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authorJustin Worthe <justin.worthe@gmail.com>2014-04-21 08:43:46 +0200
committerJustin Worthe <justin.worthe@gmail.com>2014-04-21 08:43:46 +0200
commit1b700b59d6f759e1504c94eb0d378c61b7242da3 (patch)
tree7b3889e6ae1d22f4551cf56157a3cdeebe31d9c3 /game
parent883a678635900b80cd9fc99467cbb31e125a007c (diff)
Scaffolded Phaser template
Diffstat (limited to 'game')
-rw-r--r--game/main.js16
-rw-r--r--game/states/boot.js16
-rw-r--r--game/states/gameover.js14
-rw-r--r--game/states/menu.js14
-rw-r--r--game/states/play.js14
-rw-r--r--game/states/preload.js29
6 files changed, 103 insertions, 0 deletions
diff --git a/game/main.js b/game/main.js
new file mode 100644
index 0000000..0f5208f
--- /dev/null
+++ b/game/main.js
@@ -0,0 +1,16 @@
+'use strict';
+
+//global variables
+window.onload = function () {
+ var game = new Phaser.Game(800, 600, Phaser.AUTO, 'interactive-pacbot');
+
+ // Game States
+ game.state.add('boot', require('./states/boot'));
+ game.state.add('gameover', require('./states/gameover'));
+ game.state.add('menu', require('./states/menu'));
+ game.state.add('play', require('./states/play'));
+ game.state.add('preload', require('./states/preload'));
+
+
+ game.state.start('boot');
+}; \ No newline at end of file
diff --git a/game/states/boot.js b/game/states/boot.js
new file mode 100644
index 0000000..91cbb25
--- /dev/null
+++ b/game/states/boot.js
@@ -0,0 +1,16 @@
+'use strict';
+
+function Boot() {
+}
+
+Boot.prototype = {
+ preload: function() {
+ this.load.image('preloader', 'assets/preloader.gif');
+ },
+ create: function() {
+ this.game.input.maxPointers = 1;
+ this.game.state.start('preload');
+ }
+};
+
+module.exports = Boot;
diff --git a/game/states/gameover.js b/game/states/gameover.js
new file mode 100644
index 0000000..7ffb7ed
--- /dev/null
+++ b/game/states/gameover.js
@@ -0,0 +1,14 @@
+'use strict';
+
+function GameOver() {}
+
+GameOver.prototype = {
+ preload: function () {
+ },
+ create: function () {
+ },
+ update: function () {
+ }
+};
+
+module.exports = GameOver;
diff --git a/game/states/menu.js b/game/states/menu.js
new file mode 100644
index 0000000..c5a609f
--- /dev/null
+++ b/game/states/menu.js
@@ -0,0 +1,14 @@
+'use strict';
+
+function Menu() {}
+
+Menu.prototype = {
+ preload: function() {
+ },
+ create: function() {
+ },
+ update: function() {
+ }
+};
+
+module.exports = Menu;
diff --git a/game/states/play.js b/game/states/play.js
new file mode 100644
index 0000000..1e9e3e1
--- /dev/null
+++ b/game/states/play.js
@@ -0,0 +1,14 @@
+'use strict';
+
+function Play() {}
+
+Play.prototype = {
+ preload: function() {
+ },
+ create: function() {
+ },
+ update: function() {
+ }
+};
+
+module.exports = Play;
diff --git a/game/states/preload.js b/game/states/preload.js
new file mode 100644
index 0000000..877027f
--- /dev/null
+++ b/game/states/preload.js
@@ -0,0 +1,29 @@
+'use strict';
+
+function Preload() {
+ this.asset = null;
+ this.ready = false;
+}
+
+Preload.prototype = {
+ preload: function() {
+ this.asset = this.add.sprite(this.width/2,this.height/2, 'preloader');
+ this.asset.anchor.setTo(0.5, 0.5);
+
+ this.load.onLoadComplete.addOnce(this.onLoadComplete, this);
+ this.load.setPreloadSprite(this.asset);
+ },
+ create: function() {
+ this.asset.cropEnabled = false;
+ },
+ update: function() {
+ if(!!this.ready) {
+ this.game.state.start('menu');
+ }
+ },
+ onLoadComplete: function() {
+ this.ready = true;
+ }
+};
+
+module.exports = Preload;