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use engine::geometry::*;
use engine::command::*;
use engine::bitwise_engine::*;
pub const STATIC_OPENING_LENGTH: u16 = 12;
pub fn choose_move(state: &BitwiseGameState) -> Command {
match state.round {
0 => Command::Build(Point::new(0,0), BuildingType::Energy),
3 => Command::Build(Point::new(0,1), BuildingType::Energy),
5 => Command::Build(Point::new(0,2), BuildingType::Energy),
7 => Command::Build(Point::new(0,3), BuildingType::Energy),
9 => Command::Build(Point::new(0,4), BuildingType::Energy),
10 => Command::Build(Point::new(0,5), BuildingType::Energy),
11 => Command::Build(Point::new(0,6), BuildingType::Energy),
12 => Command::Build(Point::new(0,7), BuildingType::Energy),
13 => Command::Build(Point::new(1,0), BuildingType::Energy),
14 => Command::Build(Point::new(1,7), BuildingType::Energy),
_ => Command::Nothing
}
}
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