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'use strict';
var Pill = function(game, x, y, frame) {
Phaser.Sprite.call(this, game, x, y, 'pill', frame);
this.scale = {x: 0.01, y: 0.01};
this.anchor = {x: 0.5, y: 0.5};
this.score = 1;
};
Pill.prototype = Object.create(Phaser.Sprite.prototype);
Pill.prototype.constructor = Pill;
Pill.prototype.getBounds = function() {
return new Phaser.Rectangle(this.x, this.y, 0.2, 0.2);
};
module.exports = Pill;
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