g_last_hit_tracker;
+
+static bool rgb_matrix_multisplash_range(uint8_t start, effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ HSV hsv = { 0, rgb_matrix_config.sat, 0 };
+ uint8_t count = g_last_hit_tracker.count;
+ for (uint8_t i = led_min; i < led_max; i++) {
+ hsv.h = rgb_matrix_config.hue;
+ hsv.v = 0;
+ point_t point = g_rgb_leds[i].point;
+ for (uint8_t j = start; j < count; j++) {
+ int16_t dx = point.x - g_last_hit_tracker.x[j];
+ int16_t dy = point.y - g_last_hit_tracker.y[j];
+ uint8_t dist = sqrt16(dx * dx + dy * dy);
+ uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
+ if (effect > 255)
+ effect = 255;
+ hsv.h += effect;
+ hsv.v = qadd8(hsv.v, 255 - effect);
+ }
+ hsv.v = scale8(hsv.v, rgb_matrix_config.val);
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+bool rgb_matrix_multisplash(effect_params_t* params) {
+ return rgb_matrix_multisplash_range(0, params);
+}
+
+bool rgb_matrix_splash(effect_params_t* params) {
+ return rgb_matrix_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params);
+}
+
+#endif // !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
diff --git a/quantum/rgb_matrix_types.h b/quantum/rgb_matrix_types.h
new file mode 100644
index 0000000000..f7643d2b0c
--- /dev/null
+++ b/quantum/rgb_matrix_types.h
@@ -0,0 +1,90 @@
+#pragma once
+
+#include <stdint.h>
+#include <stdbool.h>
+
+#if defined(__GNUC__)
+#define PACKED __attribute__ ((__packed__))
+#else
+#define PACKED
+#endif
+
+#if defined(_MSC_VER)
+#pragma pack( push, 1 )
+#endif
+
+#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
+ #define RGB_MATRIX_KEYREACTIVE_ENABLED
+#endif
+
+// Last led hit
+#ifndef LED_HITS_TO_REMEMBER
+ #define LED_HITS_TO_REMEMBER 8
+#endif // LED_HITS_TO_REMEMBER
+
+#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
+typedef struct PACKED {
+ uint8_t count;
+ uint8_t x[LED_HITS_TO_REMEMBER];
+ uint8_t y[LED_HITS_TO_REMEMBER];
+ uint8_t index[LED_HITS_TO_REMEMBER];
+ uint16_t tick[LED_HITS_TO_REMEMBER];
+} last_hit_t;
+#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+
+typedef enum rgb_task_states {
+ STARTING,
+ RENDERING,
+ FLUSHING,
+ SYNCING
+} rgb_task_states;
+
+typedef uint8_t led_flags_t;
+
+typedef struct PACKED {
+ uint8_t iter;
+ led_flags_t flags;
+ bool init;
+} effect_params_t;
+
+typedef struct PACKED {
+ // Global tick at 20 Hz
+ uint32_t tick;
+ // Ticks since this key was last hit.
+ uint32_t any_key_hit;
+} rgb_counters_t;
+
+typedef struct PACKED {
+ uint8_t x;
+ uint8_t y;
+} point_t;
+
+typedef union {
+ uint8_t raw;
+ struct {
+ uint8_t row:4; // 16 max
+ uint8_t col:4; // 16 max
+ };
+} matrix_co_t;
+
+typedef struct PACKED {
+ matrix_co_t matrix_co;
+ point_t point;
+ uint8_t modifier:1;
+} rgb_led;
+
+typedef union {
+ uint32_t raw;
+ struct PACKED {
+ bool enable :1;
+ uint8_t mode :7;
+ uint8_t hue :8;
+ uint8_t sat :8;
+ uint8_t val :8;
+ uint8_t speed :8;//EECONFIG needs to be increased to support this
+ };
+} rgb_config_t;
+
+#if defined(_MSC_VER)
+#pragma pack( pop )
+#endif