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game.rs
Age
Commit message (
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Author
2019-08-19
Changes from balancing update
Justin Worthe
2019-08-14
Optimized finding valid snowball + bomb moves
Justin Worthe
2019-08-14
Pruned moves better
Justin Worthe
2019-08-13
Trimming down on redundant code and tweaking perf
Justin Worthe
2019-08-10
TODO Pruning
Justin Worthe
2019-08-10
Removed tiny hashmap
Justin Worthe
2019-08-09
More filtering of silly moves
Justin Worthe
2019-08-07
There is only one valid move once frozen
Justin Worthe
2019-08-07
Cleaned up setting of occupied cells
Justin Worthe
2019-08-07
Assertions to test that my lava logic is right
Justin Worthe
2019-08-07
Lava assertions
Justin Worthe
2019-08-07
Added snowballs to valid moves
Justin Worthe
2019-08-06
All valid moves list into the game sim
Justin Worthe
2019-08-06
More snowball implementation. Now with freezing your opponent!
Justin Worthe
2019-08-06
Unfreezing over time
Justin Worthe
2019-08-06
Damaged the worms with lava
Justin Worthe
2019-08-06
Frozen worms
Justin Worthe
2019-08-06
Lava map constants
Justin Worthe
2019-08-06
Extra todos for snowball moves
Justin Worthe
2019-08-06
New statefile changes
Justin Worthe
2019-07-16
Prevent invalid bomb selections in simulations
Justin Worthe
2019-07-12
Had bombs destroy health packs
Justin Worthe
2019-07-08
Test case that included a collision
Justin Worthe
2019-07-08
Command filtering to avoid wasting the selects
Justin Worthe
2019-07-07
Strategy split to allow creating a minimax with pruning strategy
Justin Worthe
2019-07-07
Cleaning up TODOs
Justin Worthe
2019-06-29
Put score allocation behind constants
Justin Worthe
2019-06-28
Fixed issues identified through comparison with the official engine
Justin Worthe
2019-06-28
updated active worm in update
Justin Worthe
2019-06-28
Function to give all valid bomb moves (also rustfmt)
Justin Worthe
2019-06-27
Select and move and select and shoot implemented
Justin Worthe
2019-06-27
Starting to allow selecting from all of the new moves
Justin Worthe
2019-06-27
Implemented bomb attacks
Justin Worthe
2019-06-26
Passing bomb count through from the json
Justin Worthe
2019-06-26
Implemented select move rules
Justin Worthe
2019-06-24
New command types for select and bombs
Justin Worthe
2019-05-26
A bit faster through caching set of occupied spots
Justin Worthe
2019-05-26
Score based MCTS
Justin Worthe
2019-05-25
Implemented tracking of the tiebreaking score
Justin Worthe
2019-05-22
Added a strategy cache for reusing previous round data
Justin Worthe
2019-05-21
More robust game logic and reasoning
Justin Worthe
2019-05-20
Extracted functionality for clearing out dead worms
Justin Worthe
2019-05-18
Started breaking up state for easier unit testing
Justin Worthe
2019-05-17
Strategy to focus mcts
Justin Worthe
2019-05-14
Better performance for finding things to shoot at
Justin Worthe
2019-05-14
Filled in the rest of the MCTS
Justin Worthe
2019-05-13
Building up unsimulated moves list
Justin Worthe
2019-05-12
Outline of MCTS
Justin Worthe
2019-04-26
Refactored game map to use less memory
Justin Worthe
2019-04-25
Strategy that starts building exhaustive game state tree
Justin Worthe
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