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author | Justin Worthe <justin.worthe@entelect.co.za> | 2014-07-17 19:23:25 +0200 |
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committer | Justin Worthe <justin.worthe@entelect.co.za> | 2014-07-17 19:23:25 +0200 |
commit | 920eccd0fe8a8acc6ff03f4333a400a9782f6d1a (patch) | |
tree | d26ab4e1fbc08979ce4e219e9699d70587340ed0 /game/prefabs/bonusPill.js | |
parent | 95cecb4933b7b991308c91abcc99a5281c479765 (diff) |
Added bonus pill and bumped phaser version
Diffstat (limited to 'game/prefabs/bonusPill.js')
-rw-r--r-- | game/prefabs/bonusPill.js | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/game/prefabs/bonusPill.js b/game/prefabs/bonusPill.js new file mode 100644 index 0000000..1b7ae56 --- /dev/null +++ b/game/prefabs/bonusPill.js @@ -0,0 +1,15 @@ +'use strict'; + +var BonusPill = function(game, x, y, frame) { + Phaser.Sprite.call(this, game, x, y, 'bonus-pill', frame); + this.scale = {x: 0.01, y: 0.01}; + this.anchor = {x: 0.5, y: 0.5}; + + this.game.physics.arcade.enableBody(this); + this.score = 10; +}; + +BonusPill.prototype = Object.create(Phaser.Sprite.prototype); +BonusPill.prototype.constructor = BonusPill; + +module.exports = BonusPill; |