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Bots for various Entelect Challenges
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Author
2019-05-25
Implemented tracking of the tiebreaking score
Justin Worthe
2019-05-22
Added a strategy cache for reusing previous round data
Justin Worthe
2019-05-21
More robust game logic and reasoning
Justin Worthe
2019-05-20
Extracted functionality for clearing out dead worms
Justin Worthe
2019-05-18
Started breaking up state for easier unit testing
Justin Worthe
2019-05-17
Strategy to focus mcts
Justin Worthe
2019-05-14
Better performance for finding things to shoot at
Justin Worthe
2019-05-14
Filled in the rest of the MCTS
Justin Worthe
2019-05-13
Building up unsimulated moves list
Justin Worthe
2019-05-12
Outline of MCTS
Justin Worthe
2019-04-26
Refactored game map to use less memory
Justin Worthe
2019-04-25
Strategy that starts building exhaustive game state tree
Justin Worthe
2019-04-25
Made the state object avoid any heap allocations
Justin Worthe
2019-04-25
Implement move and dig commands
Justin Worthe
2019-04-25
Test that match replay matches my simulation
Justin Worthe
2019-04-25
Arranged the types to start writing the replay based property test
Justin Worthe
2019-04-25
Call update vs create after the first move
Justin Worthe
2019-04-22
More minimal game state
Justin Worthe
2019-04-22
Structures representing game state
Justin Worthe
2019-04-22
Start the project from the starter bot
Justin Worthe