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'use strict';
var Wall = require('../prefabs/wall');
function Play() {}
Play.prototype = {
preload: function() {
},
create: function() {
this.createWalls();
// this.world.scale = {x:0.5, y:0.5};
},
update: function() {
},
createWalls: function() {
this.walls = this.game.add.group();
this.walls.add(new Wall(this.game, 0,0));
this.walls.add(new Wall(this.game, 100,0));
this.walls.add(new Wall(this.game, 200,0));
this.walls.add(new Wall(this.game, 300,0));
this.walls.add(new Wall(this.game, 400,0));
this.walls.add(new Wall(this.game, 500,0));
this.walls.add(new Wall(this.game, 600,0));
this.walls.add(new Wall(this.game, 700,0));
this.walls.add(new Wall(this.game, 0,100));
this.walls.add(new Wall(this.game, 700,100));
this.walls.add(new Wall(this.game, 0,200));
this.walls.add(new Wall(this.game, 200,200));
this.walls.add(new Wall(this.game, 500,200));
this.walls.add(new Wall(this.game, 700,200));
this.walls.add(new Wall(this.game, 0,300));
this.walls.add(new Wall(this.game, 200,300));
this.walls.add(new Wall(this.game, 500,300));
this.walls.add(new Wall(this.game, 700,300));
this.walls.add(new Wall(this.game, 0,400));
this.walls.add(new Wall(this.game, 700,400));
this.walls.add(new Wall(this.game, 0,500));
this.walls.add(new Wall(this.game, 100,500));
this.walls.add(new Wall(this.game, 200,500));
this.walls.add(new Wall(this.game, 300,500));
this.walls.add(new Wall(this.game, 400,500));
this.walls.add(new Wall(this.game, 500,500));
this.walls.add(new Wall(this.game, 600,500));
this.walls.add(new Wall(this.game, 700,500));
}
};
module.exports = Play;
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