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#pragma once
#include "alien.h"
#include "enemy_bullet.h"
#include "player_missile.h"
#include "shield.h"
#include "spaceship.h"
#include <vector>
#include <string>
class GameState
{
public:
GameState(std::string mapFilename);
void logState();
private:
std::vector<Alien> aliens;
std::vector<EnemyBullet> bullets;
std::vector<PlayerMissile> missiles;
std::vector<Shield> shields;
std::vector<Spaceship> spaceships;
int addEntity(int x, int y, char type);
};
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