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authorJustin Worthe <justin.worthe@gmail.com>2014-04-21 12:08:55 +0200
committerJustin Worthe <justin.worthe@gmail.com>2014-04-21 12:08:55 +0200
commit8de58b344fdb824e47c1d733d470e9e9cecf74f9 (patch)
tree7692c1f13135b2e40412e3645a8120e21467db3a /game/states/preload.js
parente63dfa8396f37f107ba4b910f555ef5fdf4a9ac7 (diff)
Added wall sprites and hard coded a very basic map
closes #2
Diffstat (limited to 'game/states/preload.js')
-rw-r--r--game/states/preload.js3
1 files changed, 2 insertions, 1 deletions
diff --git a/game/states/preload.js b/game/states/preload.js
index 877027f..c8b22ad 100644
--- a/game/states/preload.js
+++ b/game/states/preload.js
@@ -12,13 +12,14 @@ Preload.prototype = {
this.load.onLoadComplete.addOnce(this.onLoadComplete, this);
this.load.setPreloadSprite(this.asset);
+ this.load.image('wall', 'assets/images/wall.svg');
},
create: function() {
this.asset.cropEnabled = false;
},
update: function() {
if(!!this.ready) {
- this.game.state.start('menu');
+ this.game.state.start('play');
}
},
onLoadComplete: function() {