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#include "catch.hpp"
#include <sstream>
#include "game_state.h"
SCENARIO("game state is read from istream")
{
GIVEN("a valid map file")
{
std::stringstream file;
file << "###################" << std::endl;
file << "# Node Sample Bot #" << std::endl;
file << "# Round: 1 #" << std::endl;
file << "# Kills: 0 #" << std::endl;
file << "# Lives: 2 #" << std::endl;
file << "# Missiles: 0/1 #" << std::endl;
file << "###################" << std::endl;
file << "# #" << std::endl;
file << "# VVV #" << std::endl;
file << "# --- --- #" << std::endl;
file << "# --- --- #" << std::endl;
file << "# --- --- #" << std::endl;
file << "# #" << std::endl;
file << "# #" << std::endl;
file << "# #" << std::endl;
file << "# #" << std::endl;
file << "# #" << std::endl;
file << "# x x x #" << std::endl;
file << "# #" << std::endl;
file << "# x x x #" << std::endl;
file << "# #" << std::endl;
file << "# #" << std::endl;
file << "# #" << std::endl;
file << "# #" << std::endl;
file << "# #" << std::endl;
file << "# --- --- #" << std::endl;
file << "# --- --- #" << std::endl;
file << "# --- --- #" << std::endl;
file << "# AAA #" << std::endl;
file << "# #" << std::endl;
file << "###################" << std::endl;
file << "# Missiles: 0/1 #" << std::endl;
file << "# Lives: 2 #" << std::endl;
file << "# Kills: 0 #" << std::endl;
file << "# Round: 1 #" << std::endl;
file << "# Node Sample Bot #" << std::endl;
file << "###################" << std::endl;
WHEN ("the game state is initilized")
{
GameState state(std::move(file));
THEN("the map is read correctly")
{
auto aliens = state.aliens();
REQUIRE(aliens.size() == 6);
}
}
}
}
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