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authorGergely Peidl <gergely@peidl.net>2020-01-02 21:03:47 +0100
committerDrashna Jaelre <drashna@live.com>2020-01-02 12:03:47 -0800
commit2406c04d89a8a289b131c43759beca593cc9520c (patch)
treeb205e3c05da7a11f730b6791d4293c89ed6dc78e
parent156d319604b398dbc3d2290cd9e277dd19da8b96 (diff)
[Keymap] Personal keymap for Let's Split keyboard. (#7702)
* Add Initial layout configuration. * Set arduino pro micro's built in RX LED as Numlock * Enable Autoshift feautre. * Remove DVORAK layout. * Add Numpad, update default layer. * Update AutoShift timeout. * Beautify ASCII Art. * Update keymap. * Add Initial verison of RGB lighting. * Add Tap dance, hungarian letters. .Xmodmap example: https://github.com/geripgeri/dotfiles/commit/09f058753dd10e4ff8ab2aac7274b5600c466392 * Update RGB to use only noeeprom functions. * Change default rgb led color. * Add `pragma once`. * Emojis added. * Add tap dance for hungarian letters, multimedia control, slash/backslash. * Remove audio related code. * Add Gaming layer. * Remove unnecessary code, update copyright. * Add readme.md * Implement code review suggestions. * Implement code review suggestions #2
-rw-r--r--keyboards/lets_split/keymaps/geripgeri/config.h37
-rw-r--r--keyboards/lets_split/keymaps/geripgeri/keymap.c368
-rw-r--r--keyboards/lets_split/keymaps/geripgeri/readme.md3
-rw-r--r--keyboards/lets_split/keymaps/geripgeri/rules.mk5
4 files changed, 413 insertions, 0 deletions
diff --git a/keyboards/lets_split/keymaps/geripgeri/config.h b/keyboards/lets_split/keymaps/geripgeri/config.h
new file mode 100644
index 0000000000..6e71ea2b93
--- /dev/null
+++ b/keyboards/lets_split/keymaps/geripgeri/config.h
@@ -0,0 +1,37 @@
+/*
+This is the c configuration file for the keymap
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+Copyright 2019 Gergely Peidl
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#define AUTO_SHIFT_TIMEOUT 200
+#define NO_AUTO_SHIFT_NUMERIC
+
+// RGB lighting
+#define RGBLIGHT_SLEEP
+#undef RGBLED_NUM
+#define RGBLED_NUM 32
+
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+
+#define TAPPING_TERM 200
diff --git a/keyboards/lets_split/keymaps/geripgeri/keymap.c b/keyboards/lets_split/keymaps/geripgeri/keymap.c
new file mode 100644
index 0000000000..b268fb90c2
--- /dev/null
+++ b/keyboards/lets_split/keymaps/geripgeri/keymap.c
@@ -0,0 +1,368 @@
+#include QMK_KEYBOARD_H
+
+enum layer_names {
+ _QWERTY,
+ _LOWER,
+ _RAISE,
+ _NUMPAD,
+ _GAMING,
+ _ADJUST
+};
+
+enum custom_keycodes {
+ NUMPAD = SAFE_RANGE,
+ SLIGHTLY,
+ SMILE,
+ JOY,
+ RELAXED,
+ HEART,
+ SAD,
+ CRY,
+ NETRURAL,
+ SCREAM,
+ THUMBSUP
+};
+
+enum td_extra_keys {
+ U,
+ O,
+ NEXTPREV,
+ SLASH
+};
+
+typedef struct {
+ bool is_press_action;
+ int state;
+} tap;
+
+enum {
+ SINGLE_TAP = 1,
+ SINGLE_HOLD = 2,
+ DOUBLE_TAP = 3,
+ DOUBLE_HOLD = 4,
+ DOUBLE_SINGLE_TAP = 5, //send two single taps
+ TRIPLE_TAP = 6,
+ TRIPLE_HOLD = 7
+};
+
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+
+int cur_dance (qk_tap_dance_state_t *state);
+
+void u_finished (qk_tap_dance_state_t *state, void *user_data);
+void o_finished (qk_tap_dance_state_t *state, void *user_data);
+
+uint8_t rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Qwerty
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | | H | J | K | L | ; | ' |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Ctrl | ALT |Numpad| GUI |Lower | Space| | Bksp |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_QWERTY] = LAYOUT_ortho_4x12(
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINUS,
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, TD(SLASH), KC_ENT,
+ KC_LCTL, KC_LALT, MO(_NUMPAD), KC_LGUI, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+),
+
+/* Lower
