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use super::geometry::Point;
use super::command::BuildingType;
use std::cmp;
#[derive(Debug)]
pub struct GameSettings {
pub size: Point,
pub energy_income: u16,
pub max_building_price: u16,
pub energy: BuildingSettings,
pub defence: BuildingSettings,
pub attack: BuildingSettings,
pub tesla: BuildingSettings,
}
#[derive(Debug)]
pub struct BuildingSettings {
pub price: u16,
pub health: u8,
pub construction_time: u8,
pub weapon_damage: u8,
pub weapon_speed: u8,
pub weapon_cooldown_period: u8,
pub energy_generated_per_turn: u16
}
impl GameSettings {
pub fn new(size: Point, energy_income: u16, energy: BuildingSettings, defence: BuildingSettings, attack: BuildingSettings, tesla: BuildingSettings) -> GameSettings {
let max_building_price = cmp::max(cmp::max(cmp::max(energy.price, defence.price), attack.price), tesla.price);
GameSettings {
size, energy_income, max_building_price,
energy, defence, attack, tesla
}
}
pub fn building_settings(&self, building: BuildingType) -> &BuildingSettings {
match building {
BuildingType::Defence => &self.defence,
BuildingType::Attack => &self.attack,
BuildingType::Energy => &self.energy,
BuildingType::Tesla => &self.tesla,
}
}
}
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