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2018-08-27Removed unused deconstruct commandJustin Worthe
2018-08-12Test cases that do the iron curtainJustin Worthe
2018-08-12Test for iron curtain availability and normal towersJustin Worthe
2018-08-11Clippy-suggested editsJustin Worthe
2018-08-09Updated point representation to better match my heavy bitfield usageJustin Worthe
2018-08-09Removed dynamic settingsJustin Worthe
It worked really well for round 2 to set constants
2018-08-09Removed expressive engineJustin Worthe
Refocus on the bitwise idea. It's faster, and has more potential for speed. Also, it works well as a way of thinking on the puzzle as a whole.
2018-07-21Added an index, to make the missile towers a proper circular bufferJustin Worthe
2018-07-15Flipped bitfields on the opponent side to make implementation more conciseJustin Worthe
2018-07-15Decreased running time of monte carlo testJustin Worthe
2018-07-15Implemented shooting teslas in the same order as the game engineJustin Worthe
Order by age
2018-07-12Changed other bitwise stuff to use constantsJustin Worthe
2018-07-08Started moving constants to a constants fileJustin Worthe
2018-07-06Added handling of tesla towersJustin Worthe
2018-07-04Added tests of indexing into random bitwise buildingJustin Worthe
2018-07-02Initial drop in replacement implementationJustin Worthe
It's faster than the other one! Doesn't tesla yet, but still! Yay!
2018-07-02Game engine working, except for teslas and choosing a moveJustin Worthe
2018-07-01Continued filling in bitwise game engineJustin Worthe
2018-07-01JSON parsing of bitwise buildingsJustin Worthe
2018-07-01Started implementation of reading bitwise from jsonJustin Worthe
2018-07-01Built bitwise game state from current game stateJustin Worthe
2018-07-01Set up (failing) property test for working of new game stateJustin Worthe
Unfortunately, for this test to work, I still need to implement the function that reads the game state and goes from one to the other.
2018-07-01Renamed tests to follow underscore conventionJustin Worthe
2018-06-30Updated benchmark to only take constant map size into accountJustin Worthe
2018-06-30Initial stab at putting game engine behind a traitJustin Worthe
2018-06-30Added test of newly functioning tesla towersJustin Worthe
2018-06-25Added rule on maximum two tesla towersJustin Worthe
2018-06-25Updated test cases and made engine work correctly according to testsJustin Worthe
I don't think a tesla appeared in this match. I need to contrive a bot to build one.
2018-06-25Added new tower type and deconstruct actionJustin Worthe
2018-06-04Cleaned out second test caseJustin Worthe
2018-06-04Moved to replays that have missile position fixJustin Worthe
2018-06-03Moved json parsing to be part of a module, with textmap equivalenceJustin Worthe
2018-06-02Added engine run with failing test exampleJustin Worthe
2018-06-02Moved replay-based test to have convenience import from game engine replayJustin Worthe
2018-05-16Moved away from special benchmarking suiteJustin Worthe
Just using normal monte carlo. More iterations -> better.
2018-05-15Added end to end tests, comparing against actual game engineJustin Worthe