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authorJustin Worthe <justin.worthe@gmail.com>2014-08-23 14:11:38 +0200
committerJustin Worthe <justin.worthe@gmail.com>2014-08-23 14:11:38 +0200
commite74950e005d89fe2fd8453a78d84f26e4e93dada (patch)
tree008c166bc66b45a1459c740e9f1da59b8e38c8f3 /game/prefabs
parent8c0a371916effa25ac77dc8a3420b95bd8b7a173 (diff)
Removed relying on arcade physics for overlap detection, added player respawn
Diffstat (limited to 'game/prefabs')
-rw-r--r--game/prefabs/bonusPill.js7
-rw-r--r--game/prefabs/pill.js7
-rw-r--r--game/prefabs/player.js8
3 files changed, 15 insertions, 7 deletions
diff --git a/game/prefabs/bonusPill.js b/game/prefabs/bonusPill.js
index 1b7ae56..dd8dfce 100644
--- a/game/prefabs/bonusPill.js
+++ b/game/prefabs/bonusPill.js
@@ -4,12 +4,15 @@ var BonusPill = function(game, x, y, frame) {
Phaser.Sprite.call(this, game, x, y, 'bonus-pill', frame);
this.scale = {x: 0.01, y: 0.01};
this.anchor = {x: 0.5, y: 0.5};
-
- this.game.physics.arcade.enableBody(this);
+
this.score = 10;
};
BonusPill.prototype = Object.create(Phaser.Sprite.prototype);
BonusPill.prototype.constructor = BonusPill;
+BonusPill.prototype.getBounds = function() {
+ return new Phaser.Rectangle(this.x, this.y, 0.2, 0.2);
+};
+
module.exports = BonusPill;
diff --git a/game/prefabs/pill.js b/game/prefabs/pill.js
index 29bf7a2..13054b0 100644
--- a/game/prefabs/pill.js
+++ b/game/prefabs/pill.js
@@ -4,12 +4,15 @@ var Pill = function(game, x, y, frame) {
Phaser.Sprite.call(this, game, x, y, 'pill', frame);
this.scale = {x: 0.01, y: 0.01};
this.anchor = {x: 0.5, y: 0.5};
-
- this.game.physics.arcade.enableBody(this);
+
this.score = 1;
};
Pill.prototype = Object.create(Phaser.Sprite.prototype);
Pill.prototype.constructor = Pill;
+Pill.prototype.getBounds = function() {
+ return new Phaser.Rectangle(this.x, this.y, 0.2, 0.2);
+};
+
module.exports = Pill;
diff --git a/game/prefabs/player.js b/game/prefabs/player.js
index 40fce38..e33b109 100644
--- a/game/prefabs/player.js
+++ b/game/prefabs/player.js
@@ -12,8 +12,6 @@ var Player = function(game, x, y, key, frame, soundKey) {
this.scale = {x: 0.01, y: 0.01};
this.anchor = {x: 0.5, y: 0.5};
- this.game.physics.arcade.enableBody(this);
-
this.score = 0;
this.maxScore = 1;
this.isMyTurn = false;
@@ -49,8 +47,8 @@ Player.prototype.update = function() {
Player.prototype.move = function(newX, newY, callback, callbackContext) {
this.moving = true;
var tween = this.game.add.tween(this).to({x: newX, y: newY}, 500);
- tween.onComplete.add(this.finishMovement, this);
tween.onComplete.add(callback, callbackContext);
+ tween.onComplete.add(this.finishMovement, this);
tween.start();
};
@@ -63,4 +61,8 @@ Player.prototype.finishMovement = function() {
this.moving = false;
};
+Player.prototype.getBounds = function() {
+ return new Phaser.Rectangle(this.x, this.y, 0.2, 0.2);
+};
+
module.exports = Player;