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author | Albert Y <76888457+filterpaper@users.noreply.github.com> | 2021-11-02 07:40:25 +0800 |
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committer | GitHub <noreply@github.com> | 2021-11-02 10:40:25 +1100 |
commit | 2173b5373c9d8d1b37d7b130e7a6c613ffc2ffaa (patch) | |
tree | dbe49a838ce389d5083ea871145c981dc1dbc52b | |
parent | 0c725017638ec86011191bf835735fb6c569d298 (diff) |
Add Pixel Rain RGB Matrix effect (#14155)
* Add Pixel animation header file
* Add Pixel animation to documentation
* Add Pixel animation to core include file
* Remove unintended spaces
* Remove seeding of PRNG
* Increase frequency of lit keys
Co-authored-by: filterpaper <filterpaper@localhost>
-rw-r--r-- | docs/feature_rgb_matrix.md | 2 | ||||
-rw-r--r-- | quantum/rgb_matrix/animations/pixel_rain_anim.h | 44 | ||||
-rw-r--r-- | quantum/rgb_matrix/animations/rgb_matrix_effects.inc | 1 |
3 files changed, 47 insertions, 0 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index cad7c50f18..6370c637a2 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -454,6 +454,7 @@ enum rgb_matrix_effects { RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges + RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation @@ -508,6 +509,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con |`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | |`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` | |`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` | +|`#define DISABLE_RGB_MATRIX_PIXEL_RAIN ` |Disables `RGB_MATRIX_PIXEL_RAIN ` | |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | diff --git a/quantum/rgb_matrix/animations/pixel_rain_anim.h b/quantum/rgb_matrix/animations/pixel_rain_anim.h new file mode 100644 index 0000000000..0209d33033 --- /dev/null +++ b/quantum/rgb_matrix/animations/pixel_rain_anim.h @@ -0,0 +1,44 @@ +/* Copyright (C) 2021 @filterpaper + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN +RGB_MATRIX_EFFECT(PIXEL_RAIN) +# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS + +static bool PIXEL_RAIN(effect_params_t* params) { + static uint32_t wait_timer = 0; + if (wait_timer > g_rgb_timer) { return false; } + + inline uint32_t interval(void) { return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } + + bool rain_pixel(uint8_t i, effect_params_t* params, bool off) { + if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) { return true; } + if (off) { + rgb_matrix_set_color(i, 0,0,0); + } else { + HSV hsv = {random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v}; + RGB rgb = rgb_matrix_hsv_to_rgb(hsv); + rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); + } + wait_timer = g_rgb_timer + interval(); + return false; + } + + return rain_pixel(mod8(random8(), DRIVER_LED_TOTAL), params, random8() & 2); +} + +# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS +#endif // ENABLE_RGB_MATRIX_PIXEL_RAIN diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc index 33d2b42286..8ecf4367ff 100644 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc @@ -27,6 +27,7 @@ #include "hue_pendulum_anim.h" #include "hue_wave_anim.h" #include "fractal_anim.h" +#include "pixel_rain_anim.h" #include "typing_heatmap_anim.h" #include "digital_rain_anim.h" #include "solid_reactive_simple_anim.h" |