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AgeCommit message (Collapse)Author
2018-08-05Updated max size of atlasJustin Worthe
2018-08-05Hid cursor on the canvasJustin Worthe
You can put a different canvas on with a sprite. This isn't as universally useful.
2018-08-02preparing for releaseMatthew Michelotti
2018-07-22added html touch events for mobile devicesMatthew Michelotti
2018-07-21corrected cursor position on html canvasMatthew Michelotti
2018-07-21cancel fullscreen when app is quitMatthew Michelotti
2018-07-21added tag to avoid erroneous html scaling on mobile devicesMatthew Michelotti
2018-07-21added html fullscreen requestsMatthew Michelotti
2018-07-21updated html canvas resizing to handle zooming and high-dpi devicesMatthew Michelotti
2018-07-17changed gate.js signature in preparation for future changesMatthew Michelotti
2018-06-14preparing for releaseMatthew Michelotti
2018-06-02clearing pressed keys after a restart in gate.jsMatthew Michelotti
2018-06-02added restart method to gate.js, so app can be resumed after closingMatthew Michelotti
2018-06-02wrapping gate.js code in a top-level functionMatthew Michelotti
2018-06-02blocking method calls after gate app has been stoppedMatthew Michelotti
2018-06-02sending App-quit message through to javascriptMatthew Michelotti
2018-05-24added some additional keyboard keysMatthew Michelotti
2018-05-24updated rustdoc commentsMatthew Michelotti
2018-05-24changed how render dims are computed, changed origin to bottom-left cornerMatthew Michelotti
2018-05-24fix to cargo_rerun_if_changed methodMatthew Michelotti
2018-05-24removed tiled rendering modeMatthew Michelotti
2018-05-05preparing for releaseMatthew Michelotti
2018-05-05incorporated mouse events into key eventsMatthew Michelotti
2018-05-05tracking mouse position in AppContextMatthew Michelotti
2018-05-01preparing for releaseMatthew Michelotti
2018-05-01Quick fix to get wasm working on Rust 1.25 StableMatthew Michelotti
I experienced an issue where compiling to the wasm32-unknown-unknown target using Rust 1.25 stable would not automatically invoke the main method when the wasm was loaded. Added code to manually invoke the main method.
2018-01-26preparing for releaseMatthew Michelotti
2018-01-25made specialized pixel-art shader for rendering from tiled fboMatthew Michelotti
2018-01-25further simplified sprite shaderMatthew Michelotti
2018-01-22Simplified pixel-art shaderMatthew Michelotti
Original version of the shader required sampling four points using nearest filtering. This new version only requires sampling one point using linear filtering. This has notably improved performance in some of my tests in a browser, but it probably varies depending on graphic cards and OpenGL versions.
2018-01-15preparing for releaseMatthew Michelotti
2018-01-15doc cleanupMatthew Michelotti
2018-01-14working on an exampleMatthew Michelotti
2018-01-11updating copyright yearMatthew Michelotti
2018-01-09typoMatthew Michelotti
2018-01-09outputing html/js files as part of gate build process for WASMMatthew Michelotti
2017-11-20initial commitMatthew Michelotti