summaryrefslogtreecommitdiff
path: root/gate/src/core/sdl/mod.rs
blob: adef4245237393e12fa2be7f0fac9ec5a1d125d7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
// Copyright 2017-2018 Matthew D. Michelotti
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

mod app_clock;
mod core_audio;
mod event_handler;

pub use self::core_audio::CoreAudio;

use std::ffi::CStr;
use std::path::Path;
use std::fs::File;
use std::io::BufReader;

use sdl2::{self, VideoSubsystem};
use sdl2::video::GLProfile;
use sdl2::video::gl_attr::GLAttr;
use sdl2::image::LoadTexture;
use sdl2::mixer::{INIT_OGG, DEFAULT_CHANNELS, AUDIO_S16LSB};
use sdl2::render::{Renderer as SdlRenderer};

use gl;
use gl::types::*;

use ::{AppContext, App};
use app_info::AppInfo;
use renderer::Renderer;
use renderer::core_renderer::CoreRenderer;
use renderer::render_buffer::RenderBuffer;
use renderer::atlas::Atlas;
use ::asset_id::{AppAssetId, IdU16};
use self::app_clock::AppClock;
use self::event_handler::EventHandler;
use super::mark_app_created_flag;

const MIN_WINDOW_SIZE: u32 = 100;

pub fn run<AS: AppAssetId, AP: App<AS>>(info: AppInfo, mut app: AP) {
    mark_app_created_flag();

    let sdl_context = sdl2::init().unwrap();
    let video = sdl_context.video().unwrap();
    let _sdl_audio = sdl_context.audio().unwrap();
    let _mixer_context = sdl2::mixer::init(INIT_OGG).unwrap();

    init_mixer();
    gl_hints(video.gl_attr());

    let timer = sdl_context.timer().unwrap();
    let mut event_handler = EventHandler::new(sdl_context.event_pump().unwrap());

    let window = video.window(info.title, info.window_pixels.0, info.window_pixels.1)
        .position_centered().opengl().resizable()
        .build().unwrap();

    let mut sdl_renderer = window.renderer()
        .accelerated()
        .build().unwrap();

    init_gl(&video);

    let mut renderer = build_renderer(&info, &sdl_renderer);

    gl_error_check();

    let mut ctx = AppContext::new(CoreAudio::new(AS::Sound::count()), renderer.app_dims());

    if info.print_gl_info { print_gl_info(); }

    app.start(&mut ctx);

    let mut clock = AppClock::new(timer, &info);

    'main: loop {
        unsafe {
            gl::ClearColor(0., 0., 0., 1.0);
            gl::Clear(gl::COLOR_BUFFER_BIT);
        }

        let screen_dims = sdl_renderer.window().unwrap().size();
        if screen_dims.0 >= MIN_WINDOW_SIZE && screen_dims.1 >= MIN_WINDOW_SIZE {
            renderer.set_screen_dims(screen_dims);
            ctx.set_dims(renderer.app_dims());
            app.render(&mut renderer, &ctx);
            renderer.flush();
        }
        sdl_renderer.present();
        gl_error_check();

        let elapsed = clock.step();

        event_handler.process_events(&mut app, &mut ctx, &renderer);
        if ctx.close_requested() { break; }
        app.advance(elapsed, &mut ctx);
        if ctx.close_requested() { break; }
    }
}

fn build_renderer<AS: AppAssetId>(info: &AppInfo, sdl_renderer: &SdlRenderer) -> Renderer<AS> {
    let sprites_atlas = Atlas::new_sprite(BufReader::new(File::open("assets/sprites.atlas").unwrap()));
    let tiles_atlas = Atlas::new_tiled(BufReader::new(File::open("assets/tiles.atlas").unwrap()));
    let render_buffer = RenderBuffer::new(&info, info.window_pixels, sprites_atlas, tiles_atlas);

    let mut sprites_tex = sdl_renderer.load_texture(Path::new("assets/sprites.png")).unwrap();
    unsafe {
        sprites_tex.gl_bind_texture();
        gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as GLint);
        gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as GLint);
        sprites_tex.gl_unbind_texture();
    }
    let tiles_tex = sdl_renderer.load_texture(Path::new("assets/tiles.png")).unwrap();
    // TODO need to ensure Nearest-neighbor sampling is used?
    let core_renderer = CoreRenderer::new(&render_buffer, sprites_tex, tiles_tex);

    Renderer::<AS>::new(render_buffer, core_renderer)
}

fn init_mixer() {
    sdl2::mixer::open_audio(44100, AUDIO_S16LSB, DEFAULT_CHANNELS, 1024).unwrap();
    sdl2::mixer::allocate_channels(4);
}

fn gl_hints(gl_attr: GLAttr) {
    // TODO test that this gl_attr code actually does anything
    gl_attr.set_context_profile(GLProfile::Core);
    gl_attr.set_context_flags().debug().set();
    gl_attr.set_context_version(3, 0);
}

fn init_gl(video: &VideoSubsystem) {
    gl::load_with(|name| video.gl_get_proc_address(name) as *const _);

    unsafe {
        gl::Enable(gl::BLEND);
        gl::BlendFunc(gl::ONE, gl::ONE_MINUS_SRC_ALPHA);
    }
}

fn print_gl_info() {
    println!("OpenGL version: {:?}", gl_get_string(gl::VERSION));
    println!("GLSL version: {:?}", gl_get_string(gl::SHADING_LANGUAGE_VERSION));
    println!("Vendor: {:?}", gl_get_string(gl::VENDOR));
    println!("Renderer: {:?}", gl_get_string(gl::RENDERER));
}

fn gl_get_string<'a>(name: GLenum) -> &'a CStr {
    unsafe {
        CStr::from_ptr(gl::GetString(name) as *const i8)
    }
}

fn gl_error_check() {
    let error = unsafe { gl::GetError() };
    assert!(error == gl::NO_ERROR, "unexpected OpenGL error, code {}", error);
}