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path: root/src/strategy.rs
AgeCommit message (Collapse)Author
2019-08-10Removed dead half-written pruning codeJustin Worthe
2019-08-10Passing score weightings in, so they can be more configurableJustin Worthe
2019-08-09Scoring based on multiple criteriaJustin Worthe
2019-08-07Assertions to test that my lava logic is rightJustin Worthe
2019-07-08Command filtering to avoid wasting the selectsJustin Worthe
2019-07-07Strategy split to allow creating a minimax with pruning strategyJustin Worthe
2019-07-07Cleaned up dead codeJustin Worthe
2019-06-29Put score allocation behind constantsJustin Worthe
2019-06-28Bumped benchmarking jsonJustin Worthe
2019-06-28updated active worm in updateJustin Worthe
This might change weirdly because of the select move.
2019-06-27Select and move and select and shoot implementedJustin Worthe
2019-06-27Starting to allow selecting from all of the new movesJustin Worthe
2019-06-26Implemented select move rulesJustin Worthe
2019-06-24New command types for select and bombsJustin Worthe
2019-05-26Setting up makefile for submissionJustin Worthe
2019-05-26Score based MCTSJustin Worthe
2019-05-22Added a strategy cache for reusing previous round dataJustin Worthe
2019-05-21More robust game logic and reasoningJustin Worthe
2019-05-17Strategy to focus mctsJustin Worthe
2019-05-14Better performance for finding things to shoot atJustin Worthe
2019-05-14Filled in the rest of the MCTSJustin Worthe
Problem: The current random things isn't actually finding any victorious end states. This game easily meanders if it's played without purpose.
2019-05-13Building up unsimulated moves listJustin Worthe
2019-05-12Outline of MCTSJustin Worthe
2019-04-26Refactored game map to use less memoryJustin Worthe
2019-04-25Strategy that starts building exhaustive game state treeJustin Worthe
This falls over (and takes the host machine with it) because its memory usage grows catastrophically. The main use of time, reported by perf, was cloning the map vector.
2019-04-25Made the state object avoid any heap allocationsJustin Worthe
2019-04-22More minimal game stateJustin Worthe
I'd prefer to start with just the state that I need, and progressively readd the bits that I've skipped as I find I need them, or as the competition evolves.