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Bots for various Entelect Challenges
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Author
2018-07-02
Game engine working, except for teslas and choosing a move
Justin Worthe
2018-07-01
Continued filling in bitwise game engine
Justin Worthe
2018-07-01
JSON parsing of bitwise buildings
Justin Worthe
2018-07-01
Started implementation of reading bitwise from json
Justin Worthe
2018-07-01
Built bitwise game state from current game state
Justin Worthe
2018-07-01
Set up (failing) property test for working of new game state
Justin Worthe
Unfortunately, for this test to work, I still need to implement the function that reads the game state and goes from one to the other.
2018-07-01
Renamed tests to follow underscore convention
Justin Worthe
2018-06-30
Updated benchmark to only take constant map size into account
Justin Worthe
2018-06-30
Initial stab at putting game engine behind a trait
Justin Worthe
2018-06-30
Added test of newly functioning tesla towers
Justin Worthe
2018-06-25
Added rule on maximum two tesla towers
Justin Worthe
2018-06-25
Updated test cases and made engine work correctly according to tests
Justin Worthe
I don't think a tesla appeared in this match. I need to contrive a bot to build one.
2018-06-25
Added new tower type and deconstruct action
Justin Worthe
2018-06-04
Cleaned out second test case
Justin Worthe
2018-06-04
Moved to replays that have missile position fix
Justin Worthe
2018-06-03
Moved json parsing to be part of a module, with textmap equivalence
Justin Worthe
2018-06-02
Added engine run with failing test example
Justin Worthe
2018-06-02
Moved replay-based test to have convenience import from game engine replay
Justin Worthe
2018-05-16
Moved away from special benchmarking suite
Justin Worthe
Just using normal monte carlo. More iterations -> better.
2018-05-15
Added end to end tests, comparing against actual game engine
Justin Worthe