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authorJustin Worthe <justin.worthe@gmail.com>2014-04-21 12:08:55 +0200
committerJustin Worthe <justin.worthe@gmail.com>2014-04-21 12:08:55 +0200
commit8de58b344fdb824e47c1d733d470e9e9cecf74f9 (patch)
tree7692c1f13135b2e40412e3645a8120e21467db3a /game/states/play.js
parente63dfa8396f37f107ba4b910f555ef5fdf4a9ac7 (diff)
Added wall sprites and hard coded a very basic map
closes #2
Diffstat (limited to 'game/states/play.js')
-rw-r--r--game/states/play.js42
1 files changed, 41 insertions, 1 deletions
diff --git a/game/states/play.js b/game/states/play.js
index 1e9e3e1..ef55d1f 100644
--- a/game/states/play.js
+++ b/game/states/play.js
@@ -1,14 +1,54 @@
'use strict';
+var Wall = require('../prefabs/wall');
+
function Play() {}
Play.prototype = {
preload: function() {
},
create: function() {
+ this.createWalls();
+// this.world.scale = {x:0.5, y:0.5};
},
update: function() {
+ },
+ createWalls: function() {
+ this.walls = this.game.add.group();
+ this.walls.add(new Wall(this.game, 0,0));
+ this.walls.add(new Wall(this.game, 100,0));
+ this.walls.add(new Wall(this.game, 200,0));
+ this.walls.add(new Wall(this.game, 300,0));
+ this.walls.add(new Wall(this.game, 400,0));
+ this.walls.add(new Wall(this.game, 500,0));
+ this.walls.add(new Wall(this.game, 600,0));
+ this.walls.add(new Wall(this.game, 700,0));
+
+ this.walls.add(new Wall(this.game, 0,100));
+ this.walls.add(new Wall(this.game, 700,100));
+
+ this.walls.add(new Wall(this.game, 0,200));
+ this.walls.add(new Wall(this.game, 200,200));
+ this.walls.add(new Wall(this.game, 500,200));
+ this.walls.add(new Wall(this.game, 700,200));
+
+ this.walls.add(new Wall(this.game, 0,300));
+ this.walls.add(new Wall(this.game, 200,300));
+ this.walls.add(new Wall(this.game, 500,300));
+ this.walls.add(new Wall(this.game, 700,300));
+
+ this.walls.add(new Wall(this.game, 0,400));
+ this.walls.add(new Wall(this.game, 700,400));
+
+ this.walls.add(new Wall(this.game, 0,500));
+ this.walls.add(new Wall(this.game, 100,500));
+ this.walls.add(new Wall(this.game, 200,500));
+ this.walls.add(new Wall(this.game, 300,500));
+ this.walls.add(new Wall(this.game, 400,500));
+ this.walls.add(new Wall(this.game, 500,500));
+ this.walls.add(new Wall(this.game, 600,500));
+ this.walls.add(new Wall(this.game, 700,500));
}
-};
+};
module.exports = Play;