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#include "spacebot.h"
#include <random>
#include <fstream>
Spacebot::Spacebot(std::string outputPath)
: outputPath(std::move(outputPath)),
gameState(std::ifstream(outputPath+"/map.txt", std::ifstream::in))
{
}
void Spacebot::writeNextMove()
{
Move move = chooseMove();
writeMove(move);
}
Move Spacebot::chooseMove()
{
int min = static_cast<int>(Move::NOTHING);
int max = static_cast<int>(Move::BUILD_SHIELD);
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<> dis(min, max);
return static_cast<Move>(dis(gen));
}
void Spacebot::writeMove(const Move& move)
{
std::ofstream resultStream(outputPath+"/move.txt");
switch (move)
{
case Move::NOTHING:
resultStream << "Nothing";
break;
case Move::MOVE_LEFT:
resultStream << "MoveLeft";
break;
case Move::MOVE_RIGHT:
resultStream << "MoveRight";
break;
case Move::SHOOT:
resultStream << "Shoot";
break;
case Move::BUILD_ALIEN_FACTORY:
resultStream << "BuildAlienFactory";
break;
case Move::BUILD_MISSILE_CONTROLLER:
resultStream << "BuildMissileController";
break;
case Move::BUILD_SHIELD:
resultStream << "BuildShield";
break;
default:
resultStream << "MoveLeft";
}
resultStream << std::endl;
resultStream.flush();
return;
}
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