summaryrefslogtreecommitdiff
path: root/game/prefabs/wall.js
diff options
context:
space:
mode:
authorJustin Worthe <justin.worthe@gmail.com>2014-04-21 17:14:01 +0200
committerJustin Worthe <justin.worthe@gmail.com>2014-04-21 17:14:01 +0200
commita9ba8a68d61110cca347e2a4823b25880bc94923 (patch)
treecb5c6e2924157554e339134e06f58faf6b98ab2b /game/prefabs/wall.js
parent0347cdee4f8c0cdb90848f300ff831ab30fd3007 (diff)
Added player with movement
Unfortunately, can currently go through walls. re #3
Diffstat (limited to 'game/prefabs/wall.js')
-rw-r--r--game/prefabs/wall.js2
1 files changed, 0 insertions, 2 deletions
diff --git a/game/prefabs/wall.js b/game/prefabs/wall.js
index 56c7e90..4b4b42a 100644
--- a/game/prefabs/wall.js
+++ b/game/prefabs/wall.js
@@ -2,8 +2,6 @@
var Wall = function(game, x, y, frame) {
Phaser.Sprite.call(this, game, x, y, 'wall', frame);
-
- // initialize your prefab here
};
Wall.prototype = Object.create(Phaser.Sprite.prototype);