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authorJustin Worthe <justin.worthe@gmail.com>2014-09-08 14:45:23 +0200
committerJustin Worthe <justin.worthe@gmail.com>2014-09-08 14:45:23 +0200
commit8932998cc4282039152ae8233b5fd5026ed47323 (patch)
treea86e4ece25be25d27f16cec9b49bddcb57b3047b /game/prefabs/hud.js
parent8861d7911462469c8ffbbcd9c8a7f56e63c83ab4 (diff)
Added keyboard controls to HUD
Diffstat (limited to 'game/prefabs/hud.js')
-rw-r--r--game/prefabs/hud.js6
1 files changed, 4 insertions, 2 deletions
diff --git a/game/prefabs/hud.js b/game/prefabs/hud.js
index 13f8f51..a7b39a0 100644
--- a/game/prefabs/hud.js
+++ b/game/prefabs/hud.js
@@ -1,6 +1,6 @@
'use strict';
-var Hud = function(game, player, x, y, scorefontKey) {
+var Hud = function(game, player, x, y, scorefontKey, keyboardSpriteKey) {
Phaser.Group.call(this, game);
this.x = x;
this.y = y;
@@ -22,7 +22,9 @@ var Hud = function(game, player, x, y, scorefontKey) {
this.controllerDiagram.scale = {x: 0.5, y: 0.5};
this.add(this.controllerDiagram);
- this.sendToBack(this.background);
+ this.keyboardControls = new Phaser.Sprite(this.game, 0, 600, keyboardSpriteKey);
+ this.keyboardControls.scale = {x: 0.5, y: 0.5};
+ this.add(this.keyboardControls);
this.currentScore = 0;
};