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use steam_powered_wyrm::json;
use steam_powered_wyrm::game::*;
use steam_powered_wyrm::command::{Command, Action};
use steam_powered_wyrm::geometry::*;

use std::path::Path;
use std::fs::File;
use std::io::prelude::*;

#[test]
fn simulates_the_same_match() {
    let replays = Path::new("tests/replays/");
    for replay in replays.read_dir().expect("read_dir failed") {
        let replay = replay.expect("error on replay").path();

        let mut game_board = GameBoard::new(
            json::read_state_from_json_file(&replay.join(Path::new("A-init.json"))).expect("Failed to read initial state")
        );
        let player_csv = read_file_lines(&replay.join(Path::new("A-log.csv")), 1);
        let opponent_csv = read_file_lines(&replay.join(Path::new("B-log.csv")), 1);

        for round in 0..player_csv.len() {
            println!("Testing round {}", round);
            
            let player = split_csv(&player_csv[round]);
            let opponent = split_csv(&opponent_csv[round]);

            assert_eq!(round + 1, player[0].parse::<usize>().expect(&format!("Invalid player input on round {}", round)));
            assert_eq!(round + 1, opponent[0].parse::<usize>().expect(&format!("Invalid opponent input on round {}", round)));

            // active worm id field in CSV refers to the worm of the
            // move. The rest of the state refers to after the move
            // has happened.
            assert_eq!(player[3].parse::<i32>().unwrap(), game_board.players[0].worms[game_board.players[0].active_worm].id, "Active worm is incorrect for player 0");
            assert_eq!(opponent[3].parse::<i32>().unwrap(), game_board.players[1].worms[game_board.players[1].active_worm].id, "Active worm is incorrect for player 1");
            
            if round != 0 {
                let player_move = read_move(&player);
                let opponent_move = read_move(&opponent);
                let _ = game_board.simulate([player_move, opponent_move]);
            }

            for player_index in 0..2 {
                let csv_row = match player_index {
                    0 => &player,
                    _ => &opponent
                };
                assert_eq!(csv_row[4].parse::<i32>().unwrap(), game_board.players[player_index].score(), "Score is incorrect for player {}, Row: {:?}", player_index, csv_row);
                for worm_index in 0..3 {
                    let worm_id = worm_index as i32 + 1;

                    match game_board.players[player_index].find_worm(worm_id) {
                        Some(worm) => {
                            assert_eq!(csv_row[6 + worm_index * 3].parse::<i32>().unwrap(), worm.health, "Worm health is incorrect for worm {} on player {}, Row: {:?}", worm_id, player_index, csv_row);
                            assert_eq!(csv_row[7 + worm_index * 3].parse::<i8>().unwrap(), worm.position.x, "Worm x is incorrect for worm {} on player {}, Row: {:?}", worm_id, player_index, csv_row);
                            assert_eq!(csv_row[8 + worm_index * 3].parse::<i8>().unwrap(), worm.position.y, "Worm y is incorrect for worm {} on player {}, Row: {:?}", worm_id, player_index, csv_row);
                        },
                        None => {
                            // If the worms don't appear in my state, they should be dead
                            assert!(csv_row[6 + worm_index * 3].parse::<i32>().unwrap() <= 0, "Worm is not actually dead");
                        }
                    }
                }
            }
        }
    }
}


fn read_file_lines(path: &Path, skip: usize) -> Vec<String> {
    let mut file = File::open(path).unwrap();
    let mut contents = String::new();
    file.read_to_string(&mut contents).unwrap();
    contents.split("\n").skip(skip).map(String::from).filter(|s| !s.is_empty()).collect()
}

fn split_csv(input: &str) -> Vec<String> {
    let mut result = Vec::new();
    let mut next = Vec::new();
    let mut quoted = false;
    
    for c in input.chars() {
        match c {
            '"' => {
                quoted = !quoted;
            },
            ',' if !quoted => {
                result.push(next.iter().collect());
                next = Vec::new();
            },
            c => {
                next.push(c);
            }
        }
    }
    result.push(next.iter().collect());
    result
}

fn read_move(csv_line: &[String]) -> Command {
    match csv_line[1].as_ref() {
        "move" => {
            let (x, y) = read_xy_pair(&csv_line[2]);
            Command::new(Action::Move(Point2d::new(x, y)))
        },
        "dig" => {
            let (x, y) = read_xy_pair(&csv_line[2]);
            Command::new(Action::Dig(Point2d::new(x, y)))
        },
        "nothing" => {
            Command::new(Action::DoNothing)
        },
        "shoot" => {
            use steam_powered_wyrm::geometry::Direction::*;
            
            let dir = match csv_line[2].as_ref() {
                "shoot N" => North,
                "shoot NE" => NorthEast,
                "shoot E" => East,
                "shoot SE" => SouthEast,
                "shoot S" => South,
                "shoot SW" => SouthWest,
                "shoot W" => West,
                "shoot NW" => NorthWest,
                _ => panic!("Unknown shoot direction: {}", csv_line[2])
            };
            Command::new(Action::Shoot(dir))
        },
        // TODO: Parsing of new commands
        x => {
            panic!("Unknown command {}", x);
        }
    }
}

fn read_xy_pair(input: &str) -> (i8, i8) {
    let mut char_iter = input.chars();
    let _ = char_iter.by_ref().take_while(|c| *c != '(').collect::<String>();
    let x = char_iter.by_ref().take_while(|c| *c != ',').collect::<String>().trim().parse::<i8>().unwrap();
    let y = char_iter.by_ref().take_while(|c| *c != ')').collect::<String>().trim().parse::<i8>().unwrap();
    (x, y)
}