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author | Justin Worthe <justin.worthe@gmail.com> | 2014-04-21 17:14:01 +0200 |
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committer | Justin Worthe <justin.worthe@gmail.com> | 2014-04-21 17:14:01 +0200 |
commit | a9ba8a68d61110cca347e2a4823b25880bc94923 (patch) | |
tree | cb5c6e2924157554e339134e06f58faf6b98ab2b /game/prefabs/wall.js | |
parent | 0347cdee4f8c0cdb90848f300ff831ab30fd3007 (diff) |
Added player with movement
Unfortunately, can currently go through walls.
re #3
Diffstat (limited to 'game/prefabs/wall.js')
-rw-r--r-- | game/prefabs/wall.js | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/game/prefabs/wall.js b/game/prefabs/wall.js index 56c7e90..4b4b42a 100644 --- a/game/prefabs/wall.js +++ b/game/prefabs/wall.js @@ -2,8 +2,6 @@ var Wall = function(game, x, y, frame) { Phaser.Sprite.call(this, game, x, y, 'wall', frame); - - // initialize your prefab here }; Wall.prototype = Object.create(Phaser.Sprite.prototype); |