Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-19 | Replays with new game engine release | Justin Worthe | |
2019-08-11 | Replaced hashmaps with deterministic hashmaps | Justin Worthe | |
I'm not worried about ddos attacks here, and this also has better perf for small keys. | |||
2019-08-10 | TODO Pruning | Justin Worthe | |
2019-08-10 | Removed tiny hashmap | Justin Worthe | |
2019-08-07 | Cleaned up setting of occupied cells | Justin Worthe | |
2019-08-07 | Assertions to test that my lava logic is right | Justin Worthe | |
2019-08-06 | Extra todos for snowball moves | Justin Worthe | |
2019-07-08 | Test case that included a collision | Justin Worthe | |
2019-06-29 | Put score allocation behind constants | Justin Worthe | |
2019-06-28 | Bumped benchmarking json | Justin Worthe | |
2019-06-28 | Fixed issues identified through comparison with the official engine | Justin Worthe | |
2019-06-26 | Removed outdated replay | Justin Worthe | |
The game engine has moved on, so this isn't a good representation of reality anymore. | |||
2019-06-24 | New command types for select and bombs | Justin Worthe | |
2019-05-25 | Implemented tracking of the tiebreaking score | Justin Worthe | |
2019-05-21 | More robust game logic and reasoning | Justin Worthe | |
2019-05-18 | Started breaking up state for easier unit testing | Justin Worthe | |
2019-05-14 | Filled in the rest of the MCTS | Justin Worthe | |
Problem: The current random things isn't actually finding any victorious end states. This game easily meanders if it's played without purpose. | |||
2019-04-25 | Made the state object avoid any heap allocations | Justin Worthe | |
2019-04-25 | Implement move and dig commands | Justin Worthe | |
2019-04-25 | Test that match replay matches my simulation | Justin Worthe | |
2019-04-25 | Arranged the types to start writing the replay based property test | Justin Worthe | |