Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-13 | Trimming down on redundant code and tweaking perf | Justin Worthe | |
2019-08-06 | New command type | Justin Worthe | |
2019-08-06 | New statefile changes | Justin Worthe | |
2019-07-07 | Cleaning up TODOs | Justin Worthe | |
2019-06-28 | updated active worm in update | Justin Worthe | |
This might change weirdly because of the select move. | |||
2019-06-26 | Passing bomb count through from the json | Justin Worthe | |
2019-06-26 | Implemented select move rules | Justin Worthe | |
2019-05-26 | Score based MCTS | Justin Worthe | |
2019-05-25 | Implemented tracking of the tiebreaking score | Justin Worthe | |
2019-05-14 | Filled in the rest of the MCTS | Justin Worthe | |
Problem: The current random things isn't actually finding any victorious end states. This game easily meanders if it's played without purpose. | |||
2019-04-25 | Test that match replay matches my simulation | Justin Worthe | |
2019-04-22 | More minimal game state | Justin Worthe | |
I'd prefer to start with just the state that I need, and progressively readd the bits that I've skipped as I find I need them, or as the competition evolves. | |||
2019-04-22 | Start the project from the starter bot | Justin Worthe | |