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AgeCommit message (Collapse)Author
2019-06-26Removed outdated replayJustin Worthe
The game engine has moved on, so this isn't a good representation of reality anymore.
2019-06-24New command types for select and bombsJustin Worthe
2019-05-25Implemented tracking of the tiebreaking scoreJustin Worthe
2019-05-21More robust game logic and reasoningJustin Worthe
2019-05-18Started breaking up state for easier unit testingJustin Worthe
2019-05-14Filled in the rest of the MCTSJustin Worthe
Problem: The current random things isn't actually finding any victorious end states. This game easily meanders if it's played without purpose.
2019-04-25Made the state object avoid any heap allocationsJustin Worthe
2019-04-25Implement move and dig commandsJustin Worthe
2019-04-25Test that match replay matches my simulationJustin Worthe
2019-04-25Arranged the types to start writing the replay based property testJustin Worthe