diff options
author | Justin Worthe <justin.worthe@gmail.com> | 2014-04-21 12:08:55 +0200 |
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committer | Justin Worthe <justin.worthe@gmail.com> | 2014-04-21 12:08:55 +0200 |
commit | 8de58b344fdb824e47c1d733d470e9e9cecf74f9 (patch) | |
tree | 7692c1f13135b2e40412e3645a8120e21467db3a /game/prefabs/wall.js | |
parent | e63dfa8396f37f107ba4b910f555ef5fdf4a9ac7 (diff) |
Added wall sprites and hard coded a very basic map
closes #2
Diffstat (limited to 'game/prefabs/wall.js')
-rw-r--r-- | game/prefabs/wall.js | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/game/prefabs/wall.js b/game/prefabs/wall.js new file mode 100644 index 0000000..56c7e90 --- /dev/null +++ b/game/prefabs/wall.js @@ -0,0 +1,12 @@ +'use strict'; + +var Wall = function(game, x, y, frame) { + Phaser.Sprite.call(this, game, x, y, 'wall', frame); + + // initialize your prefab here +}; + +Wall.prototype = Object.create(Phaser.Sprite.prototype); +Wall.prototype.constructor = Wall; + +module.exports = Wall; |