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use std::fmt;
use rand;
use rand::distributions::{IndependentSample, Range};
    
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Serialize, Deserialize)]
pub enum Direction {
    North,
    East,
    South,
    West,
}

use Direction::*;

impl fmt::Display for Direction {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        f.write_str(
            match self {
                &North => "North",
                &East => "East",
                &South => "South",
                &West => "West"
            }
        )
    }
}

impl Direction {
    pub fn random() -> Direction {
        let mut rng = rand::thread_rng();
        let between = Range::new(0, 4);
        let dir = between.ind_sample(&mut rng);
        match dir {
            0 => North,
            1 => East,
            2 => South,
            3 => West,
            _ => panic!("Invalid number generated by random number generator")
        }
    }
}

#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Serialize, Deserialize)]
pub struct Point {
    pub x: u16,
    pub y: u16
}

impl Point {
    pub fn new(x: u16, y: u16) -> Point {
        Point {
            x: x,
            y: y
        }
    }

    pub fn random(map_size: u16) -> Point {
        let mut rng = rand::thread_rng();
        let between = Range::new(0, map_size);
        let x = between.ind_sample(&mut rng);
        let y = between.ind_sample(&mut rng);
        Point::new(x, y)
    }


    pub fn move_point(&self, direction: Direction, distance: i32, map_size: u16) -> Option<Point> {
        let x = self.x as i32 + match direction {
            West => -distance,
            East => distance,
            _ => 0
        };
        let y = self.y as i32 + match direction {
            South =>  -distance,
            North => distance,
            _ => 0
        };
        let max = map_size as i32;

        if x >= max || y >= max || x < 0 || y < 0 {
            None
        }
        else {
            Some(Point::new(x as u16, y as u16))
        }
    }

    pub fn move_point_no_bounds_check(&self, direction: Direction, distance: i32) -> Point {
        let x = self.x as i32 + match direction {
            West => -distance,
            East => distance,
            _ => 0
        };
        let y = self.y as i32 + match direction {
            South =>  -distance,
            North => distance,
            _ => 0
        };
        
        Point::new(x as u16, y as u16)
    }

    pub fn check_for_ship_collision(&self, ship_start: Point, direction: Direction, length: u16) -> bool {
        let reverse = match direction {
            West | South => true,
            East | North => false
        };
        
        let same_cross = match direction {
            East | West => self.y == ship_start.y,
            North | South => self.x == ship_start.x
        };

        let (parr_self, parr_ship) = match direction {
            East | West => (self.x, ship_start.x),
            North | South => (self.y, ship_start.y)
        };

        let corrected_parr_ship = match reverse {
            true => 1 + parr_ship - length,
            false => parr_ship
        };

        same_cross && parr_self >= corrected_parr_ship && parr_self < corrected_parr_ship + length
    }

    pub fn is_adjacent(&self, other: Point) -> bool {
        let dx = if self.x > other.x {self.x - other.x} else {other.x - self.x};
        let dy = if self.y > other.y {self.y - other.y} else {other.y - self.y};

        (dx == 0 && dy == 1) ||
            (dx == 1 && dy == 0)
        
    }

    pub fn is_on_lattice(&self, lattice_size: u16) -> bool {
        (self.x + self.y) % lattice_size == 0
    }
}


#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn ship_collision_check_works_west() {
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,5), West, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(6,5), West, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(7,5), West, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(8,5), West, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(9,5), West, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(10,5), West, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(4,5), West, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(6,4), West, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(6,6), West, 5));
    }
    
    #[test]
    fn ship_collision_check_works_east() {
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,5), East, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(4,5), East, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(3,5), East, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(2,5), East, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(1,5), East, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(0,5), East, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(6,5), East, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(4,4), East, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(4,6), East, 5));
    }

    #[test]
    fn ship_collision_check_works_north() {
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,5), North, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,4), North, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,3), North, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,2), North, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,1), North, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(5,0), North, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(5,6), North, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(4,4), North, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(6,4), North, 5));
    }

    #[test]
    fn ship_collision_check_works_south() {
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,5), South, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,6), South, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,7), South, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,8), South, 5));
        assert_eq!(true, Point::new(5,5).check_for_ship_collision(Point::new(5,9), South, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(5,10), South, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(5,4), South, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(4,6), South, 5));
        assert_eq!(false, Point::new(5,5).check_for_ship_collision(Point::new(6,6), South, 5));
    }

    #[test]
    fn adjacency_check_works() {
        assert_eq!(true, Point::new(5,5).is_adjacent(Point::new(4,5)));
        assert_eq!(true, Point::new(5,5).is_adjacent(Point::new(6,5)));
        assert_eq!(true, Point::new(5,5).is_adjacent(Point::new(5,4)));
        assert_eq!(true, Point::new(5,5).is_adjacent(Point::new(5,6)));

        assert_eq!(false, Point::new(5,5).is_adjacent(Point::new(4,4)));
        assert_eq!(false, Point::new(5,5).is_adjacent(Point::new(6,6)));
        assert_eq!(false, Point::new(5,5).is_adjacent(Point::new(6,4)));
        assert_eq!(false, Point::new(5,5).is_adjacent(Point::new(4,6)));
        assert_eq!(false, Point::new(5,5).is_adjacent(Point::new(5,5)));

        assert_eq!(false, Point::new(5,5).is_adjacent(Point::new(10,5)));
        
    }
    
    #[test]
    fn point_on_4_lattice_works() {
        assert_eq!(true, Point::new(0,0).is_on_lattice(4));
        assert_eq!(true, Point::new(4,0).is_on_lattice(4));
        assert_eq!(true, Point::new(0,4).is_on_lattice(4));
        assert_eq!(true, Point::new(4,4).is_on_lattice(4));
        assert_eq!(true, Point::new(1,3).is_on_lattice(4));
        assert_eq!(true, Point::new(3,1).is_on_lattice(4));
        
        assert_eq!(false, Point::new(0,1).is_on_lattice(4));
        assert_eq!(false, Point::new(0,2).is_on_lattice(4));
        assert_eq!(false, Point::new(0,3).is_on_lattice(4));
        assert_eq!(false, Point::new(1,0).is_on_lattice(4));
        assert_eq!(false, Point::new(2,0).is_on_lattice(4));
        assert_eq!(false, Point::new(3,0).is_on_lattice(4));        
    }

    #[test]
    fn point_on_2_lattice_works() {
        assert_eq!(true, Point::new(0,0).is_on_lattice(2));
        assert_eq!(true, Point::new(2,0).is_on_lattice(2));
        assert_eq!(true, Point::new(0,2).is_on_lattice(2));
        assert_eq!(true, Point::new(2,2).is_on_lattice(2));
        assert_eq!(true, Point::new(1,1).is_on_lattice(2));
        
        assert_eq!(false, Point::new(0,1).is_on_lattice(2));
        assert_eq!(false, Point::new(1,0).is_on_lattice(2));
    }
}