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | = |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | :) | :D | :'D | :$ | <3 | | | Home | Pgup | | { | } | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | :( | :'( | :| | :O | +1 | | | End |Pgdown| | [ | ] |PrntSc|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | |Insert| | Del | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_LOWER] = LAYOUT_ortho_4x12(
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL,
+ SLIGHTLY, SMILE, JOY, RELAXED, HEART, _______, KC_HOME, KC_PGUP, _______, KC_LCBR, KC_RCBR, KC_PIPE,
+ SAD, CRY, NETRURAL, SCREAM, THUMBSUP, _______, KC_END, KC_PGDOWN,_______, KC_LBRC, KC_RBRC, KC_PSCREEN,
+ _______, _______, _______, _______, _______, KC_INSERT, KC_DEL, _______, TD(NEXTPREV), KC_VOLD, KC_VOLU, KC_MPLY
+),
+
+/* Raise
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | | | | | | |
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_RAISE] = LAYOUT_ortho_4x12(
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+),
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | Reset|EEPRST| | EE | | | | | UE | IE | OE | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | AE | | | | | | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | TGLAS| | | | | | | | | | | |GAMING|
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_ADJUST] = LAYOUT_ortho_4x12(
+ RESET, EEP_RST, _______, RALT(KC_SCLN), _______, _______, _______, TD(U), RALT(KC_Z), TD(O), _______, _______,
+ _______, RALT(KC_QUOT), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_ASTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAMING)
+),
+
+/* Numpad
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | | | | | | | | 7 | 8 | 9 | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | 4 | 5 | 6 | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | VAI | SAI | HUI | | | | | 3 | 2 | 1 | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | |RGBMOD|RGBTGL| | Calc | 0 | + | | | |
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_NUMPAD] = LAYOUT_ortho_4x12(
+ _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______,
+ RGB_VAI, RGB_SAI, RGB_HUI, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, _______,
+ _______, _______, _______, _______, RGB_MOD, RGB_TOG, KC_CALC, KC_0, KC_PPLS, _______, _______, _______
+),
+
+/* Gaming
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | RAISE| | | | LOWER| | | | |
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_GAMING] = LAYOUT_ortho_4x12(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, RAISE, _______, _______, LOWER, _______, _______, _______, _______
+)};
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch(keycode) {
+ case RGB_VAI:
+ if(record->event.pressed) {
+ rgblight_increase_val_noeeprom();
+ }
+ break;
+ case RGB_VAD:
+ if(record->event.pressed) {
+ rgblight_decrease_val_noeeprom();
+ }
+ break;
+ case RGB_SAI:
+ if(record->event.pressed) {
+ rgblight_increase_sat_noeeprom();
+ }
+ break;
+ case RGB_SAD:
+ if(record->event.pressed) {
+ rgblight_decrease_sat_noeeprom();
+ }
+ break;
+ case RGB_HUI:
+ if(record->event.pressed) {
+ rgblight_increase_hue_noeeprom();
+ }
+ break;
+ case RGB_HUD:
+ if(record->event.pressed) {
+ rgblight_decrease_hue_noeeprom();
+ }
+ break;
+ case RGB_TOG:
+ if(record->event.pressed) {
+ rgblight_toggle_noeeprom();
+ }
+ break;
+ case RGB_MOD:
+ if(record->event.pressed) {
+ rgblight_step_noeeprom();
+ rgb_mode = rgblight_get_mode();
+ }
+ break;
+ case RGB_RMOD:
+ if(record->event.pressed) {
+ rgblight_step_reverse_noeeprom();
+ rgb_mode = rgblight_get_mode();
+ }
+ break;
+
+ case SLIGHTLY:
+ if(record->event.pressed) {
+ SEND_STRING(":slightly_smiling_face:");
+ }
+ break;
+ case SMILE:
+ if(record->event.pressed) {
+ SEND_STRING(":smile:");
+ }
+ break;
+ case JOY:
+ if(record->event.pressed) {
+ SEND_STRING(":joy:");
+ }
+ break;
+ case RELAXED:
+ if(record->event.pressed) {
+ SEND_STRING(":relaxed:");
+ }
+ break;
+ case HEART:
+ if(record->event.pressed) {
+ SEND_STRING(":heart:");
+ }
+ break;
+ case SAD:
+ if(record->event.pressed) {
+ SEND_STRING(":white_frowning_face:");
+ }
+ break;
+ case CRY:
