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use crate::command::Command;
pub struct GameState {
players: [Player; 2],
}
pub struct Player {}
impl GameState {
fn update(&mut self, commands: [Command; 2]) {
self.do_command(0, &commands[0]);
self.do_command(1, &commands[1]);
self.update_player_collisions();
self.update_player_travel();
}
fn do_command(&mut self, player_index: usize, command: &Command) {
use Command::*;
match command {
Nothing => {}
Accelerate => unimplemented!(),
Decelerate => unimplemented!(),
TurnLeft => unimplemented!(),
TurnRight => unimplemented!(),
UseBoost => unimplemented!(),
UseOil => unimplemented!(),
}
}
fn update_player_collisions(&mut self) {
//TODO
}
fn update_player_travel(&mut self) {
//TODO
}
}
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