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#pragma once
#include "alien.h"
#include "enemy_bullet.h"
#include "player_missile.h"
#include "shield.h"
#include "spaceship.h"
#include "building.h"
#include <vector>
#include <string>
#include <istream>
#include <memory>
class GameState
{
public:
GameState(std::istream &&mapFile);
void logState() const;
const std::vector<Alien>& aliens() const { return _aliens; }
const std::vector<EnemyBullet>& bullets() const { return _bullets; }
const std::vector<PlayerMissile>& missiles() const { return _missiles; }
const std::vector<Shield>& shields() const { return _shields; }
const std::vector<Building>& missileControllers() const { return _missileControllers; }
const std::vector<Building>& alienFactories() const { return _alienFactories; }
const std::unique_ptr<Spaceship>& playerSpaceship() const { return _playerSpaceship; }
const std::unique_ptr<Spaceship>& enemySpaceship() const { return _enemySpaceship; }
std::vector<bool> toBitArray() const;
private:
std::vector<Alien> _aliens;
std::vector<EnemyBullet> _bullets;
std::vector<PlayerMissile> _missiles;
std::vector<Shield> _shields;
std::vector<Building> _missileControllers;
std::vector<Building> _alienFactories;
std::unique_ptr<Spaceship> _playerSpaceship;
std::unique_ptr<Spaceship> _enemySpaceship;
int addEntity(int x, int y, char type);
};
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