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use std::io::prelude::*;
use std::io::stdin;
use std::path::Path;
use time::{Duration, PreciseTime};
use steam_powered_wyrm::command::{Action, Command};
use steam_powered_wyrm::game;
use steam_powered_wyrm::json;
use steam_powered_wyrm::strategy::{choose_move, ScoreConfig};
fn main() {
let max_time = Duration::milliseconds(900);
let config = ScoreConfig::default();
let mut game_board = None;
for line in stdin().lock().lines() {
let start_time = PreciseTime::now();
let round_number = line.expect("Failed to read line from stdin: {}");
let command = match json::read_state_from_json_file(&Path::new(&format!(
"./rounds/{}/state.json",
round_number
))) {
Ok(json_state) => match &mut game_board {
None => {
let new_board = game::GameBoard::new(json_state);
let command = choose_move(&new_board, &config, start_time, max_time);
game_board = Some(new_board);
command
}
Some(game_board) => {
game_board.update(json_state);
choose_move(&game_board, &config, start_time, max_time)
}
},
Err(e) => {
#[cfg(feature = "logging")]
eprintln!("WARN: State file could not be parsed: {}", e);
Command::new(Action::DoNothing)
}
};
println!("C;{};{}", round_number, command);
}
}
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