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use std::fs::File;
use std::io::prelude::*;
use std::error::Error;
use ::engine::*;
use ::engine::settings::*;
use ::engine::geometry::*;
pub fn read_state_from_file(filename: &str) -> Result<(GameSettings, GameState), Box<Error>> {
let mut file = File::open(filename)?;
let mut content = String::new();
file.read_to_string(&mut content)?;
//TODO actually read the right file and parse it?
let engine_settings = GameSettings {
size: Point::new(8,4),
energy_income: 5,
energy: BuildingSettings {
price: 20,
health: 5,
construction_time: 2-2,
weapon_damage: 0,
weapon_speed: 0,
weapon_cooldown_period: 0,
energy_generated_per_turn: 3
},
defence: BuildingSettings {
price: 30,
health: 20,
construction_time: 4-2,
weapon_damage: 0,
weapon_speed: 0,
weapon_cooldown_period: 0,
energy_generated_per_turn: 0
},
attack: BuildingSettings {
price: 30,
health: 5,
construction_time: 2-2,
weapon_damage: 5,
weapon_speed: 2,
weapon_cooldown_period: 3,
energy_generated_per_turn: 0
}
};
let engine_state = GameState::new(
Player {
energy: 20,
health: 100,
energy_generated: 5
},
Player {
energy: 20,
health: 100,
energy_generated: 5
},
Vec::new(),
Vec::new(),
Vec::new(),
Vec::new(),
Vec::new(),
Vec::new(),
&engine_settings
);
Ok((engine_settings, engine_state))
}
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