Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-24 | New command types for select and bombs | Justin Worthe | |
2019-05-25 | Implemented tracking of the tiebreaking score | Justin Worthe | |
2019-05-21 | More robust game logic and reasoning | Justin Worthe | |
2019-05-18 | Started breaking up state for easier unit testing | Justin Worthe | |
2019-05-14 | Filled in the rest of the MCTS | Justin Worthe | |
Problem: The current random things isn't actually finding any victorious end states. This game easily meanders if it's played without purpose. | |||
2019-04-25 | Made the state object avoid any heap allocations | Justin Worthe | |
2019-04-25 | Implement move and dig commands | Justin Worthe | |
2019-04-25 | Test that match replay matches my simulation | Justin Worthe | |
2019-04-25 | Arranged the types to start writing the replay based property test | Justin Worthe | |