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use crate::geometry::*;
use crate::json;

pub struct GameBoard {
    player: Player,
    opponent: Player,
    powerups: Vec<Powerup>,
    map: Map,
}

struct Player {
    active_worm: usize,
    worms: Vec<Worm>
}

struct Worm {
    health: i32,
    position: Point2d<i8>,
    weapon_damage: i32,
    weapon_range: u8
}

enum Powerup {
    Health(Point2d<i8>, i32)
}

struct Map {
    size: u8,
    /// This is 2d, each row is size long
    cells: Vec<CellType>
}

enum CellType {
    Air,
    Dirt,
    DeepSpace,
}


impl GameBoard {
    pub fn new(json: json::State) -> GameBoard {
        let commando_damage = json.my_player.worms[0].weapon.damage;
        let commando_range = json.my_player.worms[0].weapon.range;
            
        GameBoard {
            player: Player {
                active_worm: json.active_worm_index().unwrap(),
                worms: json.my_player.worms.iter().map(|w| Worm {
                    health: w.health,
                    position: Point2d::new(w.position.x, w.position.y),
                    weapon_damage: commando_damage,
                    weapon_range: commando_range
                }).collect()
            },
            opponent: Player {
                active_worm: 0,
                worms: json.opponents.iter().flat_map(|o| &o.worms).map(|w| Worm {
                    health: w.health,
                    position: Point2d::new(w.position.x, w.position.y),
                    weapon_damage: commando_damage,
                    weapon_range: commando_range
                }).collect()
            },
            powerups: json.map.iter().flatten().filter_map(|c| {
                c.powerup.clone().map(|p| Powerup::Health(Point2d::new(c.x, c.y), p.value))
            }).collect(),
            map: Map {
                size: json.map_size,
                cells: json.map.iter().flatten().map(|c| match c.cell_type {
                    json::CellType::Air => CellType::Air,
                    json::CellType::Dirt => CellType::Dirt,
                    json::CellType::DeepSpace => CellType::DeepSpace,
                }).collect()
            }
        }
    }
}