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author | Justin Worthe <justin.worthe@gmail.com> | 2014-09-21 08:00:06 +0200 |
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committer | Justin Worthe <justin.worthe@gmail.com> | 2014-09-21 08:00:06 +0200 |
commit | 373e5f472f829714939103617cfe14e98d981b18 (patch) | |
tree | 4fa9bf8609537bad5b12a7e51915f4a07dee2873 /game/states/play.js | |
parent | 8c70582bf01821f8a71910013372e3b12f06cdd3 (diff) |
Removed unused states and templating of main.js
Diffstat (limited to 'game/states/play.js')
-rw-r--r-- | game/states/play.js | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/game/states/play.js b/game/states/play.js index 42d9a8f..5151438 100644 --- a/game/states/play.js +++ b/game/states/play.js @@ -257,11 +257,6 @@ Play.prototype = { this.game.input.gamepad.start(); - this.game.orientation.onLeft.add(this.moveActivePlayer.bind(this, -1, 0), this); - this.game.orientation.onRight.add(this.moveActivePlayer.bind(this, 1, 0), this); - this.game.orientation.onUp.add(this.moveActivePlayer.bind(this, 0, -1), this); - this.game.orientation.onDown.add(this.moveActivePlayer.bind(this, 0, 1), this); - this.game.input.keyboard.addKey(this.playerBControls.poison).onDown.add(this.togglePoisonPill.bind(this, this.playerB), this); this.game.input.keyboard.addKey(this.playerAControls.poison).onDown.add(this.togglePoisonPill.bind(this, this.playerA), this); |