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#pragma once
#include <string>
#include "move.h"
#include "game_state.h"
class Spacebot {
public:
Spacebot(std::string outputPath, std::string brainFilename);
void writeNextMove();
private:
std::string _outputFilename;
std::string _brainFilename;
GameState _gameState;
void writeMove(const Move& move);
Move chooseMove();
};
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