diff options
author | Emmanuel Odongo <aizenkrosis@hotmail.com> | 2018-08-01 02:50:02 +0200 |
---|---|---|
committer | Drashna Jaelre <drashna@live.com> | 2018-07-31 17:50:02 -0700 |
commit | bb86d8a00c117759cd5b71b20d5974d41ffb455c (patch) | |
tree | d631620d60b9c71c683cbb4ce59b13a2921f695d | |
parent | cbf200e9dd39138f053368835e9af2069f7c1902 (diff) |
Docs: Fix some minor errors in tap dance example (#3530)
* Fix some minor errors in tap dance example
Fix for #3529
Fix minor errors in the code examples for __Example 4: 'Quad Function Tap-Dance'__ and relevant documentation.
Clarified the need to include the header file in `keymap.c`.
* Use #pragma once in header guard
Fix for #3529
Implement change requested in #3530
-rw-r--r-- | docs/feature_tap_dance.md | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md index 99298fbda8..93d1908831 100644 --- a/docs/feature_tap_dance.md +++ b/docs/feature_tap_dance.md @@ -196,22 +196,20 @@ SRC += your_name.c Pretty simple. It is a nice way to keep some rules common on all your keymaps. -### In `/qmk_firmware/users/<your_name>/<you_name>.h` +### In `/qmk_firmware/users/<your_name>/<your_name>.h` You will need a few things in this file: ```c -#ifndef YOUR_NAME -#define YOUR_NAME +#pragma once #include "quantum.h" #include "process_keycode/process_tap_dance.h" - typedef struct { bool is_press_action; int state; -} xtap; +} tap; enum { SINGLE_TAP = 1, @@ -225,9 +223,9 @@ enum { //Tap dance enums enum { - CTL_X = 0, - SOME_OTHER_DANCE -} + X_CTL = 0, + SOME_OTHER_DANCE +}; int cur_dance (qk_tap_dance_state_t *state); @@ -241,7 +239,7 @@ void x_reset (qk_tap_dance_state_t *state, void *user_data); And then in your user's `.c` file you implement the functions above: ```c -#include "gordon.h" +#include "<your_name>.h" #include "quantum.h" #include "action.h" #include "process_keycode/process_tap_dance.h" @@ -335,4 +333,4 @@ qk_tap_dance_action_t tap_dance_actions[] = { }; ``` -And then simply use TD(X_CTL) anywhere in your keymap. +And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`. |