+ if(record->event.pressed) {
+ SEND_STRING(":cry:");
+ }
+ break;
+ case NETRURAL:
+ if(record->event.pressed) {
+ SEND_STRING(":neutral_face:");
+ }
+ break;
+ case SCREAM:
+ if(record->event.pressed) {
+ SEND_STRING(":scream:");
+ }
+ break;
+ case THUMBSUP:
+ if(record->event.pressed) {
+ SEND_STRING(":+1:");
+ }
+ break;
+ default:
+ return true;
+ }
+ return false;
+}
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+ writePin(B0, !(state & (1UL << (_NUMPAD))));
+
+ switch(biton32(state)) {
+ case _RAISE:
+ rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+ break;
+ case _LOWER:
+ rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2 - 1);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+ break;
+ case _NUMPAD:
+ rgblight_setrgb_at(0,255,0, 0);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+ break;
+ case _GAMING:
+ rgb_mode = RGBLIGHT_MODE_RAINBOW_SWIRL + 5;
+ autoshift_disable();
+ break;
+ default:
+ rgb_mode = RGBLIGHT_MODE_BREATHING + 1;
+ rgblight_mode_noeeprom(rgb_mode);
+ autoshift_enable();
+ break;
+ }
+ return state;
+}
+
+void led_set_user(uint8_t usb_led) {
+ rgblight_sethsv_noeeprom(0, 255, 255);
+ rgblight_mode_noeeprom(rgb_mode);
+}
+
+int cur_dance (qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (state->interrupted || !state->pressed) return SINGLE_TAP;
+ //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
+ else return SINGLE_HOLD;
+ }
+ else if (state->count == 2) {
+ /*
+ * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
+ * action when hitting 'pp'. Suggested use case for this return value is when you want to send two
+ * keystrokes of the key, and not the 'double tap' action/macro.
+ */
+ if (state->interrupted) return DOUBLE_SINGLE_TAP;
+ else if (state->pressed) return DOUBLE_HOLD;
+ else return DOUBLE_TAP;
+ }
+ //Assumes no one is trying to type the same letter three times (at least not quickly).
+ //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
+ //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
+ if (state->count == 3) {
+ if (state->interrupted || !state->pressed) return TRIPLE_TAP;
+ else return TRIPLE_HOLD;
+ }
+ else return 8; //magic number. At some point this method will expand to work for more presses
+}
+
+static tap utap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+static tap otap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+void u_finished (qk_tap_dance_state_t *state, void *user_data) {
+ utap_state.state = cur_dance(state);
+ switch(utap_state.state) {
+ case SINGLE_TAP: SEND_STRING(SS_RALT("]")); break;
+ case DOUBLE_TAP: SEND_STRING(SS_RALT("-")); break;
+ case TRIPLE_TAP: SEND_STRING(SS_RALT("\\")); break;
+ }
+}
+
+void o_finished (qk_tap_dance_state_t *state, void *user_data) {
+ otap_state.state = cur_dance(state);
+ switch(otap_state.state) {
+ case SINGLE_TAP: SEND_STRING(SS_RALT("=")); break;
+ case DOUBLE_TAP: SEND_STRING(SS_RALT("0")); break;
+ case TRIPLE_TAP: SEND_STRING(SS_RALT("[")); break;
+ }
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [U] = ACTION_TAP_DANCE_FN(u_finished),
+ [O] = ACTION_TAP_DANCE_FN(o_finished),
+ [NEXTPREV] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_MPRV),
+ [SLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLASH, KC_BSLS)
+ };
diff --git a/keyboards/lets_split/keymaps/geripgeri/readme.md b/keyboards/lets_split/keymaps/geripgeri/readme.md
new file mode 100644
index 0000000000..09f1bedee7
--- /dev/null
+++ b/keyboards/lets_split/keymaps/geripgeri/readme.md
@@ -0,0 +1,3 @@
+# Personal Layout
+
+[Layout](http://www.keyboard-layout-editor.com/#/gists/8eae83bfb830d847c94c7ff423bbdc84)
diff --git a/keyboards/lets_split/keymaps/geripgeri/rules.mk b/keyboards/lets_split/keymaps/geripgeri/rules.mk
new file mode 100644
index 0000000000..5cefc00177
--- /dev/null
+++ b/keyboards/lets_split/keymaps/geripgeri/rules.mk
@@ -0,0 +1,5 @@
+AUTO_SHIFT_ENABLE = yes
+AUTO_SHIFT_MODIFIERS = no
+RGBLIGHT_ENABLE = yes
+TAP_DANCE_ENABLE = yes
+