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authorJustin Worthe <justin@worthe-it.co.za>2018-07-01 23:58:52 +0200
committerJustin Worthe <justin@worthe-it.co.za>2018-07-01 23:58:52 +0200
commit8dd9517ae4b925fba5b825da04254412e039fa0c (patch)
treeac7547592e0f184a73330cbc513d3feb07c802db /tests
parent99378ed484b04c710e0307db93ada65b29d93bae (diff)
Continued filling in bitwise game engine
Diffstat (limited to 'tests')
-rw-r--r--tests/expressive_to_bitwise_comparison.rs11
1 files changed, 11 insertions, 0 deletions
diff --git a/tests/expressive_to_bitwise_comparison.rs b/tests/expressive_to_bitwise_comparison.rs
index 9ce5288..40181b2 100644
--- a/tests/expressive_to_bitwise_comparison.rs
+++ b/tests/expressive_to_bitwise_comparison.rs
@@ -129,6 +129,15 @@ fn build_bitwise_from_expressive(expressive: &expressive_engine::ExpressiveGameS
.fold(0, |acc, next| acc | next.pos.to_right_bitfield(8))
);
+ let player_occupied = expressive.player_buildings.iter()
+ .fold(0, |acc, next| acc | next.pos.to_left_bitfield(8)) |
+ expressive.player_unconstructed_buildings.iter()
+ .fold(0, |acc, next| acc | next.pos.to_left_bitfield(8));
+ let opponent_occupied = expressive.opponent_buildings.iter()
+ .fold(0, |acc, next| acc | next.pos.to_right_bitfield(8)) |
+ expressive.opponent_unconstructed_buildings.iter()
+ .fold(0, |acc, next| acc | next.pos.to_right_bitfield(8));
+
let mut player_attack_iter = (0..4)
.map(|i| expressive.player_buildings.iter()
.filter(|b| identify_building_type(b.weapon_damage, b.energy_generated_per_turn) == BuildingType::Attack)
@@ -196,6 +205,7 @@ fn build_bitwise_from_expressive(expressive: &expressive_engine::ExpressiveGameS
player_buildings: bitwise_engine::PlayerBuildings {
unconstructed: player_unconstructed,
buildings: [player_buildings_iter.next().unwrap(), player_buildings_iter.next().unwrap(), player_buildings_iter.next().unwrap(), player_buildings_iter.next().unwrap()],
+ occupied: player_occupied,
energy_towers: player_energy,
missile_towers: [player_attack_iter.next().unwrap(), player_attack_iter.next().unwrap(), player_attack_iter.next().unwrap(), player_attack_iter.next().unwrap()],
missiles: player_missiles,
@@ -205,6 +215,7 @@ fn build_bitwise_from_expressive(expressive: &expressive_engine::ExpressiveGameS
opponent_buildings: bitwise_engine::PlayerBuildings {
unconstructed: opponent_unconstructed,
buildings: [opponent_buildings_iter.next().unwrap(), opponent_buildings_iter.next().unwrap(), opponent_buildings_iter.next().unwrap(), opponent_buildings_iter.next().unwrap()],
+ occupied: opponent_occupied,
energy_towers: opponent_energy,
missile_towers: [opponent_attack_iter.next().unwrap(), opponent_attack_iter.next().unwrap(), opponent_attack_iter.next().unwrap(), opponent_attack_iter.next().unwrap()],
missiles: opponent_missiles,