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use actions::*;
use math::*;
use ships::*;
pub fn place_ships_randomly(map_size: u16) -> Action {
let mut current_placement: Vec<ShipPlacement>;
while {
current_placement = create_random_placement(map_size);
!ShipPlacement::valid_placements(¤t_placement, map_size)
} {}
Action::PlaceShips(current_placement)
}
fn create_random_placement(map_size: u16) -> Vec<ShipPlacement> {
vec!(
ShipPlacement::new(Ship::Battleship, Point::random(map_size), Direction::random()),
ShipPlacement::new(Ship::Carrier, Point::random(map_size), Direction::random()),
ShipPlacement::new(Ship::Cruiser, Point::random(map_size), Direction::random()),
ShipPlacement::new(Ship::Destroyer, Point::random(map_size), Direction::random()),
ShipPlacement::new(Ship::Submarine, Point::random(map_size), Direction::random())
)
}
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