Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-05 | Updated max size of atlas | Justin Worthe | |
2018-08-05 | Hid cursor on the canvas | Justin Worthe | |
You can put a different canvas on with a sprite. This isn't as universally useful. | |||
2018-08-02 | preparing for release | Matthew Michelotti | |
2018-07-22 | added html touch events for mobile devices | Matthew Michelotti | |
2018-07-21 | corrected cursor position on html canvas | Matthew Michelotti | |
2018-07-21 | cancel fullscreen when app is quit | Matthew Michelotti | |
2018-07-21 | added tag to avoid erroneous html scaling on mobile devices | Matthew Michelotti | |
2018-07-21 | added html fullscreen requests | Matthew Michelotti | |
2018-07-21 | updated html canvas resizing to handle zooming and high-dpi devices | Matthew Michelotti | |
2018-07-17 | changed gate.js signature in preparation for future changes | Matthew Michelotti | |
2018-06-14 | preparing for release | Matthew Michelotti | |
2018-06-02 | clearing pressed keys after a restart in gate.js | Matthew Michelotti | |
2018-06-02 | added restart method to gate.js, so app can be resumed after closing | Matthew Michelotti | |
2018-06-02 | wrapping gate.js code in a top-level function | Matthew Michelotti | |
2018-06-02 | blocking method calls after gate app has been stopped | Matthew Michelotti | |
2018-06-02 | sending App-quit message through to javascript | Matthew Michelotti | |
2018-05-24 | added some additional keyboard keys | Matthew Michelotti | |
2018-05-24 | updated rustdoc comments | Matthew Michelotti | |
2018-05-24 | changed how render dims are computed, changed origin to bottom-left corner | Matthew Michelotti | |
2018-05-24 | fix to cargo_rerun_if_changed method | Matthew Michelotti | |
2018-05-24 | removed tiled rendering mode | Matthew Michelotti | |
2018-05-05 | preparing for release | Matthew Michelotti | |
2018-05-05 | incorporated mouse events into key events | Matthew Michelotti | |
2018-05-05 | tracking mouse position in AppContext | Matthew Michelotti | |
2018-05-01 | preparing for release | Matthew Michelotti | |
2018-05-01 | Quick fix to get wasm working on Rust 1.25 Stable | Matthew Michelotti | |
I experienced an issue where compiling to the wasm32-unknown-unknown target using Rust 1.25 stable would not automatically invoke the main method when the wasm was loaded. Added code to manually invoke the main method. | |||
2018-01-26 | preparing for release | Matthew Michelotti | |
2018-01-25 | made specialized pixel-art shader for rendering from tiled fbo | Matthew Michelotti | |
2018-01-25 | further simplified sprite shader | Matthew Michelotti | |
2018-01-22 | Simplified pixel-art shader | Matthew Michelotti | |
Original version of the shader required sampling four points using nearest filtering. This new version only requires sampling one point using linear filtering. This has notably improved performance in some of my tests in a browser, but it probably varies depending on graphic cards and OpenGL versions. | |||
2018-01-15 | preparing for release | Matthew Michelotti | |
2018-01-15 | doc cleanup | Matthew Michelotti | |
2018-01-14 | working on an example | Matthew Michelotti | |
2018-01-11 | updating copyright year | Matthew Michelotti | |
2018-01-09 | typo | Matthew Michelotti | |
2018-01-09 | outputing html/js files as part of gate build process for WASM | Matthew Michelotti | |
2017-11-20 | initial commit | Matthew Michelotti | |