blob: e0e9b6b378fa6a2e03c84710dcfd612ff67d5a1e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
#ifndef MOVE_H
#define MOVE_H
enum class Move: int {
NOTHING = 0,
MOVE_LEFT = 1,
MOVE_RIGHT = 2,
SHOOT = 3,
BUILD_ALIEN_FACTORY = 4,
BUILD_MISSILE_CONTROLLER = 5,
BUILD_SHIELD = 6
};
#endif
|