diff options
author | Justin Worthe <justin.worthe@gmail.com> | 2014-09-21 08:00:06 +0200 |
---|---|---|
committer | Justin Worthe <justin.worthe@gmail.com> | 2014-09-21 08:00:06 +0200 |
commit | 373e5f472f829714939103617cfe14e98d981b18 (patch) | |
tree | 4fa9bf8609537bad5b12a7e51915f4a07dee2873 /game/states/preload.js | |
parent | 8c70582bf01821f8a71910013372e3b12f06cdd3 (diff) |
Removed unused states and templating of main.js
Diffstat (limited to 'game/states/preload.js')
-rw-r--r-- | game/states/preload.js | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/game/states/preload.js b/game/states/preload.js deleted file mode 100644 index 95ceb96..0000000 --- a/game/states/preload.js +++ /dev/null @@ -1,52 +0,0 @@ -'use strict'; - -function Preload() { - this.asset = null; - this.ready = false; -} - -Preload.prototype = { - preload: function() { - this.asset = this.add.sprite(this.width/2,this.height/2, 'preloader'); - this.asset.anchor.setTo(0.5, 0.5); - - this.load.onLoadComplete.addOnce(this.onLoadComplete, this); - this.load.setPreloadSprite(this.asset); - this.load.image('wall', 'assets/images/wall.svg'); - this.load.spritesheet('player-a', 'assets/images/player-a-spritesheet.svg', 100, 100); - this.load.spritesheet('player-b', 'assets/images/player-b-spritesheet.svg', 100, 100); - this.load.image('pill', 'assets/images/pill.svg'); - this.load.image('bonus-pill', 'assets/images/bonus-pill.svg'); - this.load.image('poison-pill', 'assets/images/poison-pill.svg'); - - this.load.bitmapFont('spaced-scorefont-a', 'assets/fonts/scorefont-a.png', 'assets/fonts/scorefont.fnt', undefined, 10); - this.load.bitmapFont('scorefont-a', 'assets/fonts/scorefont-a.png', 'assets/fonts/scorefont.fnt'); - this.load.audio('omSound', 'assets/audio/om.ogg', true); - - this.load.bitmapFont('spaced-scorefont-b', 'assets/fonts/scorefont-b.png', 'assets/fonts/scorefont.fnt', undefined, 10); - this.load.bitmapFont('scorefont-b', 'assets/fonts/scorefont-b.png', 'assets/fonts/scorefont.fnt'); - this.load.audio('nomSound', 'assets/audio/nom.ogg', true); - - this.load.audio('owSound', 'assets/audio/ow.ogg', true); - - this.load.text('level', 'assets/levels/maze.lvl'); - - this.load.image('hud-bg', 'assets/images/hud-bg.svg'); - this.load.image('controller-diagram', 'assets/images/controller-diagram.svg'); - this.load.image('keys-a', 'assets/images/keyboard-control-a.svg'); - this.load.image('keys-b', 'assets/images/keyboard-control-b.svg'); - }, - create: function() { - this.asset.cropEnabled = false; - }, - update: function() { - if(!!this.ready) { - this.game.state.start('play'); - } - }, - onLoadComplete: function() { - this.ready = true; - } -}; - -module.exports = Preload; |