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'use strict';
var Player = function(game, x, y, key, frame) {
Phaser.Sprite.call(this, game, x, y, key, frame);
this.animations.add('active', [0]);
this.animations.add('waiting', [1]);
this.baseKey = key;
this.moving = false;
this.scale = {x: 0.01, y: 0.01};
this.anchor = {x: 0.5, y: 0.5};
this.game.physics.arcade.enableBody(this);
this.score = 0;
this.isMyTurn = false;
this.animIsMyTurn = true;
};
Player.prototype = Object.create(Phaser.Sprite.prototype);
Player.prototype.constructor = Player;
Player.prototype.update = function() {
if (this.isMyTurn !== this.animIsMyTurn) {
this.animIsMyTurn = this.isMyTurn;
this.play(this.animIsMyTurn ? 'active' : 'waiting');
}
};
Player.prototype.move = function(newX, newY) {
this.moving = true;
var tween = this.game.add.tween(this).to({x: newX, y: newY}, 500);
tween.onComplete.add(this.finishMovement, this);
tween.start();
};
Player.prototype.finishMovement = function() {
this.moving = false;
};
module.exports = Player;
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