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'use strict';
var Wall = function(game, x, y, frame) {
Phaser.Sprite.call(this, game, x, y, 'wall', frame);
this.scale = {x: 0.01, y: 0.01};
this.anchor = {x: 0.5, y: 0.5};
};
Wall.prototype = Object.create(Phaser.Sprite.prototype);
Wall.prototype.constructor = Wall;
module.exports = Wall;
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