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use std::io::prelude::*;
use std::io::stdin;
mod command;
mod consts;
mod json;
mod state;
use command::*;
use state::*;
fn main() {
for line in stdin().lock().lines() {
let round_number = line.expect("Failed to read line from stdin: {}");
let command =
match json::read_state_from_json_file(&format!("./rounds/{}/state.json", round_number))
{
Ok(state) => choose_command(&state),
Err(e) => {
eprintln!("WARN: State file could not be parsed: {}", e);
Command::Nothing
}
};
println!("C;{};{}", round_number, command);
}
}
fn choose_command(state: &GameState) -> Command {
let player_moves = state.valid_moves(0);
let naive_result = player_moves
.into_iter()
.map(|player_move| {
let mut state = state.clone();
state.update([player_move, Command::Nothing]);
(player_move, state)
})
.max_by(|(_, state_1), (_, state_2)| {
state_1.players[0]
.position
.x
.cmp(&state_2.players[0].position.x)
.then(state_1.players[0].speed.cmp(&state_2.players[0].speed))
})
.unwrap()
.0;
naive_result
}
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